local UITips = class("Charactor",BaseView) -- UITips.ViewType = UIViewType.TipLayer function UITips:Init() self.contentLabel = GameObjectUtil.Instance:DeepFindChild(self.gameObject,"contentLabel"):GetComponent(UILabel); end function UITips:SetString(value) if(self.contentLabel~=nil)then self.contentLabel.text = tostring(value) end end return UITips