autoImport("PlayerFaceCell"); BeingHeadCell = class("BeingHeadCell", PlayerFaceCell); function BeingHeadCell:Init() BeingHeadCell.super.Init(self); self.headData = HeadImageData.new(); self.bgSp = self.gameObject:GetComponent(UIWidget); self:SetData(nil); end function BeingHeadCell:SetData(data) if(data)then self.gameObject:SetActive(true); self.headData:TransByBeingInfoData(data); BeingHeadCell.super.SetData(self, self.headData); self.level.text = self.headData.level; self.data = data; self:SetIconActive(data:IsAlive()); self:UpdateBeingHp(); else self.gameObject:SetActive(false); end end function BeingHeadCell:UpdateBeingHp() if(self.data == nil)then return; end local hpPct = 1; if(self.data:IsAlive())then local nbeing = NScenePetProxy.Instance:Find(self.data.guid); if(nbeing)then local props = nbeing.data.props; if(props)then local hp = props.Hp:GetValue(); local maxhp = props.MaxHp:GetValue(); hpPct = hp/maxhp; end end else hpPct = 0; end self:UpdateHp(hpPct); if(hpPct <= 0)then self:SetIconActive(false, false); else self:SetIconActive(true, true); end end