local BaseCell = autoImport("BaseCell"); ItemNTipCell = class("ItemNTipCell", BaseCell); autoImport("TipCardEquipCell"); autoImport("PicMakeTipCell"); ItemNTipCell.Type = { Normal = {}, Card = {}, Compose = {}, } function ItemNTipCell:Init() self.table = self.gameObject:GetComponent(UITable); self.label = self:FindComponent("M_Label", UILabel); self.line = self:FindGO("Z_Line"); end function ItemNTipCell:Reset() if(self.cellCtl)then self.cellCtl:RemoveAll(); end if(self.composeCtl)then self.composeCtl:RemoveAll(); end self.label.gameObject:SetActive(false); if(self.spritelabel)then self.spritelabel:Reset(); end end -- type, label, celldatas, hideline, labelConfig function ItemNTipCell:SetData(data) self:Reset(); self.data = data; if(data)then self.line:SetActive(not data.hideline); -- 更新label if(data.label and data.label~="")then local width,height; if(data.labelConfig)then width,height = data.labelConfig.iconwidth, data.labelConfig.iconheight; end self.spritelabel = SpriteLabel.new(self.label, 325, width, height); self.label.gameObject:SetActive(true); self.spritelabel:SetText(data.label, true); end -- 更新圖紙或者合成資訊 if(data.celldatas)then if(data.type == ItemNTipCell.Type.Card)then self:UpdateCardCell(data.celldatas); elseif(data.type == ItemNTipCell.Type.Compose)then self:UpdateComposeCell(data.celldatas); end end end self.table:Reposition(); end function ItemNTipCell:UpdateCardCell(celldatas) if(celldatas)then if(not self.cellCtl)then self.cellCtl = UIGridListCtrl.new(self.table , TipCardEquipCell, "TipCardEquipCell"); end self.cellCtl:ResetDatas(celldatas); end end function ItemNTipCell:UpdateComposeCell(celldatas) if(celldatas)then if(not self.cellCtl)then self.cellCtl = UIGridListCtrl.new(self.table , PicMakeTipCell, "PicMakeTipCell"); end self.cellCtl:ResetDatas(celldatas); end end