ZhString = { --符號 Colon = ":", ChinaNumber = { "一","二","三","四","五","六","七","八","九","十" }, HoursFormat = "%s小時", MinutesFormat = "%s分鐘", SecondsFormat = "%s秒", StartGamePanel_NoChooseServer = "未選擇伺服器", StartGamePanel_ChooseServerPrompt = "請選擇伺服器", StartGamePanel_InputPrompt = "請輸入賬號", StartGamePanel_InputErrorPrompt = "請輸入大於100的數字", StartGamePanel_SelectTipLabel = "﹀", StartGamePanel_Version = "客戶端版本:%s 資源版本:%s", StartGamePanel_WaitingLabel = "o( =•ω•= )m正在連線伺服器", StartGamePanel_AgreetmentLabel = "我已經仔細閱讀並同意 [c][93d8ff]網絡遊戲許可及服務協議[-][/c]", StartGamePanel_AgreetmentContent = "  [c][000000]《遊戲許可及服務協議》(以下簡稱「本協議」)由您與心動網路共同締結,本協議具有合同效力。請您務必審慎閱讀、充分理解各條款內容,特別是免除或者限制心動網路責任的條款(該等條款通常含有「不負任何責任」、「無義務」、「不保證」等詞彙)、對使用者權利進行限制的條款(該等條款通常含有「不得」、「不應」、「無權」等詞彙)、約定爭議解決方式和司法管轄的條款,以及開通或使用某項服務的單獨協議。前述限制、免責及爭議解決方式和管轄條款可能以黑體加粗或其他合理方式提示您注意。[-][/c]\n  [c][000000]如果您未滿18週歲,請在監護人的陪同下閱讀本協議,並特別注意未成年人使用條款。[-][/c]\n  [c][000000]一、定義[-][/c]\n  1.1 [c][000000]本協議:[-][/c]指本協議正文、[c][000000]遊戲規則[-][/c]及其修訂版本。上述內容一經正式發佈,即為本協議不可分割的組成部分。[c][000000]本協議同時還包括文化部根據《網絡遊戲管理暫行辦法》(文化部令第49號)制定的《網絡遊戲服務格式化協議必備條款》。[-][/c]\n  1.2 [c][000000]遊戲規則:[-][/c]指心動網路不時發佈並修訂的關於心動遊戲軟體及心動遊戲服務的使用者守則、玩家條例、遊戲公告及通知等內容。\n  1.3 [c][000000]心動網路:[-][/c]指向您提供心動遊戲軟體及心動遊戲服務的心動網路股份有限公司,在本協議中簡稱為「心動或[c][000000]心動網路」。[-][/c]\n  1.4 [c][000000]心動遊戲軟體:[-][/c]指由心動網路負責運營的遊戲產品的統稱,包括計算機客戶端遊戲、網頁遊戲、HTML5遊戲(H5遊戲)、移動終端遊戲、電視端遊戲以及其他可在不同操作系統及裝置終端上執行操作的產品版本,幷包括該相關的網路伺服器、網站、電子媒體、印刷材料、軟體及相關文件。\n  1.5 [c][000000]心動遊戲服務:[-][/c]指心動網路向您提供的,與心動遊戲軟體相關的各項線上運營服務,幷包括心動遊戲軟體本身。\n  1.6 [c][000000]您:[-][/c]又稱[c][000000]「玩家」[-][/c]或[c][000000]「使用者」[-][/c],指被授權使用心動遊戲服務的自然人。\n  1.7 [c][000000]遊戲數據:[-][/c]指您在使用心動遊戲服務過程中產生的被伺服器記錄的各種數據,包括遊戲日誌、安全日誌等數據。\n  [c][000000]二、協議的變更和生效[-][/c]\n  2.1 心動網路有權在必要時變更本協議條款,並在相關頁面進行通知。您可以在心動遊戲服務相關頁面查閱最新版本的協議條款。\n  2.2 本協議條款變更后,如果您繼續使用心動遊戲服務,即視為您已接受變更后的協議。如果您不接受變更后的協議,應當停止使用心動遊戲服務。\n  三、[c][000000]遊戲賬號[-][/c]\n  3.1 您如果需要使用和享受心動遊戲服務,則您需要將您享有使用權的心動網路賬號或心動網路認可的其他合作方賬號作為遊戲賬號,並按照《網絡遊戲管理暫行規定》及文化部《網絡遊戲服務格式化協議必備條款》的要求,登錄實名註冊系統並進行實名註冊。您進行實名註冊時,應提供有關您本人真實、合法、準確、有效的身份資訊及其他相關資訊,且不得以他人身份資料進行實名註冊。否則,心動網路有權終止為您提供心動遊戲服務,並有權對您的遊戲賬號採取包括但不限於警告、限制或禁止使用遊戲帳號全部或部分功能、刪除遊戲賬號及遊戲數據、刪除相關資訊、遊戲賬號封禁(以下有時簡稱「封號」)直至註銷暫的處理措施(為描述方便,以下有時也將該等處理措施稱為「處罰」),因此造成的一切後果由您自行承擔。\n  3.2 [c][000000]您充分理解並同意:心動網路會按照國家相關要求將您的實名註冊資訊運用於防沉迷系統之中,即心動網路可能會根據您的實名註冊資訊判斷您是否年滿18週歲,從而決定是否對您的遊戲賬號予以防沉迷限制。[-][/c]\n  3.3 [c][000000]您應妥善保管您的遊戲賬號,包括妥善保管您遊戲賬號所對應的密碼;您應在知曉您的遊戲賬號被盜用后第一時間通知心動網路。[-][/c]\n  3.4 [c][000000]您充分理解並同意,為提高心動遊戲服務的安全水平,心動網路有權將有關技術或軟體應用到心動遊戲服務中,但心動網路不保證這些安全保障措施可以完全杜絕遊戲賬號被他人竊取或丟失的風險。[-][/c]\n  3.5 [c][000000]您充分理解並同意,若心動網路依照相關業務規則限制、凍結或終止您的遊戲賬號的使用,可能會導致您遊戲賬號下游戲數據及相關資訊被刪除,以及相關權益的喪失,該損失由您自行承擔,對此心動網路不承擔任何責任。[-][/c]\n  3.6 [c][000000]您充分理解並同意,為高效利用伺服器資源,如果您長期未使用遊戲賬號登錄心動遊戲軟體,心動網路有權視需要,在提前通知的情況下,對該賬號及其賬號下的遊戲數據及相關資訊採取刪除等處置措施,上述處置可能導致您對該遊戲賬號下相關權益的喪失,對此心動網路不承擔任何責任。[-][/c]\n  [c][000000]四、使用者資訊收集、使用及保護[-][/c]\n  4.1 您同意並授權心動網路為履行本協議之目的收集您的使用者資訊,這些資訊包括您在實名註冊系統中註冊的資訊、您遊戲賬號下的遊戲數據以及其他您在使用心動遊戲服務的過程中向心動網路提供或心動網路基於安全、使用者體驗優化等考慮而需收集的資訊,心動網路對您的使用者資訊的收集將遵循相關法律的規定。\n  4.2 [c][000000]您充分理解並同意:心動網路或其合作的第三方可以根據您的使用者資訊,通過簡訊、電話、郵件等各種方式向您提供關於心動遊戲服務的活動資訊、推廣資訊等各類資訊。[-][/c]\n  4.3 [c][000000]保護使用者資訊及隱私是心動網路的一項基本原則。除本協議另有規定外,心動遊戲服務對使用者資訊收集、使用及保護等將遵循心動網路統一公佈的相關隱私政策。[-][/c]\n  五、[c][000000]心動遊戲服務[-][/c]\n  5.1 在您遵守本協議及相關法律法規的前提下,心動網路給予您一項個人的、不可轉讓及非排他性的許可,以使用心動遊戲服務。您僅可為非商業目的使用心動遊戲服務,包括:\n  (1)接收、下載、安裝、啟動、升級、登錄、顯示、執行和/或截圖心動遊戲軟體;\n  (2)建立遊戲角色,設定網名,查閱遊戲規則、使用者個人資料、遊戲對局結果,開設遊戲房間、設定遊戲參數,在遊戲中購買、使用遊戲道具、遊戲裝備、遊戲幣等,使用聊天功能、社交分享功能;\n  (3)使用心動遊戲軟體支援並允許的其他某一項或幾項功能。\n  5.2 [c][000000]您在使用心動遊戲服務過程中不得未經心動網路許可以任何方式錄製或向他人傳播心動遊戲服務內容,包括不得利用任何第三方軟體進行網路傳播等。[-][/c]\n  5.3 在心動網路所提供遊戲服務存在提供心動遊戲軟體的情況下,您在使用心動遊戲服務時還應符合本協議第六條關於軟體許可的規定。\n  5.4 本條及本協議其他條款未明示授權的其他一切權利仍由心動網路保留,您在行使這些權利時須另外取得心動網路的書面許可。\n  5.5 如果心動網路發現或收到他人舉報或投訴使用者違反本協議約定的,心動網路有權不經通知隨時對相關內容進行刪除,並視行為情節對違規遊戲賬號處以包括但不限於警告、限制或禁止使用全部或部分功能、遊戲賬號封禁直至註銷的處罰,並公告處理結果。\n  5.6 您充分理解並同意,心動網路有權依合理判斷對違反有關法律法規或本協議規定的行為進行處罰,對違法違規的任何使用者採取適當的法律行動,並依據法律法規儲存有關資訊向有關部門報告等,使用者應獨自承擔由此而產生的一切法律責任。\n  5.7 您充分理解並同意,因您違反本協議或相關服務條款的規定,導致或產生第三方主張的任何索賠、要求或損失,您應當獨立承擔責任;心動網路因此遭受損失的,您也應當一併賠償。\n  5.8 [c][000000]您充分理解並同意:遊戲道具、遊戲裝備、遊戲幣等是心動網路所提供心動遊戲服務的一部分,心動網路在此許可您依本協議而獲得其使用權。您購買、使用遊戲道具、遊戲裝備、遊戲幣等應遵循本協議、遊戲具體規則的要求;同時,遊戲道具、遊戲裝備、遊戲幣等可能受到一定有效期限的限制,若您在規定的有效期內未使用,除不可抗力或可歸責於心動網路的原因外,一旦有效期屆滿,將會自動失效。[-][/c]\n  [c][000000]您充分理解並同意:為更好地向用戶提供心動遊戲服務,心動網路有權對您購買或正在使用的遊戲裝備及其他遊戲道具的效能及相關數值設定等作出調整、更新或優化。且如心動網路做出相應調整、更新或優化的,您同意不會因此追究心動網路的任何法律責任。[-][/c]\n  5.9 [c][000000]您充分理解並同意:為營造公平、健康的遊戲環境,在您使用心動遊戲服務的過程中,心動網路有權通過技術手段瞭解您終端裝置的隨機儲存記憶體以及與心動遊戲服務同時執行的相關程式。一經發現有任何未經授權的、危害心動網路正常提供遊戲服務的相關程式,心動網路將收集所有與此有關的資訊並採取合理措施予以打擊。[-][/c]\n  5.10 您充分理解並同意:爲了保證您及其他使用者的遊戲速度,心動網路有權定期轉移或者清除伺服器上儲存的一些過往的遊戲數據。\n  5.11 心動網路將按照相關法律法規和本協議的規定,採取切實有效的措施保護未成年人在使用心動遊戲服務過程中的合法權益,包括可能採取技術措施、禁止未成年人接觸不適宜的遊戲或者遊戲功能、限制未成年人的遊戲時間、預防未成年人沉迷網路。作為遊戲規則的一部分,心動網路還將在適當位置發佈相關遊戲使用者指引和警示說明,包括遊戲內容介紹、正確使用遊戲的方法以及防止危害發生的方法。所有未成年人使用者都應在監護人的指導下仔細閱讀並遵照執行這些指引和說明;其他玩家在使用心動遊戲服務的過程中應避免發佈、產生任何有損未成年人身心健康的內容,共同營造健康遊戲環境。\n  [c][000000]5.12 爲了正常執行遊戲伺服器,心動網路需要定期對遊戲伺服器進行停機維護或針對突發事件進行緊急停機維護;發生以下一種或多種情形時,心動網路有權中止或中斷遊戲伺服器所提供的全部或部分服務,對因此而產生的不便或損害,心動網路對您或第三人均不承擔任何責任:[-][/c]\n  [c][000000](1)定期檢查或施工,更新軟硬體等,心動網路有權暫停服務,但心動網路會盡快完成維護、更新工作;[-][/c]\n  [c][000000](2)遊戲伺服器遭受損害,無法正常運作; [-][/c]\n  [c][000000](3)突發性的軟硬體裝置與電子通訊裝置故障;[-][/c]\n  [c][000000](4)網路提供商線路或其他故障;[-][/c] \n  [c][000000](5)在緊急情況下依照法律規定或為您或他人的人身安全;[-][/c]\n  [c][000000](6)第三方原因或其他不可抗力的情形。[-][/c]\n  5.13 [c][000000]如果您未滿18週歲的,為保障您的合法權益,心動網路有權依據國家有關法律法規及政策規定、本協議其他條款規定或根據您監護人的合理要求採取以下一種或多種措施:[-][/c]\n  [c][000000](1)將與您遊戲相關的資訊(包括但不限於您遊戲帳號的登錄資訊、充值流水資訊等)提供給您的監護人,使得您監護人可及時或同步瞭解您遊戲情況;[-][/c]\n  [c][000000](2)限制您遊戲賬號的消費額度;[-][/c]\n  [c][000000](3)採取技術措施遮蔽某些遊戲或遊戲的某些功能,或限定您遊戲時間或遊戲時長;[-][/c]\n  [c][000000](4)註銷或刪除您遊戲賬號及遊戲數據等相關資訊;[-][/c]\n  [c][000000](5)您監護人要求採取的,且心動網路認為合適的其他措施。[-][/c]\n  [c][000000]六、軟體許可[-][/c]\n  6.1 使用心動遊戲服務可能需要下載並安裝相關軟體,您可以直接從心動網路的相關網站上獲取該軟體,也可以從得到心動網路授權的第三方獲取。[c][000000]如果您從未經心動網路授權的第三方獲取心動遊戲軟體或與心動遊戲軟體名稱相同的遊戲,將視為您未獲得心動網路授權,心動網路無法保證該遊戲能夠正常使用,並對因此給您造成的損失不予負責。[-][/c]\n  6.2 [c][000000]心動網路可能為不同的終端裝置或操作系統開發了不同的軟體版本,包括但不限於Windows、iOS、Android、Windows Phone、Symbian、Blackberry等多個應用版本,您應當根據實際情況選擇下載合適的版本進行安裝,下載安裝程式后,您需要按照該程式提示的步驟正確安裝。[-][/c]\n  6.3 [c][000000]若心動遊戲服務以軟體形式提供,心動給予您一項個人的、不可轉讓及非排他性的許可。您僅可為非商業目的在單一臺終端裝置上下載、安裝、登錄、使用該心動遊戲服務。[-][/c]\n  6.4 為提供更加優質、安全的服務,在軟體安裝時心動網路可能推薦您安裝其他軟體,您可以選擇安裝或不安裝。\n  6.5 如果您不再需要使用該軟體或者需要安裝新版,可以自行解除安裝。如果您願意幫助心動網路改進產品服務,請告知解除安裝的原因。\n  6.6 爲了保證心動遊戲服務的安全性和功能的一致性,心動網路有權不經向您特別通知而對軟體進行更新,或者對軟體的部分功能效果進行改變或限制。\n  6.7 軟體新版本發佈后,舊版本的軟體可能無法使用。心動網路不保證舊版本軟體繼續可用及相應的客戶服務,請您隨時覈對並下載最新版本。\n  [c][000000]七、使用者行爲規範[-][/c]\n  7.1 您充分了解並同意,您必須為自己遊戲賬號下的一切行為負責,包括您所發表的任何內容以及由此產生的任何後果。您應對心動遊戲服務中的內容自行加以判斷,並承擔因使用心動遊戲服務而引起的所有風險,包括因對心動遊戲服務內容的正確性、完整性或實用性的依賴而產生的風險。心動網路無法且不會對因前述風險而導致的任何損失或損害承擔責任。\n  7.2 您除了可以按照本協議的約定使用心動遊戲服務之外,不得進行任何侵犯心動遊戲服務的智慧財產權的行為,或者進行其他的有損於心動網路或其他第三方合法權益的行為。\n  7.3 除非法律允許或心動網路書面許可,您不得從事下列行為:\n  (1)刪除遊戲軟體及其副本上關於著作權的資訊;\n  (2)對遊戲軟體進行反向工程、反向彙編、反向編譯或者以其他方式嘗試發現軟體的原始碼;\n  (3)對遊戲軟體進行掃瞄、探查、測試,以檢測、發現、查詢其中可能存在的BUG或弱點;\n  (4)對遊戲軟體或者軟體執行過程中釋放到任何終端記憶體中的數據、軟體執行過程中客戶端與伺服器端的互動數據,以及軟體執行所必需的系統數據,進行復制、修改、增加、刪除、掛接執行或創作任何衍生作品,形式包括但不限於使用外掛、外掛或非經合法授權的第三方工具/服務接入軟體和相關係統;\n  (5)修改或偽造軟體執行中的指令、數據,增加、刪減、變動軟體的功能或執行效果,或者將用於上述用途的軟體、方法進行運營或向公眾傳播,無論上述行為是否為商業目的;\n  (6)通過非心動網路開發、授權的第三方軟體、外掛、外掛、系統,使用心動遊戲服務,或製作、發佈、傳播非心動網路開發、授權的第三方軟體、外掛、外掛、系統;\n  (7)對遊戲中心動網路擁有智慧財產權的內容進行使用、出租、出借、複製、修改、鏈接、轉載、彙編、發表、出版、建立映象站點等;\n  (8)建立有關心動遊戲服務的映象站點,或者進行網頁(絡)快照,或者利用架設伺服器等方式,為他人提供與心動遊戲服務完全相同或者類似的服務;\n  (9)將心動遊戲服務的任意部分分離出來單獨使用,或者進行其他的不符合本協議的使用;\n  (10)使用、修改或遮蓋心動遊戲服務的名稱、商標或其它智慧財產權;\n  (11)其他未經心動網路明示授權的行為。\n  7.4 [c][000000]您在使用心動遊戲服務過程中有如下行為的,心動網路有權視情節嚴重程度,依據本協議及相關遊戲規則的規定,對您做出包括但不限於警告、限制或禁止使用全部或部分功能、暫時或永久性地禁止登錄(即封號)、刪除遊戲賬號及遊戲數據、刪除相關資訊等處理措施,情節嚴重的將移交有關行政管理機關給予行政處罰,或者追究您的刑事責任:[-][/c]\n  [c][000000](1)以某種方式暗示或偽稱心動網路內部員工或某種特殊身份,企圖得到不正當利益或影響其他使用者權益的行為;[-][/c]\n  [c][000000](2)在心動遊戲服務中使用非法或不當詞語、字元等,包括用於角色命名;[-][/c]\n  [c][000000](3)以任何方式破壞心動遊戲服務或影響心動遊戲服務的正常進行;[-][/c]\n  [c][000000](4)各種非法外掛行為;[-][/c]\n  [c][000000](5)傳播非法言論或不當資訊;[-][/c]\n  [c][000000](6)盜取或通過欺詐行為獲得他人遊戲賬號、遊戲物品;[-][/c]\n  [c][000000](7)私自進行遊戲賬號交易;[-][/c]\n  [c][000000](8)私自進行遊戲虛擬貨幣、遊戲裝備、遊戲幣及其他遊戲道具等交易;[-][/c]\n  [c][000000](9)違反本協議任何約定的;[-][/c]\n  [c][000000](10)其他在行業內被廣泛認可的不當行為,無論是否已經被本協議或遊戲規則明確列明。[-][/c]\n  7.5 您知悉並同意,如心動網路依據本協議對您的遊戲賬號採取封號處理措施的,[c][000000]具體封號期間由心動網路根據您違規行為情節而定。[-][/c]\n  您知悉並同意:[c][000000](1)在封號期間,您遊戲賬號中的遊戲虛擬貨幣、遊戲裝備、遊戲幣及其他遊戲道具可能都將無法使用;(2)如前述遊戲虛擬貨幣、遊戲裝備、遊戲幣及其他遊戲道具存在一定有效期,該有效期可能會在封號期間過期,您遊戲賬號解封后,您將無法使用該等已過期的遊戲虛擬貨幣、遊戲裝備、遊戲幣及其他遊戲道具。據此,您也同意不會因發生前述第(1)和(或)第(2)點規定的情形而追究心動網路任何法律責任。[-][/c]\n  [c][000000]八、免責聲明[-][/c]\n  8.1 心動遊戲服務以「現狀」提供給您。心動網路不保證:心動遊戲服務無錯誤及不會中斷、所有缺陷已被更正、或心動遊戲服務不會受到病毒或任何其它因素的損害。除非有法律明確規定,心動網路在此明確聲明不承擔任何明示或默示的擔保責任,包括但不限於對心動遊戲服務的效能、適用性或不侵權的擔保。\n  8.2 在任何情況下,心動網路不對因不可抗力導致的您在使用心動遊戲服務過程中遭受的損失承擔責任。該等不可抗力事件包括但不限於國家法律、法規、政策及國家機關的命令及其他政府行為或者其它的諸如地震、水災、雪災、火災、海嘯、颱風、罷工、戰爭等不可預測、不可避免且不可克服的事件。\n  8.3心動網路可獨立決定隨時變更、終止、中止您對任何心動遊戲服務的使用,無須向您發出任何提前通知,但根據法律法規規定或您與心動網路的約定需要提前通知的除外。若因您的行為違反法律法規的規定或本協議的規定,心動網路根據相關規定終止、中止您使用任何心動遊戲服務,則心動網路無須向您承擔任何責任,且有權要求您承擔相應的責任。\n  8.4 [c][000000]心動遊戲服務可能因遊戲軟體BUG、版本更新缺陷、第三方病毒攻擊或其他任何因素導致您的遊戲角色、遊戲道具、遊戲裝備及遊戲幣等賬號數據發生異常,對此心動網路將及時採取補救措施。在數據異常的原因未得到查明前,心動網路有權暫時凍結該遊戲賬號;若查明數據異常為非正常遊戲行為,心動網路有權恢復遊戲賬號數據至異常發生前的原始狀態(包括向第三方追回被轉移數據),且心動網路無須向您承擔任何責任。[-][/c]\n  8.5 [c][000000]心動網路未授權您從任何第三方通過購買、接受贈與或者其他的方式獲得遊戲賬號、遊戲道具、遊戲裝備、遊戲幣等,心動網路不對第三方交易的行為負責,並且不受理因任何第三方交易發生糾紛而帶來的申訴。[-][/c]\n  8.6 [c][000000]您充分理解到:第三方在心動遊戲服務中投放的廣告、鏈接或者其它形式的推廣內容,均是由其自行提供的,您應當自行判斷其真實性,心動網路對其推廣內容不作任何明示或者默示的擔保。[-][/c]\n  8.7 [c][000000]您充分理解到:不同操作系統之間存在不互通的客觀情況,該客觀情況並非心動網路造成,由此可能導致您在某一操作系統中的充值和遊戲數據不能順利轉移到另一操作系統中。由於您在不同系統進行切換造成的充值損失和遊戲數據丟失風險應由您自行承擔,不得要求心動網路承擔任何責任。[-][/c]\n  8.8 您充分理解到:心動遊戲服務中可能會設定強制對戰區域或玩法,如果您不同意強制對戰,請您不要進入該遊戲或遊戲區域;您的進入,將被視為同意該玩法並接受相應後果。\n  [c][000000]九、智慧財產權[-][/c]\n  9.1 除非另有規定,心動網路是心動遊戲服務的智慧財產權權利人。心動遊戲服務的一切著作權、商標權、專利權、商業秘密等智慧財產權,以及與心動遊戲服務相關的所有資訊內容(包括文字、圖片、音訊、視訊、圖表、界面設計、版面框架、有關數據或電子文件等)均受中華人民共和國法律法規和相應的國際條約保護,心動網路享有上述智慧財產權,但相關權利人依照法律規定應享有的權利除外。\n  9.2 您在使用心動遊戲服務中產生的遊戲數據的所有權和智慧財產權歸心動網路所有,心動網路有權處置該遊戲數據。\n  9.3 心動遊戲服務可能涉及第三方智慧財產權,而該等第三方對您基於本協議在心動遊戲服務中使用該等智慧財產權有要求的,心動網路將以適當方式向您告知該要求,您應當一併遵守。\n  [c][000000]十、遵守當地法律監管[-][/c]\n  10.1 您在使用心動遊戲服務過程中應當遵守當地相關的法律法規,並尊重當地的道德和風俗習慣。[c][000000]如果您的行為違反了當地法律法規或道德風俗,您應當為此獨立承擔責任。[-][/c]\n  10.2 您應避免因使用心動遊戲服務而使心動網路捲入政治和公共事件,否則心動網路有權暫停或終止對您的服務。\n  [c][000000]十一、管轄與法律適用[-][/c]\n  11.1 [c][000000]本協議簽訂地為中華人民共和國上海市閔行區。[-][/c]\n  11.2 [c][000000]本協議的成立、生效、履行、解釋及糾紛解決,適用中華人民共和國大陸地區法律(不包括衝突法)。[-][/c]\n  11.3 [c][000000]若您和心動網路之間因本協議發生任何糾紛或爭議(包括但不限於合同或者其他財產性權益糾紛),首先應友好協商解決;協商不成的,您同意將糾紛或爭議提交至本協議簽訂地有管轄權的人民法院管轄。[-][/c]\n  11.4 本協議所有條款的標題僅為閱讀方便,本身並無實際涵義,不能作為本協議涵義解釋的依據。\n  11.5 本協議條款無論因何種原因部分無效,其餘條款仍有效,對各方具有約束力。\n  [c][000000]十二、其他[-][/c]\n  12.1 根據國家新聞出版總署關於健康遊戲的忠告,心動網路提醒您:[c][000000]抵制不良遊戲,拒絕盜版遊戲;注意自我保護,謹防受騙上當;適度遊戲益腦,沉迷遊戲傷身。[-][/c]\n  12.2 [c][000000]除非您已閱讀並接受本協議所有條款,否則您無權使用心動遊戲服務。您使用心動遊戲服務即視為您已閱讀並同意簽署本協議。此後您不得以未閱讀/未同意本協議內容或類似理由提出任何形式的抗辯。[-][/c]\n  12.3 如果您對本協議或心動遊戲服務有意見或建議,可與心動客戶服務部門聯繫,我們會給予您必要的幫助。(全文完)\n                       [c][000000]心動網路[-][/c]", StartGamePanel_AgreetmentTitle = "網絡遊戲許可及服務協議", StartGamePanel_AgreetmentTips = "許可及服務協議", StartGamePanel_CopyRightTips = "著作權人:GRAVITY CO., LTD. 出版單位:心動網路股份有限公司 出版許可證號:新出網證(滬)字080號\n批準文號:新廣出審 [2017] 16號 文網文號:滬網文[2017]9298-701號 版號:ISBN 978-7-7979-3942-3 文網文備案:文網遊備字[2017]M-RPG 0130 號", --通用 Float_PlayerScoreUp = "人物評分+", -- 功能開啟 SystemUnLock_DefaultTip = "小鐵鋪匠開啟了", SystemUnLock_Open = "%s開啟了", -- Boss界面 BossView_All = "全部", Boss_Show = "已現身", Boss_RefreshTimeH = "%d小時%d分鐘", Boss_RefreshTimeM = "%d分鐘", Boss_RefreshMinTime = "15分鐘內", Boss_AppearPosition = "出現地點:%s", BossCell_Appear = "已現身", BossCell_UpComing = "即將重新整理", BossCell_Short = "較短時間", BossCell_Long = "較長時間", BossCell_ToSet = "待點名", BossCell_Set = "已點名", -- 包包 Bag_StrMasterLv = "強化大師%d級", Bag_StrMasterNextLvTip = "(全身裝備強化%d級)", PackageHighRefine_Title_1 = "·初級", PackageHighRefine_Title_2 = "·中級", PackageHighRefine_Title_3 = "·高級", PackageHighRefine_Title_4 = "·終級", PackageHighRefine_colon = ":", PackageHighRefine_AddEffectTip = "%s強化精煉加成", PackageHighRefine_AddEffectTip2 = "+%s及以上%s將獲得%s加成", ItemNormalList_PullRefresh = "請用力向下拉進行包包整理 (≧∇≦)", RepositoryNormalList_PullRefresh = "請用力向下拉進行倉庫整理 (≧∇≦)", ItemNormalList_CanRefresh = "鬆開進行包包整理 (≧∇≦)", RepositoryNormalList_CanRefresh = "鬆開進行倉庫整理 (≧∇≦)", ItemNormalList_Refreshing = "努力整理中 (>_<)", -- 卡片 Card_All = "全部", Card_Weapon = "武器", Card_Shield = "副手", Card_Pauldron = "護肩", Card_Body = "身體", Card_Shoe = "鞋子", Card_Accessory = "飾品", Card_NoCardTip = "卡冊中沒有卡片", Card_NoChipTip = "卡冊中沒有碎片", ItemData_PetEggName = "%s寵物蛋", -- itemtip Itemtip_EquipScore = "裝備評分:", ItemTip_EquipCollectionLv = "評級:%s", ItemTip_DecomposeLv = "裝備等級:%s", ItemTip_EquipLotteryTip = "Base升至%s級后,裝備效果:", ItemTip_BaseAttri = "基礎屬性:", ItemTip_HRefineAddEffect = "強化精煉加成:", ItemTip_AddAttri = "疊加屬性:", ItemTip_EquipAttri = "穿戴屬性:", ItemTip_SpecialAttri = "特色屬性:", ItemTip_PicSpecialAttri = "成品屬性:", ItemTip_StrengthLv = "強化%d/%d:", ItemTip_StrengthLv_NoMax = "強化%d:", ItemTip_StrengthLv2 = "加固 %d:%s", ItemTip_RefineLv = "精煉%d/%d:", ItemTip_UpgradeTip = "裝備升級:", ItemTip_UpgradeFinalTip = "可升級成%s", ItemTip_NoUpgradeInfoEffectTip = "[c][B9202C](%s轉職業有效)[-][/c]", ItemTip_NoUpgradeTip = "[c][9d9d9d](達到%s轉職業后可繼續升級)[-][/c]", ItemTip_UpgradeNpcTip = "由%s-%s進行升級", ItemTip_UpEndBuffTip = "升級為%s,%s", ItemTip_UpMaterialTip = "升級下一級所需材料:", ItemTip_Enchant = "附魔屬性:", ItemTip_LimitLv = "使用等級:", ItemTip_ItemType = "道具型別:", ItemTip_UseTimeLimit = "使用次數:每週%s/%s次", ItemTip_MonthNoLimit = "使用次數:限定特典期間無次數限制", ItemTip_GetLimit = "獲取上限:", ItemTip_GetLimit_Day = "每日", ItemTip_GetLimit_Weak = "每週", ItemTip_GetLimit_Ge = "個", ItemTip_NoCard = "未裝備卡片", ItemTip_CardLv = "卡片:%s/%s", ItemTip_PicMake = "所需材料:", ItemTip_Compose = "合成%s", ItemTip_SuitInfo = "[c][1B5EB1]套裝效果%s[-][/c]", ItemTip_SuitInfoTip = "%s件效果:", ItemTip_Profession = "職業:", ItemTip_AllPro = "全職業", ItemTip_Desc = "描述:", ItemTip_Position = "儲存位置:", ItemTip_SellPrice = "出售價格:", ItemTip_UnLockItem = "通過[獲得]啟用道具", ItemTip_UnLockCard = "通過[獲得]啟用卡片", ItemTip_UnLockFashion = "通過[製作]啟用頭飾", ItemTip_DropFrom = "獲取途徑", ItemTip_BuyGetItem = "購買捕捉道具", ItemTip_TradePrice = "交易所價格:", ItemTip_TradePriceWait = "正在查詢價格…", ItemTip_EquipCanTip = "此裝備", ItemTip_PvpEquipTip = "PVP與GVG額外屬性", ItemTip_NoTradeTip = "不可交易", ItemTip_TimeTradeTip = "交易時間:%s", ItemTip_NoStrength = "不可強化", ItemTip_NoRefine = "不可精煉", ItemTip_NoEnchant = "不可附魔", ItemTip_NoStorage = "不可存入%s倉庫", ItemTip_CommonStorage = "通用", ItemTip_BarrowStorage = "手推車", ItemTip_PersonStorage = "個人", ItemTip_NoMakeCard = "不可被國王波利吞食", ItemTip_EmptyCardSlot = "空的卡槽", ItemTip_LockCardSlot = "未打洞", ItemTip_UnlockProperyRewardTip = "放入%s", ItemTip_CombineRewardTip = "孵化%s", ItemTip_NoEffectTip = "失效:與正在使用的武器型別不一致,目前外觀失效", Itemtip_SavePower = "熱量儲備:", ItemTip_SavePower_Add = "增加", ItemTip_SavePower_And = ",", ItemTip_SavePower_Desc = "%s熱量[c][00ff00]%s[-][/c]", ItemTip_Food_EffectTip = "營養價值:", ItemTip_Food_CookHardTip = "料理難度:", ItemTip_Food_FullProgressTip = "持續時間:%s分鐘", ItemTip_Food_WeightTip_Add = "肥胖指數:", ItemTip_Food_HeightTip_Add = "增高指數:", ItemTip_Food_WeightTip_Minus = "瘦身指數:", ItemTip_Food_HeightTip_Minus = "變矮指數:", ItemTip_Food_AffixTip = "效果:", ItemTip_Colon = ":", ItemTip_CHSpace = "  ", ItemTip_ChAnd = "、", ItemTip_CHBracket = "【%s】", ItemTip_PetEgg_MonsterName = "魔物:%s", ItemTip_PetEgg_Level = "等級:%s", ItemTip_PetEgg_Friendly = "好感度:%s", ItemTip_PetEgg_Skill = "技能:", ItemTip_PetEgg_Equip = "裝備:", ItemTip_PetEgg_Exchange_Can = "可以進行交易", ItemTip_PetEgg_Exchange_NotCan = "技能等級全部到達Lv10才能交易。", ItemTip_LotteryMaxTip = "此裝備已升至目前版本最高級", ItemTip_ManualInTip = "存入獎勵:", ItemTip_ManualUnlockTip = "解鎖獎勵:", ItemTip_DelRefreshTip = "%s 后將從包包中消失", ItemTip_DelRefreshTip_Day = "天", ItemTip_DelRefreshTip_Hour = "小時", ItemTip_DelRefreshTip_Min = "分", ItemTip_DelRefreshTip_Sec = "秒", ItemTip_None = "無", ItemTip_CombineTip = "請選擇合成方式", ItemTip_InviteWeddingDesc = "", ItemTip_WeddingTip = "%s與%s\n于%s 在世界%s線 永結連理", ItemTip_Line = "世界%s線", ItemTip_WeddingCememony_TimeFormat = "%Y年%m月%d日%H時%M分", ItemTip_Code_Desc = "券碼:%s", ItemTip_FoodCookTip = "烹飪熟練度Lv.%s:%s+%s", ItemTip_FoodTasteTip = "品嚐熟練度Lv.%s:%s+%s", ItemTip_MonsterLVTip = "[c][CF1C0F]掉落解鎖:亡者LV.%d[-][/c]", ItemTip_Recommend = "推薦理由:%s", ItemTip_DeadLv = "凈化等級:Lv.%s", ItemTip_DeadCoinNum = "亡者氣息:%s/%s", ItemTip_TodayGet = "今日獲得:%s", EquipUpgradePopUp_QuickBuy = "快速購買", EquipUpgradePopUp_Upgrade = "升級", TipCardEquipCell_EmptySlot = "[B8B8B8]空的卡槽[-]", ItemIcon_Repair = "Repair", -- 僱傭貓tip HireCatTip_ProfessionTip = "職業:%s", HireCatTip_GenderTip = "性別:%s", HireCatTip_SkillTip = "能力:%s", HireCatTip_DescTip = "描述:%s", HireCatTip_HirePosTip = "僱傭地點:%s", HireCatTip_HirePriceTip = "僱用價格:{itemicon=100}%s/天", HireCatTip_HireLeftTimeTip = "剩餘僱傭時間:%s", HireCatTip_Day = "天", HireCatTip_And = "、", CollectGroupScoreTip_EDBtn = "ED", CollectGroupScoreTip_HeadTip = "集齊以上所有線索%s/%s,%s", CollectGroupScoreTip_HeadTip_Unlock = "[c][22222291]集齊以上所有線索%s/%s,%s[-][/c]", CollectSaleConfirmPopUp_SaleTip = "將揹包中 [c][2A7CC2FF]有使用等級、不可升級、不可在交易所交易[-][/c] 的裝備進行一鍵出售:\n\n%s", -- monstertip MonsterScoreTip_Condition = "在野外", ItemScoreTip_GetPathDes = "獲取", ItemScoreTip_MakeHeadDress = "製作頭飾", MonsterTip_None = "無", MonsterTip_Story = "[故事]", MonthTip_QualityRate = "[評級]", MonsterTip_FixAttrCt = "解鎖后,永久增加", MonsterTip_Position = "[出現地點]", MonsterTip_MonstDetail = "[魔物詳情]", MonsterTip_UnLockMonstDetail = "對%s拍照解鎖魔物詳情,", MonsterTip_LockTitle = "解鎖條件", MonsterTip_LockReward = "[解鎖獎勵]", MonsterTip_MakeMaterial = "[製作材料]", MonsterTip_LockProperyReward = "[屬性獎勵]", MonsterTip_Characteristic = "魔物特性:", MonsterTip_PropertyTitle = "魔物屬性", MonsterTip_DropTitle = "魔物掉落", MonsterTip_WDBossDropTitle = "隨機掉落亡者BOSS獎勵", MonsterTip_SpecialTitle = "魔物特徵", MonsterTip_CharacteristicDetail = "魔物詳情", MonsterTip_UnlockRewardTip = "魔物解鎖:", MonsterTip_UnlockRewardSelfieTip = "詳情解鎖:", MonsterTip_Characteristic_Level = "等級", MonsterTip_Characteristic_Race = "種族", MonsterTip_Characteristic_Shape = "體型", MonsterTip_UnLockMonster = "通過[擊殺]啟用魔物"; -- npctip NpcTip_None = "無", NpcTip_Guild = "[c][FF622CFF][所屬][-][/c] ", NpcTip_Func = "[c][FF622CFF][功能][-][/c] ", NpcTip_Position = "[c][FF622CFF][位置][-][/c] ", NpcTip_PhotoTip = "{uiicon=photo_icon_photo} 請對[FFC539]%s[-]進行拍照,拍照解鎖怪物屬性", NpcTip_UnLockNpc = "通過[對話]啟用NPC", --FoodScoreTip FoodScoreTip_Effect = "[c][FF622CFF][效果][-][/c]", FoodScoreTip_UnlockRecipeTitle= "[c][FF622CFF][解鎖食譜][-][/c]", FoodScoreTip_UnlockRecipe= "烹飪出%s,{uiicon=Adventure_icon_05}冒險經驗x%s", FoodScoreTip_UnlockLv= "[c][FF622CFF][解鎖熟練度][-][/c]", FoodScoreTip_UnlockCookLv= "烹飪熟練度達到Lv.%s,%s", FoodScoreTip_UnlockTasteLv= "品嚐熟練度達到Lv.%s,%s", FoodScoreTip_CurCookExpLv= "%s烹飪熟練度:%s級%s", FoodScoreTip_CurTasteExpLv= "%s品嚐熟練度:%s級%s", PetScoreTip_UnlockPet= "%s%s,{uiicon=Adventure_icon_05}冒險經驗x%s", NpcTip_UnLockNpc = "通過[對話]啟用NPC", -- 角色面板 Charactor_LeftPointLabel = "剩餘點數:", Charactor_PlayerID = "角色ID:", Charactor_ProfessionPageOne = "目前職業可進階成為【%s】。\n點選下面職業頭像可檢視相關詳細資訊哦~", Charactor_ProfessionPageTwo ="目前職業可進階成為【%s】或者【%s】。\n點選下面職業頭像可檢視相關詳細資訊哦~", Charactor_ProfessionPageMax = "已經不能再進階了哦~", Charactor_ProfessionPage_NotOpen = "未開放", Charactor_Unlocked = "級解鎖", Charactor_UnlockedCondition = "解鎖條件:", Charactor_PingFen = "評分:", Charactor_ViewSkill = "檢視技能", Charactor_Infomation = "資訊", Charactor_AddPoint = "加點", Charactor_Profession = "職業", Charactor_TitleLabel = "加點方案推薦", Charactor_ProfessionTipText = "點選下方加點方案,即對剩餘點數進行自動分配", Charactor_ProfessionInfoSpc = "職業特色:[ff8a00ff]%s[-]", Charactor_ProfessionInfoUnlockDes = "進階解鎖技能", Charactor_MonthCardTime = "限定特典:%s天", Charactor_BaseAttriViewFixedTitle= "永久屬性加成展示", Charactor_HPEnergyDes = "HP低於30%時,消耗熱量恢復HP", Charactor_SPEnergyDes= "SP低於30%時,消耗熱量恢復SP", Charactor_SlimHeightDes_L = "(偏高)", Charactor_SlimHeightDes_S = "(偏矮)", Charactor_SlimWeightDes_L = "(偏胖)", Charactor_SlimWeightDes_S = "(偏瘦)", Charactor_SlimDes_Nomal = "(正常)", Charactor_SatieTyDes = "料理有效堆疊層數", --懸賞任務版 AnnounceQuestPanel_RewardRatio = "基礎獎勵:", AnnounceQuestPanel_DaiLyWanted = "每日懸賞:", AnnounceQuestPanel_RefreshTime = "重新整理時間:", AnnounceQuestPanel_BottomLabel = "基礎獎勵:[c][FF2A00]%s%%[-][/c] 今日已完成:%s 重新整理時間:%s", AnnounceQuestPanel_HelpTeammemberReward = "幫助好友將獲得{itemicon=%s}[c][1881B7]%s[-][/c]", AnnounceQuestPanel_Complete = "已完成", AnnounceQuestPanel_Ongoing = "進行中", AnnounceQuestPanel_CanGetAward = "可領取", AnnounceQuestPanel_AbadonQuest = "放棄任務", AnnounceQuestPanel_AcceptQuest = "接取任務", AnnounceQuestPanel_LeaderAceeptBtn = "組隊接取", AnnounceQuestPanel_CommitQuest = "提交任務", AnnounceQuestPanel_HelpQuest = "幫助完成", AnnounceQuestPanel_GetReward = "領取獎勵", AnnounceQuestPanel_TeamOngingLabel = "接取的隊友", AnnounceQuestPanel_MultiRewardTip = "獎勵", --QuestPanel QuestPanel_CanBeAccep = "可接", QuestPanel_NoQuest = "沒有任務", QuestPanel_MainType = "主-", QuestPanel_BranchaType = "支-", QuestPanel_AnnType = "賞-", --技能 SkillView_LevelExtra = "Lv.%s[c][00ff00](+%s)[-][/c]", SkillView_MaskText = "升級[c][FFC53A]%s[-][/c]技能需[c][FFC53A]%s[-][/c]消耗40個技能點", SkillView_LeftSkillPointText = "剩餘點數: [c][54B30A]%s[-][/c]", SkillCell_LeftValues = "剩餘次數:%s/%s", SkillCell_Source = "來自於%s", SkillCell_Level = "[c][%s]%s[-][/c]/%s", SkillTip_NextLevelSperator = "下一等級", SkillTip_CannotLevelUpSperator = "技能不可升級", SkillTip_LevelMaxSperator = "技能已滿級", SkillTip_LeftValues = "剩餘次數:%s/%s", SkillTip_LeftValuesRefresh = "剩餘次數:%s/%s(%s后恢復1點)", SkillTip_DelayCDTime = "技能延遲:%s秒", SkillTip_FitQuest = "需要完成\"%s\"任務", SkillTip_NeedFitQuest = "需要完成[c][FF3B0D]\"%s\"[-][/c]任務", SkillTip_FitJobLV = "需要%sJob%s級", SkillTip_FitBaseLV = "需要%sLevel%s級", SkillTip_NeedFitJobLV = "需要%sJob[c][FF3B0D]%s[-][/c]級", SkillTip_NeedFitBaseLV = "需要%sLevel[c][FF3B0D]%s[-][/c]級", SkillTip_SkillLV = "需要%s的%sLv.%s", SkillTip_NeedSkillLV = "需要%s的[c][FF3B0D]%sLv.%s[-][/c]", SkillTip_SkillCost = "需要消耗%s點技能點", SkillTip_NeedSkillCost = "需要消耗[c][ff0000]%s[-][/c]點技能點", SkillTip_FitRisk = "需要%s", SkillTip_NeedFitRisk = "需要[c][ff0000]%s[-][/c]", SkillTip_PreviousProfessSkillPoints = "需要%s職業消耗%s技能點", SkillTip_NeedPreviousProfessSkillPoints = "需要%s職業消耗[c][FF3B0D]%s[-][/c]技能點", SkillTip_NeedSpecialSplit = "和", SkillTip_NeedSpecialCost = "特殊消耗:%s", SkillTip_NormalAtkLabel = "選中目標自動進行普通攻擊", SkillTip_RuneSpecialTitle = "符文效果:", SkillTip_RuneSpecialEnabelTitle = "符文啟用", SkillTip_OptionSummon = "召喚%s", PealSkillTip_Info = "突破技能等級上限預覽", SkillTip_DelayCDTime = {normal="技能延遲:%s秒",buff="技能延遲:%s秒[c][00ff00](%s%.2f秒)[-][/c]",debuff="技能延遲:%s秒[c][ff0000](%s%.2f秒)[-][/c]"}, SkillTip_CastTime = {normal="吟唱時間:%s秒",buff="吟唱時間:%s秒[c][00ff00](%s%.2f秒)[-][/c]",debuff="吟唱時間:%s秒[c][ff0000](%s%.2f秒)[-][/c]"}, SkillTip_LaunchRange = {normal="施法距離:%sm",debuff="施法距離:%sm[c][00ff00](%s%.1fm)[-][/c]",buff="施法距離:%sm[c][ff0000](%s%.1fm)[-][/c]"}, SkillTip_CDTime = {normal="技能冷卻:%s秒",buff="技能冷卻:%s秒[c][00ff00](%s%.2f秒)[-][/c]",debuff="技能冷卻:%s秒[c][ff0000](%s%.2f秒)[-][/c]"}, SkillTip_SPCost = {normal="SP消耗:%s",buff="SP消耗:%s[c][00ff00](%s%.0f)[-][/c]",debuff="SP消耗:%s[c][ff0000](%s%.0f)[-][/c]"}, SkillTip_HPCost = {normal="HP消耗:%s",buff="HP消耗:%s[c][00ff00](%s%.0f)[-][/c]",debuff="HP消耗:%s[c][ff0000](%s%.0f)[-][/c]"}, SkillTip_ItemCost = {normal = "%sx%s",buff="%sx%s[c][00ff00](%s)[-][/c]",debuff="%sx%s[c][ff0000](%s)[-][/c]"}, SkillTip_BuffCost = {normal = "[%s]x%s",buff="[%s]x%s[c][00ff00](%s)[-][/c]",debuff="[%s]x%s[c][ff0000](%s)[-][/c]"}, SkillTip_Shared = "(賬號共享)", --右下角快捷框 QuickUsePopupFuncCell_EquipBtn = "裝備", QuickUsePopupFuncCell_UseBtn = "使用", QuickUsePopupFuncCell_CameraBtn = "拍照", QuickUsePopupFuncCell_Catch = "捕捉", QuickUsePopupFuncCell_Give = "贈送", --商店 HappyShop_haveObtain="已擁有:", HappyShop_todayCanBuy="[c][595959]今日可購買:[-][/c]%s/%s", HappyShop_AccUserCanBuy = "[c][595959]賬號每日購買次數:[-][/c]%s/%s", HappyShop_AccUserWeekCanBuy = "[c][595959]角色每週購買次數:[-][/c]%s/%s", HappyShop_AccWeekCanBuy = "[c][595959]賬號每週購買次數:[-][/c]%s/%s", HappyShop_AccMonthCanBuy = "[c][595959]賬號每月購買次數:[-][/c]%s/%s", HappyShop_AlwaysCanBuy = "[c][595959]剩餘購買次數:[-][/c]%s/%s", HappyShop_ActivityCanBuy = "[c][595959]%d折可購買:[-][/c]%s/%s", HappyShop_silverNotEnough="銀幣不足無法購買。", HappyShop_overtime="已下架", HappyShop_levelNotEnough="等級不夠無法購買。", HappyShop_NotEnough="%s不足無法購買", HappyShop_originalCost = "原價:", HappyShop_discount = "%d%%", HappyShop_Lock = "完成%s任務后解鎖", HappyShop_BuyCheap = "總價-%d%%,節省%sZeny", HappyShop_PriceTitle = "購買單價", HappyShop_TotalPriceTitle = "購買總價", HappyShop_OwnInfo = "已擁有:[c][1F74BF]%s[-][/c]", HappyShop_OwnGuild = "公會已擁有:[c][1F74BF]%s[-][/c]", HappyShop_SoldCount = "剩餘庫存:[c][1F74BF]%s/%s[-][/c]", HappyShop_LimitCount = "%s剩餘獲取數量:[c][1F74BF]%s[-][/c]", HappyShop_ProduceNum = "數量:%s/%s", HappyShop_defaultDesc = "來看看本店熱賣的東西吧,你一定會喜歡的!", HappyShop_SoldOut = "售罄", HappyShop_Buy = "購買", --精煉 RefinePanel_ChooseEquip = "選擇裝備", RefinePanel_ChooseMat = "選擇材料", RefinePanel_InvalidRepairMatTip = "+6以上不能作為材料", EquipChooseCell_ForbidTip = "[c][ff0000]已精煉的裝備[-][/c]", EquipRefinePage_RepairTip = "精煉再強的裝備,要是損壞了,雖然不會影響使用,但會無法繼續精煉,怎麼樣?是不是先把它修理好呢?", EquipRefinePage_RefineTip = "這裝備不錯,我可以把它精練到+%s,要不要試試呢?", EquipRefinePage_DamageTip = "%s+%s\n(已損壞)", EquipRefinePage_RefineLevelTip1 = "精煉等級+1~+4必然成功", EquipRefinePage_RefineLevelTip2 = "↑請選擇上方的精煉技術,改變成功率", EquipRefinePage_RefineLevelTip3 = "↑請選擇上方的精煉技術,目前成功率100%", EquipRefinePage_RefineLevelTip4 = "↑請選擇普通精煉", EquipRefinePage_RefineLevelTip5 = "已精煉至最高等級", EquipRefinePage_ChooseMaterialTip = "請選擇%s件作為安全精煉的消耗", EquipRefinePage_TopSafeRefine = "安全精煉最高+%s", EquipRefinePage_ClickRefineTip = "點選調整", EquipRefinePage_EffectSperator = ":", NpcRefinePanel_ChooseEquip = "選擇裝備", NpcRefinePanel_RepairTip = "精煉再強的裝備,要是損壞了,雖然不會影響使用,但會無法繼續精煉,怎麼樣?是不是先把它修理好呢?", NpcRefinePanel_RefineTip = "這裝備不錯,我可以把它精練到+%s,要不要試試呢?", NpcRefinePanel_FashionRefineTip = "突突..這是一臺魔法縫紉機,把裝備放進去就進行秘銀精煉和秘銀強化!!突突突...", --精煉 EquipRefineBord_EffectSperator = ":", EquipRefineBord_DamageTip = "%s+%s\n(已損壞)", EquipRefineBord_InvalidRepairMatTip = "+6以上不能作為材料", EquipRefineBord_ChooseMat = "選擇材料", EquipRefineBord_RefineTip_DefiniteSuccess = "精煉等級+1~+4必然成功", EquipRefineBord_RefineTip_ChooseNormal = "↑請選擇上方的精煉技術,改變成功率", EquipRefineBord_RefineTip_ChooseNormal2 = "↑請選擇上方的精煉技術,目前成功率100%", EquipRefineBord_RefineTip_ChooseNormal3 = "↑請選擇普通精煉", EquipRefineBord_RefineTip_Full = "已精煉至最高等級", EquipRefineBord_TopSafeRefine = "安全精煉最高+%s", EquipRefineBord_RepairTip="任意洞數的%s都可以進行修復", --精煉 HRefineAddEffectTip_Shield = "副手", --分解 DeComposeView_InvalidTip = "還原裝備后可分解", DeComposeView_DecomposeTip = "吼~~吼吼~~~我要分解所有裝備!所有的!", DecomposeView_BusinessTip1 = "金屬研究", DecomposeView_BusinessTip2 = "分解獲得的金屬增加%s%%", EquipRefinePage_EffectSperator = ":", --世界地圖 WorldMapListView_zoomIn="顯示區域", WorldMapListView_zoomOut="全圖瀏覽", WorldMapListView_infoShow="資訊顯示", WorldMapListView_infoHide="資訊隱藏", --新版理髮店 HairDressingView_HairCutPageTitle="理\n發", HairDressingView_HairDyePageTitle="染\n發", HairDressingView_HideHeadgear="隱藏頭飾", HairDressingView_Replace="更換", HairdressingView_cost="費用:", HairDressingView_consume="消耗:", HairDressingView_dyeNotEnough="染色劑不足", HairDressingView_bSameColor="已是此顏色", HairDressingView_bSameHair="已是此款髮型", -- 美瞳 EyeLensesView_title="美\n瞳", EyeLensesView_sameEyeLenses="已是此款美瞳", EyeLensesView_hideFacegear="隱藏臉飾", -- 服裝店 ClothDressingView_title = "服\n裝", ClothDressingView_same="已是此款服裝", --聊天 Chat_cantTalk="此頻道不能發言,請切換至其他頻道", Chat_inputTooFrequently="輸入太頻繁", Chat_send="請輸入要發送的內容", Chat_notInParty="你不在隊伍中,無法發言", Chat_notInGuild="你不在公會中,無法發言", Chat_channel = "頻道", Chat_privateChat = "私聊", Chat_chatZone = "聊天室", Chat_current="附近", Chat_team="組隊", Chat_guild="公會", Chat_friend="私聊", Chat_world="世界", Chat_map="地圖", Chat_system="系統", Chat_privateTitle = "[6c6c6c]與 [ffffff]%s[-] 私聊[-]", Chat_emptyChat = "沒有私聊內容", Chat_join = "進入房間", Chat_exit = "退出房間", Chat_kick = "被踢出房間", Chat_ownerchange = "更換為房主", Chat_owner = "房主", Chat_visitor = "訪客", Chat_speechRecognizer = "手指劃開,取消發送", Chat_speechCancel = "鬆開手指,取消發送", Chat_zoneName = "的聊天室", Chat_newMessage = "條新訊息", Chat_speechTime = "%s秒", Chat_ScrollScreenEmpty = "沒有%s聊天資訊 ", Chat_PrivateMainView = "%s對[-] %s %s說:[-]", Chat_MainView = " %s%s:[-]", Chat_Barrage = "彈", Chat_PetTalk = "寵", --倉庫 Repository_storeLv = "角色%s級后才可存入", Repository_takeoutLv = "非限定特典角色%s級后才可取出", --無盡之塔 EndlessTower_name = "恩德勒斯塔", EndlessTower_cantChallenge="目前層不可挑戰!", EndlessTower_layer="第%s層", EndlessTower_notLeaderCantChallenge="您不是隊長無法開啟挑戰。", EndlessTower_noneMembers="目前沒有隊友", EndlessTower_refreshDay="%s天", EndlessTower_refreshHour="%s小時", EndlessTower_refreshTime="%s分鐘后更新", EndLessTowerCountDownInfo_CountDown = "[c][0071B6]%s[-][/c]天[c][0071B6]%s[-][/c]小時[c][0071B6]%s[-][/c]分鐘", --隊伍 TeamMemberListPopUp_HireTip = "僱主:%s", TeamMemberListPopUp_FreePick = "自由拾取", TeamMemberListPopUp_RandomPick = "隨機分配", TeamInviteMembCell_RestTime = "休整%02s:%02s", TeamInviteMembCell_ExpireTime = "已到期", TeamInviteMembCell_ReHire = "續約", TeamInviteMembCell_MasterTip = "僱主:%s", TeamFindPopUp_NoneFilterLevel = "全部等級", TeamFindPopUp_StartLevel = "Lv%d以上", TeamCell_Apply = "申請", TeamCell_Applied = "已申請", TMInfoCell_RestTip = "休整%02d:%02d", TMInfoCell_line = "世界線%s", TeamOptionPopUp_AutoApplyTip1 = "關閉", TeamOptionPopUp_AutoApplyTip2 = "所有人", TeamOptionPopUp_AutoApplyTip3 = "僅公會和好友", --裝備修復 EquipRepair_notSelectEquip="請選擇需要修復的裝備。", EquipRepair_MatNotEnough="修復裝備所需材料不足!", EquipRepair_success="修復裝備成功!", EquipRepair_RepairTip="任意洞數的XX都可以進行修復", --研究所 InstituteChallenge_score="積分+", InstituteChallenge_des="分", InstituteChallenge_notTeam="必須要組隊才能進入", InstituteResultPopUp_Multiple = "×", --商店出售 ShopSale_canSaleNums="還可出售的數量:", ShopSale_notItems="請選擇需要出售的物品。", ShopSale_cantSale="此物品不可出售。", ShopSale_SellExpensive = "總價+%d%%,多得%sZeny", --獲取途徑 GainWayTip_notOpen="此途徑未開啟。", --轉職長廊 ChangeJob_ConfirmBtn="轉職", AdventureRewardPanel_AdventureScore = "冒險經驗+", AdventureRewardPanel_AdventureExp = "冒險經驗", AdventureRewardPanel_AdventureUnlockSkill = "解鎖冒險技能", AdventureRewardPanel_HasGetAward = "已領取", AdventureRewardPanel_Adventure_Score = "冒險分數", AdventureRewardPanel_Des = "對於您在德加爾特大陸上做出的卓越貢獻,我們授予您「%s」的榮譽", AdventureRewardPanel_RewardLabel = "檢視詳情", AdventureSceneCell_PicLost = "圖片資訊丟失", AdventureHomePage_manualLevel = "[冒險等級] Lv.%d", AdventureHomePage_manualPoint = "冒險技能點:%d", AdventureHomePage_MyRank = "我的排名:[c][0074BCFF]%d[-][/c]", AdventureHomePage_NoneAppellation = "未獲得", AdventureHomePage_AppellationDes = "對於您在德加爾特大陸上做出的卓越貢獻,冒險者協會授予你「[c][0074BCFF]%s[-][/c]」的稱謂\n\n提升冒險等級,獲得冒險技能點和屬性,每提升冒險者稱號,可大幅提升屬性,還會解鎖新的冒險技能。", AdventureHomePage_SecondContentTitle = "冒險進度", AdventureHomePage_ThirdContentTitle = "冒險等級Lv.%s->Lv.%s\n[c][0074BCFF]%s[-][/c]", AdventureHomePage_FourThContentTitle = "升至下一稱號(需要冒險等級達到%s)\n%s", AdventureHomePage_UnlockSkillitle = "解鎖冒險技能", AdventureHomePage_PropBordBtn = "屬性加成", AdventureHomePage_PropBordTitleDes= "冒險手冊屬性加成", AdventureHomePage_EmptyPropDes= "請進行冒險收集屬性", AdventureHomePage_PropBordPropTitleDes= "手冊屬性", AdventureHomePage_PropBordAppllationTitleDes= "%s屬性", AdventureHomePage_CardName= "卡片", AdventureHomePage_TitleDes= "授予 「[c][0074BCFF]%s[-][/c]「稱謂[c][0074BCFF]", AdventureHomePage_PropTitle= "屬性", AdventureHomePage_PropKeyworkTitle= "關鍵字", AdventureHomePage_PropKeyEmptyTitle= "請先選擇上方屬性", AdventureAppendRewardPanel_Reward = "領取", AdventureAppendRewardPanel_MonstUnlock = "完成後,魔物詳情解鎖", AdventureAppendRewardPanel_Unlock = "完成後%s解鎖", AdventureAppendRewardPanel_BufferUnlock = "完成後,%s", AdventureAppendRewardPanel_AppendTarget = "追加目標", AdventureAchievePage_EmptyContentLabel = "未找到成就", AdventureAchievePage_RewardTitle = "[c][FF6D2FFF][獎勵][-][/c]", AdventureAchievePage_CompleteDate = "完成於%s", AdventureAchievePage_RecentAchiveTitle = "最近完成的成就", AdventureAchievePage_BornAndToulInfo = "%s出生于普隆德拉南門\n距今已%s天,進入世界共%s次", AdventureAchievePage_TotalTourDis = "在世界總行走了%s米", AdventureAchievePage_ChangeProfessionInfo = "[c][6C6C6CFF]%s[-][/c] 就職%s", AdventureAchievePage_Max_team = "與[c][FF8A29FF]%s[-][/c]組隊時間最長", AdventureAchievePage_Max_hand = "與[c][FF8A29FF]%s[-][/c]牽手時間最長", AdventureAchievePage_Max_wheel = "與[c][FF8A29FF]%s[-][/c]坐摩天輪次數最多", AdventureAchievePage_Max_chat = "與[c][FF8A29FF]%s[-][/c]私聊次數最多", AdventureAchievePage_Max_music = "播放[c][FF8A29FF]%s[-][/c]次數最多", AdventureAchievePage_Max_save = "復活[c][FF8A29FF]%s[-][/c]次數最多", AdventureAchievePage_Max_besave = "被[c][FF8A29FF]%s[-][/c]復活次數最多", AdventureAchievePage_AchievementTabTitle = "成就達成度%s%%", AdventureAchievePage_SubAchieveText = "完成成就:%s", AdventureAchievePage_SubQuestText = "完成任務:%s", AdventureAchievePage_PreFinishQuestText = "%s [%s]", AdventureAchievePage_Finish = "已完成", AdventureAchievePage_Accept = "已接取", AdventureAchievePage_UnAccept = "未接取", AdventureAchievePage_AwardTitlePropTitle = "已解鎖稱號屬性", AdventureAchievePage_PropShowBtnLabel = "解鎖屬性", AdventureAchievePage_AllAchieve = "全部", AdventureAchievePage_Complete = "已完成", AdventureAchievePage_UnComplete = "未完成", Common_Comma = "、", ItemUtil_NoBufferDes = " 該特色屬性還未新增描述", ItemUtil_NoMonsterDrop = "道具 %d 沒有找到怪物掉落", UnlockAchievenment="解鎖成就[c][1F74BF]%s[-][/c]獲得", AchievementTitle_unfix= "卸下", AchievementTitle_Unlock = "未解鎖", AchievementTitle_NoTitle = "無稱號", AdventurePanel_AllTab = "所有%s", AdventurePanel_Row = "%s圖鑑", AdventurePanel_ResearchTabTitle = "探索", AdventurePanel_FilterConditionLabel= "本職業", AdventureFoodPage_CookLv = "烹飪等級 [c][007EEAFF]Lv.%s[-][/c]", AdventureFoodPage_TasteLv = "品嚐等級 [c][007EEAFF]Lv.%s[-][/c]", AdventureFoodPage_FoundTitle = "已發現配方:", AdventureFoodPage_RecentCook = "最近烹飪料理:", AdventureFoodPage_NextLevel = "升至下一級:", AdventureFoodPage_RecipeCellText = "%s星配方[c][007EEAFF]%s[-][/c]個", AdventureFoodPage_CookDes = "料理協會因你在烹飪各類美食上的傑出表現,授予[c][1F74BF]「%s」[-][/c]稱謂\n\n提升烹飪等級,當製作低於烹飪等級的料理成功率將大幅度提升,並且會獲得更豐富的料理配方和包包空間", AdventureFoodPage_NextLevelReward = "授予[c][007EEAFF]「%s」[-][/c]稱謂\n包包空間增加%s格\n獲得[c][007EEAFF][%s][-][/c]增加[c][007EEAFF]%s%%[-][/c]成功率。", AdventureFoodPage_NextTasteLevelReward = "授予[c][007EEAFF]「%s」[-][/c]稱謂\n\n品嚐料理時,提升料理buff有效堆疊上限:%s層", AdventureFoodPage_NextLevelTitle = "升至下一級", AdventureFoodPage_RecentCookTitle = "最近烹飪料理", AdventureFoodPage_UnlockRecipeTitle = "已發現配方", AdventureFoodPage_RecentTasteState = "目前飲食狀態", AdventureFoodPage_CookTitleTitle = "烹飪資格", AdventureFoodPage_TasteTitleTitle = "品嚐資格", AdventureFoodPage_FoodInstitul = "料理協會頒發", AdventureFoodPage_AllFoods = "所有料理", AdventureFoodPage_FoodsTab = "%s星料理", AdventureFoodPage_FilterDesc = "篩選", AdventureFoodPage_TasteDes = "料理協會因你在品嚐各類美食上的傑出表現,授予[c][1F74BF]「%s」[-][/c]稱謂\n\n品嚐料理時,提升料理buff有效堆疊上限:%s層\n\n有效堆疊層數:%s", AdventurePanel_ItemIntoAdventurePackage= "存入頭飾", AdventurePanel_ItemOutAdventurePackage= "取出頭飾", AdventurePanel_CardIntoAdventurePackage= "存入卡片", AdventurePanel_CardOutAdventurePackage= "取出卡片", PersonalPicturePanel_AlbumStateFull= "相簿已滿,請選擇照片替換", PersonalPicturePanel_AlbumStateEmpty= "本相簿沒有照片,請您快去拍攝一些吧~", PersonalPicturePanel_ShowModeEditor= "編輯", PersonalPicturePanel_ShowModeEditor_1= "退出", PersonalPictureCell_PicLost= "圖片丟失", PersonalPictureCell_Downloading= "下載中(%s%%)", PersonalPictureCell_Uploading= "上傳中(%s%%)", PersonalPictureCell_AscentSort= "最近拍攝", PersonalPictureCell_DescentSort= "較早拍攝", PersonalPictureCell_CurrentShow= "照片墻", PersonalPictureCell_LoadingText= "載入中...", PersonalPictureCell_CurSyncState = "(%s/%s)上傳", PersonalPictureCell_CurFrameShowState = "展示中:%s/%s", PersonalPictureCell_CurAlbumState = "本相簿一共有%s張照片在展示", PersonalPictureCell_UploadSusmsg = "成功上傳%s張照片至本相框", PersonalPictureCell_HasUpOtherFrame = "照片正在其他相框展示,請取消后再重新上傳", PersonalPictureCell_PictureDesNotime = "時間不詳", PersonalPictureCell_PictureShowCur = "正在目前相框展示", PersonalPictureCell_PictureShowOther = "正在其他相框展示", PersonalPictureCell_DetailPictureShowCur = "本照片正在目前相框展示", PersonalPictureCell_DetailPictureShowOther = "本照片正在其他相框展示", DetailPictureShowOther_TipMsg = "這些照片會自動輪流展示啦~", WeddingPictureDownloading = "正在下載請稍後..", WeddingPictureDiyDes = "上傳的照片將會在婚後給與的【結婚證】上顯示", WeddingPictureDiyUploadTitle = "上傳照片", WeddingPictureDiyReplace = "替換照片", WeddingPictureShareLabel = "分享", TempPersonalPicture_CloseTime = "臨時相簿剩餘存在%s天", TempPersonalPicture_CloseTime_ = "臨時相簿剩餘存在%s", AdventurePanel_AdventureFoodPageLv= "%s等級 [c][1F74BFFF]Lv.%s[-][/c]", AdventurePanel_AdventureFoodPageCook= "烹飪", AdventurePanel_AdventureFoodPageEat= "美食", UniqueConfirmView_Confirm = "確認", UniqueConfirmView_CanCel = "取消", -- 修復時空裂隙 SealInfo_SealTip = "時空裂隙剩餘時間: %d秒", SealTaskPopUp_Accept = "接取任務", SealTaskPopUp_GiveUp = "放棄任務", SealTaskPopUp_ExtraTimesTip = "增加領取獎勵:%s次", --任務 TaskQuestCell_Dis = "地點:%s", TaskQuestCell_CurDis = "地點:目前地圖", TaskQuestCell_GuildTimeOut = "%s\n[c][FF0000FF]%s分后失效[-][/c]", TaskQuestTip_Accepted = "已接任務", TaskQuestTip_Empty = "沒有可以追蹤的任務哦", SceneNameView_Husong = "護送中", SceneNameView_MasterName = "%s\n%s[僱主]", --死亡框 DeathPopView_Title = "你已經死亡", DeathPopView_ReliveInSavePoint = "回到記錄點", DeathPopView_ReliveInRelivePoint = "復活", DeathPopView_ReliveInSitu = "原地復活", DeathPopView_ReliveAndLeave = "離開並復活", DeathPopView_TitleHint = "[c][fedd4fff]%s[-][/c]打敗了你\nBase經驗減少[c][fedd4fff]%s[-][/c]", DeathPopView_TitleHintPvP = "[c][fedd4fff]%s[-][/c]打敗了你", DeathPopView_TitleReliveHintGVG = "[c][00E228FF]%s[-][/c]復活了你", DeathPopView_ReliveHintDesGVG = "%s秒后復活", -- AdventureRewardPanel_AdventureScore MainUseEquipPopup_MakeTip = "製作飾品", MainUseEquipPopup_Make = "製作", --好友 Friend_ListTitle = "好友名冊", Friend_EmptyGuild = "無公會資訊", Friend_SearchContent = "輸入玩家ID號/名字/關鍵字", Friend_ListTip = "目前還沒有好友", Friend_ApplyTip = "沒有申請資訊", Friend_SearchTip = "輸入搜索內容搜索好友", Friend_EmptySearch = "沒有找到符合條件的玩家", Friend_MapOffline = "離線", Friend_MapOnline = "線上", Friend_Zone = "世界線%s", Friend_RecallTip = "你將對%s發送召回邀請,對方重新登錄遊戲並與你簽訂契約后,雙方可獲得%s個[url=%s]%s[/url]和持續%s天的%sBUFF", Friend_RecallFirstRewardTip = "首次分享可獲得", Friend_DunHao = "、", Friend_RecallContractTip = "有%s名好友向你發送了召回邀請,請選擇1人與之簽訂「[c][1F74BF]迴歸·契約書[-][/c]」,契約書[c][1F74BF]有效期為%d天[-][/c],期間雙方將獲得", Friend_RecallRewardItem = "%s個%s", Friend_RecallRewardBuff = "持續%s天的%sBUFF", --黑名單 Blacklist_ListTip = "目前還沒有黑名單成員", Blacklist_Time = "剩餘%s天", Blacklist_Forever = "永久", -- 小地圖 MiniMapWindow_Go = "前往", -- TeamMemberCell_line = "世界線%s", TeamMemberCell_Offline = "離線", TeamMemberCell_CatRest = "休整中\n", TeamMemberCell_Expire = "已到期", TeamInviteMembCell_Invite = "邀請"; TeamInviteMembCell_Invited = "已邀請"; InviteConfirmView_Agree = "同意"; InviteConfirmView_Join = "加入"; InviteConfirmView_Follow = "跟隨"; InviteConfirmView_Desert_Agree="接受"; InviteConfirmView_Desert_Refuse="拒絕"; MapInfoCell_Enter = "入口"; NpcFun_DefeatBossCount = "今日已抗擊魔潮%s次,還可抗擊魔潮%s次\n(每日會發布魔潮2次,最多保留6次)", NpcFun_DefeatBoss = "擊殺越強的魔物,完成速度越快,請保重~", MainViewSealInfo_BeginRepairSeal = "開始修復時空裂隙", MainViewSealInfo_EndRepairSeal = "時空裂隙修復完成", MainViewSealInfo_TraceTitle = "時空裂隙(組隊)", MainViewSealInfo_GoRepairPct = "前往修復時空裂隙", MainViewSealInfo_RepairPct = "[FF0000]正在修復:%d%%[-]", MainViewSealInfo_FinishRepair = "[00FF00]時空裂隙即將修復,消滅剩餘魔物[-]", MatchInfoCell_PoringInfo = "正在匹配...", PoringFightTipView_MonsterTip = "拾取 [609AF2]%s[-] 個蘋果後重新加入", MainViewInfoPage_Auto = "自動", MainViewInfoPage_Cancel = "取消", MainViewInfoPage_line = "界線%s", MainViewInfoPage_MapCurrentline = "世界線%s", MainViewInfoPage_BuffLeftTimeTip = "剩餘時長:%s", MainViewInfoPage_Min = "分鐘", MainViewInfoPage_Sec = "秒", MainViewInfoPage_FullProgress = "飽腹度:%s/%s", MainViewInfoPage_DunHao = "、", MainViewInfoPage_seal = "裂隙(%s/%s)", MainViewInfoPage_board = "看板(%s/%s)", MainViewInfoPage_laboratory = "訓練場(%s/%s)", MainViewInfoPage_tower = "恩德勒斯塔(%s/%s)", MainViewInfoPage_donate = "公會捐贈(%s/%s)", MainViewInfoPage_MvpFightLine = "Mvp競爭戰", MainViewHeadPage_Name = "名字:%s", MainViewHeadPage_Master = "主人:%s", MainViewHeadPage_Friend = "好感度:%s", ProfessionInfoPanel_PropDes = "Job滿級總加成:", ProfessionInfoPanel_Introduce = "%s介紹", ProfessionInfoPanel_Unlock = "職業解鎖內容", DialogView_Left = "離開", MainViewAddTrace_ItemTraceInfo = "%s掉落\n已擁有:%s", MainViewAddTrace_HelpTeamTraceInfo = "%s\n隊友完成:%s", MainViewMiniMap_WorldMap = "世界", MainViewMiniMap_ReturnHome = "離開此地", FloatAwardView_Confirm = "確定", CommonZhString_Close = "關閉", FloatAwardView_IntoPackage = "放入包包", FloatAwardView_Equip = "立即裝備", ShareAwardView_RefineSus = "精煉成功", ShareAwardView_GetCard = "卡片獲得", ShareAwardView_GetItem = "道具獲得", ShareAwardView_RefineProperty = "精煉加成", ShareAwardView_EmptyPath = "圖片未找到", --select role SelectServerPanel_PanelTitle = "伺服器選擇", SelectServerPanel_StateNormal = "流暢", SelectServerPanel_StateCrowd = "擁擠", SelectServerPanel_StateHot = "火爆", SelectServerPanel_StateMaintain = "維護", SelectServerPanel_MyServer = "我的伺服器", SelectServerPanel_Region = "區", SelectServerPanel_RecentLogin = "最近登錄", SelectServerPanel_HasRoles = "擁有角色", WorldMapMenuCell_LvTip = "(Lv.%s-%s)", AdventureRewardPanel_GetRewardBtnLabel = "學習技能", AdventureRewardPanel_SkillUnlock = "冒險技能解鎖", CapraTransmission_Area = "區域", TeamInvitePopUp_FriendTog = "好友", TeamInvitePopUp_GuideTog = "公會", TeamInvitePopUp_TeammateTog = "曾今隊友", TeamInvitePopUp_NoMemberTip = "未找到符合要求的玩家!", TeamInvitePopUp_NoCatTip = "未僱傭傭兵貓", GuildAsset_AssetNum = "公會資金:%s", GuildInfoView_DailyCostTip = "%s/日(公會資金)", GuildInfoPage_Nothing = "暫無", GuildInfoPage_DismissGuildTip = "解散公會審覈中", GuildInfoPage_GuildChangeline = "公會將搬家至世界線%s\n", GuildInfoPage_line = "世界線%s", GuildActivityCell_Go = "前往", GuildActivityCell_Show = "檢視", GuildMemberCell_line = "世界線%s", GuildCell_line = "世界線%s", GuildFindPage_Loading = "載入中", GuildFindPage_ExitCDTip = "退出公會倒計時:%s小時", GuildHeadCell_Examine = "審覈中", GuildHeadCell_Forbid = "未通過", --商城 ShopMall_ExchangeClassify = "請選擇[c][FFBA32]%s[-][/c]商品分類", ShopMall_ExchangeLevelFilter = "Lv.%s-Lv.%s", ShopMall_ExchangeRefine = "精煉", ShopMall_ExchangePrice = "價格", ShopMall_ExchangeSortInc = "↓", ShopMall_ExchangeSortDes = "↑", ShopMall_ExchangeSellTip = "上架后強化/卡片會自動返還", ShopMall_ExchangeSellTitle = "正在出售:%s/%s", ShopMall_ExchangeRateTitle = "目前稅率:%s%", ShopMall_ExchangeSellPriceRate = "推薦價格%s", ShopMall_ExchangeSell = "上架", ShopMall_ExchangeResell = "重新上架", ShopMall_ExchangeCancel = "取消", ShopMall_ExchangeCancelSell = "取回", ShopMall_ExchangeRecordMaxLog = "交易所記錄儲存%s天,贈送狀態保留%s天,未領取的金額和道具保留%s天", ShopMall_ExchangePullRefresh = "請用力向下拉進行交易所重新整理(≧∇≦)", ShopMall_ExchangeCanRefresh = "鬆開進行交易所重新整理(≧∇≦)", ShopMall_ExchangeRefreshing = "努力重新整理中(>▽<)", ShopMall_ExchangeNormalTitle = "商品統計", ShopMall_ExchangePublicityTitle = "上架資訊", ShopMall_ExchangePublicityCountDown = "搶購期剩餘%s分%s秒", ShopMall_ExchangeEnchant = "此裝備擁有極品附魔屬性", ShopMall_ExchangeHideEnchant = "此裝備附魔屬性一般", ShopMall_ExchangeBuyInfo = "%s購買了", ShopMall_ExchangeBuyEmpty = "找了一圈都沒有人賣哦", ShopMall_ExchangeBuySearching = "正在檢視貨架...", ShopMall_ExchangePriceWait = "正在查詢價格…", ShopMall_ExchangeRecordReceive = "還有%s條未領取", ShopMall_ExchangeRecordNormalBuyNotOverLap = "購買[c][FF8A00]%s[-][/c]〔%s〕的%s,花費%s", ShopMall_ExchangeRecordNormalBuyOverLap = "購買[c][FF8A00]%s[-][/c]〔%s〕的共%s個%s,花費%s", ShopMall_ExchangeRecordNormalSellNotOverLap = "出售%s給[c][FF8A00]%s[-][/c]〔%s〕,扣稅%s共賺取%s", ShopMall_ExchangeRecordNormalSellOverLap = "出售%s個%s給[c][FF8A00]%s[-][/c]〔%s〕,扣稅%s共賺取%s", ShopMall_ExchangeRecordPublicityBuySuccessNotOverLap = "搶購成功%s,出售者[c][FF8A00]%s[-][/c]〔%s〕,花費%s", ShopMall_ExchangeRecordPublicityBuySuccessOverLap = "搶購%s個%s,成功%s個,出售者[c][FF8A00]%s[-][/c]〔%s〕,花費%s", ShopMall_ExchangeRecordPublicityBuyFail = "搶購%s個%s,失敗%s個,退款%s", ShopMall_ExchangeRecordPublicityBuyingNotOverLap = "正在搶購%s,預付款%s", ShopMall_ExchangeRecordPublicityBuyingOverLap = "正在搶購%s個%s,預付款%s", ShopMall_ExchangeRecordBoothCost = "消耗%s打賞積分", ShopMall_ExchangeRecordBoothLock = "凍結%s打賞積分", ShopMall_ExchangeRecordBoothUnLock = "解凍%s打賞積分", ShopMall_ExchangeRecordExpressGived = ",已贈送好友[c][FF8A00]%s[-][/c]〔%s〕", ShopMall_ExchangeRecordExpressRefuse = ",贈送好友[c][FF8A00]%s[-][/c]〔%s〕被拒絕", ShopMall_ExchangeRecordExpressGiving = ",正在贈送好友[c][FF8A00]%s[-][/c]〔%s〕", ShopMall_ExchangeRecordDetailSell = "出售共%s個%s", ShopMall_ExchangeRecordDetailSellDetail = "出售給[c][FF8A00]%s[-][/c]〔%s〕%s個", ShopMall_ExchangeRecordDetailNormalBuy = "購買共%s個%s", ShopMall_ExchangeRecordDetailPublicityBuySuccess = "搶購%s個%s\n\n成功%s個", ShopMall_ExchangeRecordDetailBuyDetail = "向[c][FF8A00]%s[-][/c]〔%s〕購買了%s個", ShopMall_ExchangeRecordReceived = "[c][1F74BF]已領取[-][/c]", ShopMall_ExchangeRecordGiving = "[c][41C419]正在贈送[-][/c]", ShopMall_ExchangeRecordGived = "[c][383838]已贈送[-][/c]", ShopMall_ExchangeRecordAutoOff = "%s現已無法在交易所中上架出售,請領取您未售出的物品和上架費用", ShopMall_ExchangeExpressCredit = "所需額度:%s/%s", ShopMall_ExchangeExpressFrom = "%s 贈", ShopMall_ExchangeExpressConfirmTip = "是否確認將[c][c65394]%s[-][/c]贈送給好友[c][c65394]%s[-][/c]?", ShopMall_ExchangeExpressConfirmBtn = "確認贈送", ShopMall_ExchangeExpressConfirmToggle = "匿名贈送", ShopMall_ExchangeExpressCan = "購買后可贈送此商品給好友", ShopMall_ExchangeExpressCannot = "額度不足,購買后不可贈送", ShopMall_IntroduceCount = "交易所數量:[c][1F74BF]%s[-][/c]", ShopMall_IntroduceBuyerCount = "已搶購的人數:[c][1F74BF]%s[-][/c]", --不在提示 DontShowAgainCheckStringWithDays = "%s天內不再提示", DontShowAgainCheckString = "不再提示", AdventureSkill_AdventureSkill = "冒險技能", AdventureSkill_CostAdventureSkillPoint1 = "需要消耗%s點冒險技能點", AdventureSkill_NeedCostAdventureSkillPoint = "需要消耗[c][ff0000]%s[-][/c]點冒險技能點", AdventureSkill_AdventureLevelCanLearn = "%s可學技能", AdventureSkill_NeedReachAdventureLevel = "需成為%s", AdventureSkill_LearnCondition = "學習條件", AdventureSkill_PreSkill = "前置技能", AdventureSkill_CostAdventureSkillPoint2 = "消耗冒險技能點:%s", GuildData_Chairman = "會長", GuildData_ViceChairman = "副會長", GuildData_Member1 = "隊員1", GuildData_Member2 = "隊員2", GuildData_Member3 = "隊員3", FunctionNpcFunc_GuildUpgradeConfirm = "公會資金到達%s才能進行升級。\n升級還需消耗%s個%s。", FunctionNpcFunc_GuildUpgrade = "公會等級提升", FunctionNpcFunc_GetOldConsumeTip = "非常感謝你對預言之地測試的支援呢![ffff00]你可以領取的Zeny為%s,限定特典%s張,是否要現在就領取呢?領取后你的其他角色就不能領取了哦~[-]", FunctionNpcFunc_LaterGetOldConsumeTip = "沒關係,我會一直為你保管至[ffff00]%02d月%02d號%02d點[-],一定要記得來拿哦!", FunctionNpcFunc_GetOldConsumeButton = "確認領取", FunctionNpcFunc_LaterGetOldConsumeButton = "稍後領取", FunctionNpcFunc_RandomReportPvp = "隨機報名", FunctionNpcFunc_SecretReportPvp = "密碼報名", FunctionNpcFunc_CancelReporting = "取消報名", FunctionNpcFunc_Reporting = "報名中", FunctionNpcFunc_UnlockTip = "解鎖%s試煉需要消耗%s。", FunctionNpcFunc_Unlock = "解鎖", FunctionNpcFunc_Cancel = "取消", FunctionItemFunc_UseFail = "使用失敗~~", FunctionNpcFunc_GiveUpGuildLand = "放棄據點", FunctionNpcFunc_CancelGiveUpGuildLand = "放棄中", ClientTimeUtil_Online = "[c][166C01]線上[-][/c]", ClientTimeUtil_OfflineSecond = "1分鐘", ClientTimeUtil_OfflineMinute = "%d分鐘前", ClientTimeUtil_OfflineHour = "%d小時前", ClientTimeUtil_OfflineDay = "%d天前", ClientTimeUtil_OfflineWeek = "%d周前", ClientTimeUtil_OfflineMonth = "%d個月前", ClientTimeUtil_OfflineToday = "今天", -- 公會建立 FunctionGuild_GuildCreateTip = "建立公會必須滿足以下幾點:", FunctionGuild_GuildCreateLvCondition = "1、等級到達%s級", FunctionGuild_GuildCreateItemCondition = "%s、需要%s ×%s", FunctionGuild_GuildCreateGoldCondition = "%s、身上需要攜帶%s%s", GuildOpenRaidDialog_OpenFuben_Dialog = "通向瓦爾哈拉遺蹟的大門,需要消耗%s才能進入。", GuildOpenRaidDialog_Ge = "個", GuildOpenRaidDialog_OpenFuben_LevelLimit = "(需要等級%s才能開啟)", GuildOpenRaidDialog_OpenFuben_Dialog_1 = "(大門將在%02d:%02d:%02d:%02d後重置)", GuildOpenRaidDialog_OpenFuben_Dialog_2 = "(大門將在[c][ff0000]%02d天%02d:%02d:%02d[-][/c]後重置,大門內的空間很不穩定,無法開啟/解鎖)", GuildOpenRaidDialog_EnterFuben_Dialog = "通向幽暗的試煉場,似乎藏著很多危險,帶上同伴進行挑戰吧。", GuildOpenRaidDialog_EnterFuben_LockTip = "公會大門暫未解鎖,需要公會至%s級。", GPrayTypeCell_Pray = "祝福", GFaithTypeCell_Pray = "祝福", GuildPrayDialog_Title = "祈禱等級上限受公會等級影響", GuildPrayDialog_PrayTip = "您將獲得[ff0000]%s祝福[-],%s提升%s\n需使用銀幣%s(優先使用%s),貢獻%s。", GuildPrayDialog_Pray_FullTip = "[ff0000]%s祝福[-]已提升至滿級。", GvGPvPPray_Dialog = "%s提升%s\n需使用%s個%s。", GvGPvPPray_DialogLimit = "[ff0000]%s[-]已提升至滿級。", PlayerTip_AlreadyHaveTeam = "已有組隊", PlayerTip_NoGuildTip = "[c][777777]暫無公會[-][/c]", PlayerTip_GuildTip = "[c][1F9403]%s[-][/c]", PlayerTip_MasterTip = "僱主:%s", PlayerTip_DoubleAction = "雙人動作", PlayerTip_ExpireTime = "剩餘時間:%s", PlayerTip_Day = "天", FunctionPlayerTip_TalkAuthorization = "授權麥克風", ItemTipFuncCell_Down = "卸下箭矢", --副本倒計時 Dungeon_CountDown = "正在進入%s", --附魔 EnchantView_Attri = "屬性列表", EnchantView_PrimaryEnchant = "初級附魔", EnchantView_MediumEnchant = "中級附魔", EnchantView_SeniorEnchant = "高級附魔", EnchantView_EnchantTip = "你需要為這件「%s」進行1次%s嗎?當然為此需要支付些費用", EnchantInfo_RefineCondition = "精煉+%s有效", EnchantInfoLabelCell_CombineEffectFormat = "%s %s\n效果 %s", -- 附魔轉移 EnchantTransferView_BtnName = "轉移", EnchantTransferView_Empty = "沒有找到合適的裝備", EnchantTransferView_NoEnchant = "無附魔", --郵件 Post_Receive = "領取", Post_Delete = "刪除", Post_Tip = "郵件最多儲存%s天", InstituteResultPopUp_DailyScore = "本次得分:", InstituteResultPopUp_RewardScore = "[FC7508](超過今日最高得分%s,獲得獎勵)[-]", InstituteResultPopUp_FailScore = "[FC7508](未超過今日最高得分)[-]", Login_SDKLoginFailure = "sdk登陸失敗", Login_SDKLoginCancel = "sdk登陸取消", Login_SDKLaunchFailure = "sdk啟動失敗", Login_AuthHostHandlerFailure = "AuthHostHandler failure(獲取'驗證地址acctoken_url'失敗) status:%s,content:%s", Login_AuthAccTokenHandlerFailure = "AuthAccTokenHandler failure status:%s,content:%s,token:%s", Login_CheckAccTokenValidFailure = "checkAccTokenValid failure content:%s,token:%s,resson:%s", Login_ActiveFailure = "activeCallback active failure status:%s,content:%s,cdkey:%s", Login_TokenInValid = "登陸成功,但token 為空!", Login_ConnectingServer = "o(╯□╰)o正在連線伺服器......", Login_SdkLoginNoneSdkType = "sdkType is %s:", ActivePanel_Title = "輸入啟用碼,開啟冒險之旅", ActiveErrorBord_ErrorTitle = "您輸入的啟用碼無效或已被使用!請覈對您的啟用碼!", ActiveErrorBord_Cancel = "重新輸入", ActiveErrorBord_Confirm = "獲取啟用碼", --設定 Set_GameTime = "[383838]今日戰鬥時長:[-]%s[1f74bf]/%s[-] [383838]分鐘[-]", Set_GameTimeTip = "獲得%s分鐘美妙旋律的寧靜", Set_GameTutortimeTip = "獲得%s分鐘來自學生的激勵", PlayerDetailView_PartnerName = "伴侶:%s", PlayerDetailView_CompareTip = "對比", UIWarning_ReconnectLabel = "等待重連", ReplaceView_ReplaceTitle = "置換材料(%s/%s)", ReplaceView_ReplaceTip = "你身上穿戴的」%s「我可以幫你置換成」%s「哦~", ReplaceView_ReplaceSuccess = "你的裝備已經置換成功了,試試新裝備吧", GuildDonateItemCell_ItemName = "%s(%s/%s)", GuildDonateConfirmTip_NeedNum = "需求:%s個", GuildDonateConfirmTip_HaveNum = "已擁有:%s個", GuildDonateConfirmTip_GuildReward = "公會獲得:", GuildDonateConfirmTip_MyReward = "%sx%s", GuildDonateConfirmTip_And = "、", GuildDonateView_NextRefreshTimeTip = "下個訂單 ", GuildDonateView_OrderCountTip = "已有訂單 %s/%s", QuestDetailTip_Process = "進度:%s", QuestDetailTip_Reward = "獎勵:", QuestDetailTip_MultReward = "選擇性獎勵,不可檢視", NearlyCreatureCell_NameTip = "%s %s", FunctionDialogEvent_And = ",", FunctionDialogEvent_MaterialFormat = "%s(%s/%s)", FunctionDialogEvent_ZenyCost = "以及Zeny×%s", FunctionDialogEvent_Replace = "打洞", FunctionDialogEvent_Upgrade = "升級", --摩天輪 SkyWheel_Invite = "心中存有對某人的思念以及愛慕之心,才能驅動[%s]那麼,你心中那個心心念唸的人是誰呢?", SkyWheel_Accept = "[6a9af6]%s[-]滿懷著一份真摯的情感邀請你一起乘坐戀之[%s],你是否願意迴應這份心意呢?", SkyWheel_Countdown = "%s秒", --裝備製作 EquipMake_Title = "製作材料(%s/%s)", --配方Tips Formula_Tips = "%s %s/%s", Formula_Make = "製作配方", Formula_LvUp = "升級配方", Formula_LvUpFrom = "通過%s升級", Fromula_format="階段 %s :", Formula_End="End", --裝備熔爐 EquipRecover_Strength = "還原強化和加固等級", EquipRecover_Card = "拆卸%s", EquipRecover_EmptyCard = "拆卸卡片", EquipRecover_Enchant = "附魔移除", EquipRecover_Upgrade = "還原升級檔", SceneBottomNameFactionCell_Husong = "[護送中]", --通服切線 ChangeZone_Name = "世界線%s", ChangeZone_Type = " (%s)", ChangeZone_Guild = "公會", ChangeZone_Team = "隊伍", ChangeZone_User = "最近", ChangeZone_ChangeLine = "跳躍世界線", ChangeZone_BackGuildLine = "前往公會線", ChangeZone_ChangeGuildLine = "確認搬家", ChangeZone_CancelChangeGuildLine = "取消搬家", ChangeZone_Tip = "請輸入想前往的世界線編號", ChangeZone_FreeTip = "第%s條世界線目前處於空閑狀態,請享受你的旅途與冒險", ChangeZone_BusyTip = "第%s條世界線現在非常擁擠,傳送時請注意安全", ChangeZone_VeryBusyTip = "第%s條世界線已完全飽和,傳送會變的很危險,請小心", ChangeZoneProxy_PvpLine = "鬥技場", ChangeGuildZone_Name = "%s搬家", ChangeGuildZone_Current = "目前世界線:%s", --禮包碼 GiftActive_Title = "請輸入禮包碼", ServiceErrorUserCmdProxy_Maintain = "公告", ServiceErrorUserCmdProxy_Confirm = "確認", -- login role LoginRole_CreateRole = '建立角色', LoginRole_LoginRole = '開始遊戲', LoginRole_CancelDelete = '取消刪除', Hours = '%d小時', --道場 CountDownTip = "全部陣亡,道場將在[ff8a00]%s秒[-]后關閉", Dojo_Reward = "獲得獎勵", Dojo_HelpReward = "協助獎勵", Dojo_Secend = "%s秒", FunctionXO_AlreadyAnswerdTip = "恭喜你通過了本次答題環節,那麼你還能在下一次找到我時,接受我的腦力考驗。", FunctionXO_AlreadyAnswerdFailedTip = "很抱歉,你回答錯誤,那麼你只能在下一次找到我時,接受我的腦力考驗吧!", --自動鎖定魔物 AutoAimMonster_Tip = "鎖定目標:%s", TempPackageView_RefreshTip = "%s 后將從臨時包包中消失", GuildEventCell_TimeTipMonth = "1個月前", GuildEventCell_TimeTipWeek = "1周前", GuildEventCell_TimeTipDay = "%s天前", GuildEventCell_TimeTipYestaday = "昨天", GuildEventCell_GuildTreasure = "%s[c][FF8A00FF][檢視寶箱獎勵][-][/c]", Giving = "贈", OriginalResolution = "原始解析度", BuffCell_BuffActive = "(生效中)", BuffCell_BuffInActive = "(暫停中)", BuffCell_DELeftTimeTip = "剩餘加速時長:%s分鐘", PhotoCameraDisTip = "高度%sM", PhotoFilter_Effect = "顯示特效", Transmit = "傳送", TeammateTransmit = "組隊傳送", KaplaTransmit_SelectTransmitType = "請選擇傳送的服務型別", KaplaTransmit_SelectTransmitDestination = "請選擇你想選擇的地方^_^", KaplaTransmit_TeammateTransmitTutorial = "請選擇你隊伍想前往的地方,只有跟隨你的隊友才能一起抵達哦^_^\n*每多一位跟隨隊友都需要你額外多支付一份傳送費用。", kaplaTransmit_HandInHandTransmitTutorial = "請選擇你想選擇的地方^_^\n你和%s牽手傳送需要支付20%%的服務費,以保證一起安全抵達^_^", MainViewFightPage_YoyoPvpName = "溜溜猴大亂鬥", MainViewFightPage_GorgeousMetalPvpName = "華麗金屬搶奪戰", MainViewFightPage_DesertWolfPvpName = "沙漠之狼鬥技場", MainViewFightPage_YoyoPvpScore = "目前人數:%s/%s\n個人積分:%s", MainViewFightPage_DesertWolfPvpScore = "己方積分:%s/%s\n敵方積分:%s/%s", MainViewFightPage_GorgeousMetalPvpScore = "剩餘血量%s%%", MainViewGvgPage_LeftTime = "%02d:%02d", MainViewGvgPage_GvgPageTitleDes = "佔領公會:\n%s\n%s", MainViewGvgPage_GvgPageNoDefine = "未被佔領的城池", MainViewGvgPage_DangerState_Def = "[c][00D2F5FF]距完美保護華麗水晶取勝還有%s[-][/c]", MainViewGvgPage_DangerState_Attack = "[c][F8121FFF]距敵方完美保護華麗水晶還有%s[-][/c]", MainViewGvgPage_FinishState_SpecialSus = "[c][00D2F5FF]已奪下此城,無需防守[-][/c]", MainViewGvgPage_FinishState_Unbreak = "華麗金屬未被擊破", MainViewGvgPage_FinishState_Break = "華麗金屬已被擊破", MainViewGvgPage_FinishState_DefSusCountLabel = "[c][F8121FFF]防守方完美勝利[-][/c]", MainViewGvgPage_FinishState_AttackSusCountLabel = "[c][F8121FFF]華麗水晶被擊破[-][/c]", MainViewGvgPage_TitleDes = "公會戰%02d:%02d", MainViewGvgPage_HonorValue = "本場榮譽值%s/%s", MainViewGvgPage_GvgQuestTip_Accepted = "個人目標", MainViewGvgPage_GvgQuestTip_Empty = "個人目標為空", MainViewGvgPage_GvgQuestTip_KillUser = "每擊殺1名敵方玩家", MainViewGvgPage_GvgQuestTip_KillUserDes = "累計擊殺敵方陣營玩家(%s人)", MVPFightInfoBord_Title = "MVP競爭戰", MainViewGvgPage_NormalState_Def = "[c][00D2F5FF]保護華麗水晶直到公會戰結束[-][/c]", MainViewGvgPage_NormalState_Attack = "[c][F8121FFF]請儘快擊破華麗水晶[-][/c]", MainViewPolyFightPage_GoldAppleNum = "擁有:%s {itemicon=%s}", MainViewPolyFightPage_TimeLineDes = "%02d:%02d:%02d", MainViewPolyFightPage_Title = "波利大亂鬥", MainViewPolyFightPage_CurPersonNum = "目前人數:%s/%s", MainViewPolyFightPage_MyRank = "我的排名:第%s名", DesertWolf_Challenge="挑戰", DesertWolf_WaitChallenge="等待挑戰", DesertWolf_SendChallenge="已發起挑戰", DesertWolf_InviteChallenge="%s%s\n向你發起[e59118]沙漠之狼挑戰[-]", DesertWolf_ChallengeEnter="進入", DesertWolf_OwnRoom="[e59118]我的隊伍[-]", GorgeouseMetalRoomCell_RoomTip = "房間%02d", GorgeouseMetalRoomCell_MyRoomTip = "我的房間", --商人 Businessman_ProduceRate = "成功率:%.2f%%", Businessman_Need = "需要學習", Businessman_AttributeWeaponTitle = "屬性武器製作", Businessman_MagicStoneTitle = "魔石製作", Businessman_SharpGoldTitle = "尖銳合金製作", Businessman_MedicineTitle = "藥水製作", Businessman_PropertyTitle = "鍊金用品製作", Businessman_RunestoneTitle = "符文石製作", --pvp Pvp_DesertWolfJoinName = "%s_的隊伍", --溜溜猴 PullRefreshYoyoRoom = "下拉重新整理房間列表(≧∇≦)", LoosenRefreshYoyoRoom = "鬆開重新整理房間列表 (≧∇≦)", YoyoRoomRefreshing = "努力重新整理中 (>_<)", TeamPws_TenThousand = "%s萬", TeamPws_Preparing = "準備中", TeamPws_InMatch = "匹配中", TeamPws_FightCount = "本週排位賽剩餘次數:%d/%d", TeamPws_MyLevel = "我的段位:%s", TeamPws_MyScore = "我的積分:%d", TeamPws_TeamScore = "目前戰隊均分:%d", TeamPws_Score = "積分:%s", GorgeousMetalView_PullRefreshTip = "下拉重新整理房間列表(≧∇≦)", GorgeousMetalView_BackRefreshTip = "鬆開重新整理房間列表 (≧∇≦)", GorgeousMetalView_RefreshingTip = "努力重新整理中 (>_<)", SetViewSecurityPage_TabText = "安全", SetViewSecurityPage_SwitchRoleLabel = "切換角色", SetViewSecurityPage_SecurityEventTipText = "開啟後進行下列行為需要輸入安全碼", SetViewSecurityPage_TipLabelText = "安全密碼狀態:%s", SecurityPanel_PwFormatTip = "安全密碼可以由6到12位數字與字母組成", SetViewSecurityPage_UnSet = "未設定", SetViewSecurityPage_ResetPassDelay = "安全密碼狀態:[c][FFC956FF]%s後重置[-][/c]", SetViewSecurityPage_valiable = "已生效", SetViewSecurityPage_SecurityModifyBtnText = "修改", SetViewSecurityPage_SecuritySetBtnText = "設定", SetViewSecurityPage_SecurityCancelBtnText = "取消", SetViewSecurityPage_SecurityResetBtnText = "重置", SetViewSecurityPage_SecurityResetTimeLeft = "%s天%s時%s分", SecurityPanel_Title_Set = "安全密碼設定", SecurityPanel_Title_Confirm = "安全密碼驗證", SecurityPanel_CodeInputTipOrigin = "原密碼", SecurityPanel_CodeInputTip = "輸入密碼", SecurityPanel_CodeInputTipConfirm = "確認密碼", SecurityPanel_CodeInputTipType = "點選輸入", --卡片製作 CardMark_EndDialog = "期待您的下次光臨~", CardMark_Tip = "長按卡片檢視詳細,剩餘次數:%s/%s", AstrolabeView_Active = "啟用", AstrolabeView_Reset = "重置", AstrolabeView_infoShow = "資訊顯示", AstrolabeView_infoHide = "資訊隱藏", HireCatPopUp_Hire = "續約", HireCatPopUp_Cancel = "取消", HireCatPopUp_HireDay = "僱傭%s天", --幫助 Help_Title = "幫助", Help_RuleDes="規則說明", CardPosChoosePopUp_Title = "請選擇插槽", CardPosChoosePopUp_CostTip = "消耗:", CardPosChoosePopUp_Confirm = "確認", CardPosChoosePopUp_Cancel = "取消", NpcCharactorSplit = "的\n", --網路錯誤 FunctionNetError_UnKnownError = "未知錯誤%s", --載具界面 CarrierSubView_Leave = "離開", FoodMakeView_ChoosePotTip = "請選擇烹飪廚具", FoodMakeView_SuccessRateTip = "成功率:", FoodGetPopUp_MakeTip = "由%s烹飪成功", FoodGetPopUp_FoodType1 = "煎炒類", FoodGetPopUp_FoodType2 = "燒烤類", FoodGetPopUp_FoodType3 = "湯類", FoodGetPopUp_FoodType4 = "點心生煎類", FoodGetPopUp_EffectTip = "營養價值:\n", FoodGetPopUp_SaveHSpTip = "儲備效果:\n", FoodGetPopUp_SavePower_Desc = "增加%s儲備%s", FoodGetPopUp_SavePower_And = ",", FoodMakeView_Diff_All = "全部", FoodMakeView_Diff_Star = "星", FoodRecipeTip_PutMaterials = "放入食材", FoodRecipeTip_RecipeTip = "食譜:", FoodRecipeTip_Recipe_Family_Tip = "%s熟練度:", FoodRecipeTip_RecipeMaterial_FamilyTip = "%s  %s/%s", FoodRecipeTip_Cook_Proficiency = "%s烹飪熟練度:%s級 %s%%", FoodRecipeTip_Eat_Proficiency = "%s品嚐熟練度:%s級 %s%%\n每提升1級熟練度,營養價值持續時間增加%s分鐘", FoodRecipeTip_MinusSuccrateTip = "[c][ff0000]廚師等級不夠,製作這個料理成功率很低。[-][/c]", FunctionFood_UnLockRecipe = "解鎖新配方 %s", FunctionFood_FoodCookLvUp = "%s 烹飪熟練度升至Lv.%s", FunctionFood_FoodTasteLvUp = "%s 品嚐熟練度升至Lv.%s", FoodMakeLvUpPopUp_TitleTip = "料理協會因你在烹飪各類美食上的傑出表現,授予「[c][1F74BF]%s[-][/c]」稱謂", FoodMakeLvUpPopUp_TitleTip2 = "包包空間增加%s格\n獲得[[c][1F74BF]%s[-][/c]]增加[c][1F74BF]%s[-][/c]成功率", FoodTastLvUpPopUp_TitleTip = "料理協會因你在品嚐各類美食上的傑出表現,授予「[c][1F74BF]%s[-][/c]」稱謂", FoodTastLvUpPopUp_TitleTip2 = "品嚐料理后,增加料理buff有效堆疊上限至[c][1F74BF]%s[-][/c]層", EatFoodPopUp_EatTip = "有%s位冒險者正在食用中", EatFoodPopUp_EatSelf = "自己品嚐", EatFoodPopUp_PetEat = "寵物品嚐", EatFoodPopUp_EditTitle = "請選擇可食用人群", --星座絮語 Star_Content = "[c][3171B0]To:%s[-][/c]\n%s", -- 活動 B格貓 ActivityData_BCAT_TraceTitle = "B格貓入侵中", ActivityData_BCAT_EACTPROGRESS_1 = "入侵預警中", ActivityData_BCAT_EACTPROGRESS_2 = "貓飛碟高空盤旋中", ActivityData_BCAT_EACTPROGRESS_3 = "貓飛碟低空作戰中", ActivityData_BCAT_EACTPROGRESS_SUCCESS = "退治成功", ActivityData_BCAT_EACTPROGRESS_FAIL = "抵抗失敗", ActivityData_BCAT_MapInfo = "[ff0000]發生事件:B格貓入侵[-]", -- 活動 白幽靈 ActivityData_CRAZYGHOST_TraceTitle = "幽靈暴走事件", ActivityData_CRAZYGHOST_EACTPROGRESS_1 = "有什麼要來了...", ActivityData_CRAZYGHOST_EACTPROGRESS_2 = "它來了...", ActivityData_CRAZYGHOST_EACTPROGRESS_SUCCESS = "凈化成功", ActivityData_CRAZYGHOST_EACTPROGRESS_FAIL = "它逃跑了...", ActivityData_CRAZYGHOST_MapInfo = "[ff0000]發生事件:白幽靈暴走[-]", ActivityData_HourDes = "%s\n%s天%s小時%s", ActivityData_TimeLineDes = "%s\n%02d:%02d:%02d%s", ActivityData_SubActHourDes = "%s天%s小時%s", ActivityData_SubActTimeLineDes = "%02d:%02d:%02d%s", ActivityData_Start = "后開啟", ActivityData_Finish = "后結束", ActivityData_ViewDetailLabelText = "瞭解詳情", ActivityData_GoLabelText = "立即前往", ActivityData_Kapula_TraceTitle = "[8064B4]神秘的聲音[-]", ActivityData_Kapula_TraceText = "(請···幫幫···我們)", ActivityData_PositionTip = "地點:", DecomposeItemCell_ResultTip1 = "超低概率", DecomposeItemCell_ResultTip2 = "低概率", DecomposeItemCell_ResultTip3 = "大概率", DecomposeItemCell_ResultTip4 = "超大概率", DecomposeItemCell_ResultTip5 = "百分百", RoleEquipBagData_Shield = "副手", RoleEquipStrengthCell_NoEquip = "未裝備", RoleEquipStrengthCell_StrengthLv = "強化等級:", UIPlayerSceneInfo_IDTip = "ID:[78BFE7FF]%s[-]", FunctionPlayerTip_SendMessage = "發送訊息", FunctionPlayerTip_InviteMember = "組隊", FunctionPlayerTip_ApplyTeam = "申請入隊", FunctionPlayerTip_AddFriend = "新增好友", FunctionPlayerTip_ShowDetail = "檢視詳情", FunctionPlayerTip_SetLeader = "升爲隊長", FunctionPlayerTip_KickMember = "踢出隊伍", FunctionPlayerTip_LeaverTeam = "離開隊伍", FunctionPlayerTip_FollowMember = "前往跟隨", FunctionPlayerTip_CancelFollowMember = "取消跟隨", FunctionPlayerTip_CreateTeam = "建立隊伍", FunctionPlayerTip_JoinTeam = "加入隊伍", FunctionPlayerTip_InviteFriend = "邀請隊員", FunctionPlayerTip_InviteJoinHand = "邀請牽手", FunctionPlayerTip_CancelJoinHand = "取消牽手", FunctionPlayerTip_ApplyList = "申請列表", FunctionPlayerTip_GuildRecruit = "公會招募", FunctionPlayerTip_GiveGift = "贈送禮物", FunctionPlayerTip_DeleteFriend = "刪除好友", FunctionPlayerTip_ApplyEnterGuild = "申請入會", FunctionPlayerTip_InviteEnterGuild = "招募會員", FunctionPlayerTip_KickGuildMember = "逐出公會", FunctionPlayerTip_DistributeArtifact = "分配神器", FunctionPlayerTip_ChangeGuildJob = "職位變更", FunctionPlayerTip_KickChatMember = "踢出房間", FunctionPlayerTip_ExchangeRoomOwner = "轉移房主", FunctionPlayerTip_AddBlacklist = "加入黑名單", FunctionPlayerTip_ForeverBlacklist = "永久拉黑", FunctionPlayerTip_RemoveFromBlacklist = "移出", FunctionPlayerTip_FireHireman = "解僱此喵", FunctionPlayerTip_ReHireCat = "續約此喵", FunctionPlayerTip_Pet_GiveGift = "贈禮", FunctionPlayerTip_Pet_Touch = "撫摸", FunctionPlayerTip_Pet_CallBack = "休息", FunctionPlayerTip_Pet_ShowDetail = "檢視", FunctionPlayerTip_Pet_Hug = "抱起", FunctionPlayerTip_Pet_CancelHug = "放下", FunctionPlayerTip_Pet_HandInHand = "牽手", FunctionPlayerTip_Pet_AutoFight = "戰鬥-開", FunctionPlayerTip_Pet_CancelAutoFight = "戰鬥-關", FunctionPlayerTip_Pet_CancelHandInHand = "取消牽手", FunctionPlayerTip_Tutor_Tutor = "拜為導師", FunctionPlayerTip_Tutor_Student = "招收學生", FunctionPlayerTip_Tutor_DeleteTutor = "移除關係", FunctionPlayerTip_WeddingMissYou = "好想你", FunctionPlayerTip_WeddingCallBack = "歡迎回來", FunctionPlayerTip_Booth = "檢視攤位", PropEffect_NoGrow = "無成長屬性", --扭蛋機 Lottery_MonthGroupFirst = "%d年上", Lottery_MonthGroupSecond = "%d年下", Lottery_Discount = "%d%%OFF", Lottery_RecoverTitle = "換取%s", Lottery_DetailRate = "概率:%.3f%%", Lottery_TodayLimit = "今日抽取上限:%s/%s", Lottery_DiscountLimit = "活動折扣上限:%s/%s", Lottery_DiscountTime = "折扣時間:%s月%s日-%s月%s日", Lottery_RateUrl = "《仙境傳說RO:守護永恒的愛》隨機抽取類玩法概率、結果公示:http://www.taptap.com/topic/2984410", Lottery_RateTip = "抽取概率:%.3f%%", Lottery_Left = "其他", Lottery_MagicRateTip = "*每個大類下不同道具抽取概率略有不同", Lottery_SendTip = "贈送給好友的扭蛋盒正在打包中…每個扭蛋盒內含10個當月扭蛋哦~", Lottery_PresentReceiver = "請選擇收件人", Lottery_PresentFrom = "%s 贈", Lottery_TitleDesc = "%s年%s月扭蛋盒(10枚)", Lottery_BuyCount = "今日限購%s/%s", LotteryRedLimit = "[c][e91010]%s[-][/c]", -- 寵物 PetInfoView_UnlockBody = "Lv.%s 解鎖", PetInfoView_UnlockTip = "好感度Lv.%s 解鎖%s", PetInfoView_EquipUnlockTip = "[c][ff0000]好感度%s級解鎖製作圖紙[-][/c]", PetInfoView_Unlock = "解鎖", PetInfoView_Unlock_Adventure = "派遣", PetInfoView_Unlock_PetWort = "打工", PetInfoView_Unlock_PetWort_MulTime = "好感度Lv.%s 提高打工效率%s%%", PetInfoView_Unlock_Fashion = "飾品部位", PetInfoView_Unlock_Equip = "裝備", PetInfoView_Unlock_Unload = "卸下", PetInfoView_NoGet = "尚未獲得", PetInfoView_CanEquip = "[c][166C01]可裝備[-][/c]", PetInfoView_AttriNoEffect = "[c][166C01]可裝備,屬性無法生效[-][/c]", PetSkillTip_NoUpgrade = "不可升級", PetMakeNamePopUp_Cancle = "取消", PetMakeNamePopUp_Confirm = "確認", PetMakeNamePopUp_PutInBag = "放入揹包", PetMakeNamePopUp_Hatch = "孵化", PetFashionCell_UnlockTip = "Lv.%s 解鎖", -- 寵物打工 PetWorkSpace_Introduce = "親愛的冒險者\n 盧恩王國因人口老齡化的原因出現了一批空缺的職位,國王決定徵召冒險者的寵物們作為小小僱傭工~~不管什麼體型,什麼性格,什麼能力的寵物,都能在這裡找到一份適合的工作,我們會給予寵物們豐厚的獎勵!", PetWorkSpace_Tips = "寵物等級和好感度越高,頻率越快", PetWorkSpace_Level = "要求:Lv.%s", PetWorkSpace_DescFrequency = "頻率:每[c][1d9fff]%s分鐘[-][/c]獲得1次報酬[%s/%s]", PetWorkSpace_Working = "工作中 %s", PetWorkSpace_IntroduceTitle = "王國招募", PetWorkSpace_unLockSpaceName = "?", PetWorkSpace_Rest = "休息中", PetWorkSpace_UnlockDesc = "[c][1d9fff][%s][-][/c]每%s分鐘獲得", PetWorkSpace_TitleTip = "賬號共享、同時可進行%s/%s場所打工", PetWorkSpace_WorkingFlag = "已派遣", PetWorkSpace_Scene = "已出戰", PetWorkSpace_PetName = "[%s]", PetWorkSpace_LockDesc = "[c][6c6c6c][%s] %s[-][/c]", PetWorkSpace_NoPets = "沒有符合打工要求的寵物", PetWorkSpace_DefaultAppellation = "見習生", -- 寵物冒險 PetAdventure_Process = "進行中:%s/%s", PetAdventure_RecommendPet = "推薦寵物能力:", PetAdventure_RecommendPetDes = "每滿足一個所需的寵物能力,即可獲得一個稀有道具", PetAdventure_ConsumeFightTime = "消耗%s分鐘戰鬥時長", PetAdventure_UnderWay = "進行中...", PetAdventure_ChoosePet = "選擇寵物", PetAdventure_RewardPreview = "戰利品預覽", PetAdventure_Reward = "戰利品", PetAdventure_FightEfficiency = "%s%%", PetAdventure_OnAdventureTime = "冒險中...剩餘%s", PetAdventure_MatchPetCount = "派遣數量%s/%s", PetAdventure_Fighting = "出戰中", PetAdventure_OnAdventure = "冒險中", PetAdventure_LevelLimited = "需寵物等級Lv.%s", PetAdventure_FriendlyLvLimited = "需好感度Lv.%s", PetAdventure_Lv = "Lv.%s", PetAdventure_newline="%s\n%s", PetAdventure_ThreePets="需要%s只寵物參與冒險", PetAdventure_Finished="已完成", PetAdventure_GetRewardWhenFinshed="冒險完成後獲得", PetAdventure_NewAdventureName ="%s -%s", PetAdventure_PetEffTips="%s的效率\n*等級 %s\n*好感度 %s\n*地圖適應 %s\n", PetAdventure_RoleTip = "我的效率\n*裝備精煉 %s\n*裝備附魔 %s\n*星盤 %s\n*冒險家等級 %s\n*卡片儲存 %s\n*頭飾儲存 %s", PetAdventure_TipColor = "[c][ffffff]%s[-][/c]", PetAdventure_PetEffFunDesc = "(好感度效率+等級效率)*地圖收益效率", RedeemCodeView_Desc = "您的雷蒙蓋頓揹包兌換碼", RedeemCodeView_Tip = "請妥善保管啟用碼,不要相信任何詐騙資訊", -- 福袋 LuckyBag_PurchaseTimesMonth = '[4185C6FF]本月購買次數:%s/[-]%s', LuckyBag_PurchaseTimesDay = '今天購買次數:%d/%d', -- 拍賣 Auction_CountdownName = "拍賣行\n%02d:%02d:%02d開啟", Auction_CountdownDayName = "拍賣行\n%d天后開啟", Auction_ProgressName = "拍賣行\n正在進行", Auction_EndName = "拍賣行\n已結束", Auction_MainViewCountdownName = "%02d:%02d", Auction_MainViewProgressName = "正在進行", Auction_MainViewEndName = "已結束", Auction_Countdown = "距離拍賣開始時間:%d天%d小時%d分%d秒", Auction_DelayCountdown = "拍品太少,延遲拍賣:%d天%d小時%d分%d秒", Auction_Rate = "拍賣成交稅:%d%", Auction_Price = "出價\n+", Auction_DialogAtAuction = "正在拍賣本次第%s個競拍品!溫馨提示:單品拍賣上限%sB格貓金幣,出價超過此金額則立即成交。", Auction_DialogCountdown = "倒計時%s秒", Auction_DialogNextAuction = "即將開始拍賣第%s個商品!", Auction_DialogEndTip = "拍賣已結束,次日將公佈下次競拍可提交的商品,請留意!", Auction_DialogPublicity = "這些商品將參與本次拍賣!", Auction_EventStart = "[%s]拍賣正式開始,拍賣底價B格貓金幣%s", Auction_EventOfferPrice = "[c][FF8A00][u][url=%s]%s[/url][/u][-][/c]〔%s〕出價B格貓金幣%s", Auction_EventResult1 = "若無競價,拍品將由[c][FF8A00][u][url=%s]%s[/url][/u][-][/c]〔%s〕獲得", Auction_EventResult2 = "拍品即將落錘,還有沒有競價者?", Auction_EventResult3 = "最後十秒,拍品即將歸[c][FF8A00][u][url=%s]%s[/url][/u][-][/c]〔%s〕", Auction_EventResultSuccess = "恭喜[c][FF8A00][u][url=%s]%s[/url][/u][-][/c]〔%s〕成功拍得[%s]", Auction_EventResultFail = "拍賣時間內無人出價,[%s]流拍。", Auction_EventNext = ",下一場拍賣將在60秒后開始,敬請等待。", Auction_EventEnd = ",本次拍賣已結束。", Auction_EventNextTip = "前一個競拍品競拍結束后,開始拍賣此商品!", Auction_EventPublicityTip = "該商品將作為第%s件商品進行拍賣", Auction_RecordMaxLog = "拍賣記錄最多儲存%s天,未領取的金額和道具最多保留%s天", Auction_RecordReceive = "還有%s條未領取", Auction_RecordBuySuccess = "成功競拍由[c][FF8A00]%s[-][/c]〔%s〕提供的%s,花費{itemicon=151}%s", Auction_RecordSellSucess = "出售%s給[c][FF8A00]%s[-][/c]〔%s〕,扣稅{itemicon=100}%s共賺取{itemicon=100}%s", Auction_RecordSellFail = "您的%s拍賣結果為流拍,拍賣行退回了道具", Auction_RecordOverTakePrice = "其他競拍者超越了您對%s的出價,可取回出價{itemicon=151}%s", Auction_RecordSignUp = "已向拍賣行報名提交%s,請等待抽取,還有%s天%s小時%s分鐘%s秒", Auction_RecordSignUpSuccess = "拍賣行抽取了您的%s為第%s號拍品,請等待拍賣結束", Auction_RecordSignUpFail = "已向拍賣行報名提交%s,未抽取到您的道具,請取回道具", Auction_RecordBuyNoPass = "交易異常,您競拍的%s,價格{itemicon=151}%s,審覈未通過,請取回", Auction_RecordSellNoPass = "交易異常,您競拍的%s,價格{itemicon=100}%s,審覈未通過,請取回", Auction_RecordTakeMoney = "領取金額", Auction_RecordTakeItem = "領取商品", Auction_RecordRetrieveMoney = "取回金額", Auction_RecordTook = "已領取", Auction_RecordVerifying = "審覈中", Auction_RecordRetrieveItem = "取回道具", Auction_DontShowAgainTitle = "出價提示", Auction_DontShowAgainContent = "在目前競價%s上加價[c][63cd4e]%s[-][/c]B格貓金幣?\n此次總加價[c][63cd4e]%s[-][/c]B格貓金幣。\n註:競拍失敗后返還B格貓金幣。", Auction_DontShowAgain = "本次拍賣不再提示", Auction_ItemTip = "本拍品由[c][4059A8]%s[-][/c]提供", FunctionVisitNpc_AuctionDialog_OpenTip = "拍賣行將於%s開放。", FunctionVisitNpc_AuctionDialog_Month = "月", FunctionVisitNpc_AuctionDialog_Day = "日", FunctionVisitNpc_AuctionDialog_Hour = "點", RecipeData_DunHao = "、", --導師 Tutor_Title = "導師", Tutor_Guide_FindStudent = "尋找學生", Tutor_Guide_AsTutor = "成為導師", Tutor_TutorApply = "希望能夠成為你的導師", Tutor_StudentApply = "希望能夠成為你的學生", Tutor_Chat_FindStudent = "尋找學生", Tutor_Chat_FindTutor = "尋找導師", Tutor_TaskTitle = "%s的冒險任務", Tutor_TaskProficiency = "冒險熟練度:[c][427BC1]%.1f%%[-][/c]", Tutor_TaskProgress = "[c][427BC1]%s/%s[-][/c]", Tutor_TaskFinish = "已完成", Tutor_TaskTake = "已領取", Tutor_Graduation = "Base等級達到%s級", Tutor_FindingStudent = "正在招募學生...", Tutor_FindingTutor = "正在尋找導師...", Tutor_ReceiveReward = "領取", Tutor_Graduate = "畢業", Tutor_GrowthTile = "成長獎勵", Tutor_GrowthRewardTitle = "達成獎勵", Tutor_GraduationTitle = "畢業條件", Tutor_GraduationRewardTtile = "畢業獎勵", Tutor_MatchSelect = "請選擇%s的性別", Tutor_Matching = "正在尋找%s···", Tutor_FoundMatch = "尋找成功", Tutor_Student = "學生", Tutor_TutorHint = "對方確認中,是否要成為他的導師", Tutor_StudentHint = "對方確認中,是否要成為他的學生", GvgLandInfoPopUp_NoGuildTip = "需要擁有公會", GvgLandInfoPopUp_OpenTip = "%s月%s日%s時開始公會戰", GvgLandInfoPopUp_MyLandTip = "防守方建議從公會據點進入防守", GvgLandInfoPopUp_NoRuleTip = "-- 無人佔領 --", GvgLandInfoPopUp_None = "無", GvgLandInfoPopUp_JoinGuild = "加入公會", GvgLandInfoPopUp_EnterArea = "進入據點", GvgLandInfoPopUp_JoinFight = "參加戰鬥", GvgLandInfoPopUp_HaveGuildTip = "您已有公會", --打賞積分卡 QuotaCard_Desc="凡是打賞都可獲得打賞積分:1 Zeny=1點打賞積分;1 B格貓金幣=10,000點打賞積分;限定特典=500000點打賞積分。額外贈送部分不獲得打賞積分。打賞獲得其它道具也將根據您的打賞金額以同樣的比例給您打賞積分。", QuotaCard_Detail="補充: %s\n餘額: %s", QuotaCard_Surplus="剩餘%s天", QuotaCard_SurplusRed="剩餘[c][FF0000]%s[-][/c]天", QuotaCard_Overdue="已過期", QuotaCard_UseUp="已用完", QuotaCard_LogDesc_Charge="充值獲得", QuotaCard_LogDesc_Give="贈送消耗", QuotaCard_LogDesc_Auction="拍賣消耗", QuotaCard_Lottery = "扭蛋贈送消耗", QuotaCard_GuildBox = "公會寶箱消耗", QuotaCard_WeddingDress = "贈送婚紗消耗", QuotaCard_BoothLock = "擺攤凍結", QuotaCard_BoothUnLock = "擺攤解凍", QuotaCard_BoothCost = "擺攤消耗", QuotaCard_ExchangeGiveLock = "贈送凍結", QuotaCard_ExchangeGiveUnLock = "贈送解凍", QuotaCard_ExchangeGiveCost = "贈送消耗", QuotaCard_LogDesc_AuctionBack="拍賣失敗返回", QuotaCard_Loading="載入中", QuotaCard_End="沒有更多的資訊了哦~", QuotaCard_Desc2="進行打賞可獲得打賞積分", QuotaCard_QuotaTitle = "可用:%s", QuotaCard_LockTitle = "凍結:%s", -- 神器 ArtifactMake_Title = "公會材料(%s/%s)", ArtifactMake_FilterTitle = "所有神器", ArtifactMake_MakeBtnName = "製作", ArtifactMake_Using = "使用中", ArtifactMake_UnUsing = "空閑", ArtifactMake_LeftTime = "收回剩餘時間%s", ArtifactMake_Dist="分配", ArtifactMake_Retrieve = "收回", ArtifactMake_CancleRetrieve ="取消收回", ArtifactMake_DisText="分配神器", ArtifactMake_NoData="目前沒有可製作的神器", -- 公會寶箱 GuildTreasure_GuildAssetType = "公會資產", GuildTreasure_GuildMemberType = "每位成員獲得(±50%)", GuildTreasure_Tip = "開啟后將有概率獲得以下物品:", GuildTreasure_holdTreasureCount = "剩餘個數:%s", GuildTreasure_GuildLimit = "剩餘次數:%s", GuildTreasure_RewardPer = "%s/%s個華麗寶箱", GuildTreasure_RewardTitle = "%s的華麗寶箱獎勵", GuildTreasure_RewardGet = "獎勵已領取!", GuildTreasure_EmptyTip = "獎勵尚未有人領取", GuildTreasure_GoBtn = "前往領取", GuildTreasure_FixedRewardTitle = "獎勵詳情", GuildTreasure_GuildTreaSure = "所需額度:%s/%s", GuildTreasure_ChatTip = "檢視寶箱獎勵", -- 公會設施 GuildBuilding_RankDesc = "排名", GuildBuilding_NameDesc = "玩家名稱", GuildBuilding_TotalDesc = "升級捐贈次數", GuildBuilding_RankName = "[%s]升級貢獻榜", GuildBuilding_RankEmpty = "目前沒有冒險者為設施貢獻", GuildBuilding_TitleName="公會設施", GuildBuilding_Build = "建造", GuildBuilding_Levelup = "升級", GuildBuilding_isBuilding = "建造中...", GuildBuilding_isUpLevel = "升級中...", GuildBuilding_StartBuild="已開始%s", GuildBuilding_Process = "%s%%", GuildBuilding_Title = "%sLv.%s", GuildBuilding_Submit_Count = "今日還可提交%s/%s次", GuildBuilding_Submit_MatNum="%s/%s", GuildBuilding_Submit_Name = "%s(%s/%s)", GuildBuilding_FnDes="%s\n\n%s", GuildBuilding_TypeLevelUp = "%s升到%s級", GuildBuilding_LevelUpPreview = " 下一等級", GuildBuilding_LevelUpPreview_CountDownTime = "活動倒計時:%s天%s時%s分", GuildBuilding_LevelUpPreview_SubmitInc = "設施升級進度提升%s%%", GuildBuilding_LevelUpPreview_RewardInc = "捐贈個人獎勵提升%s%%", --快速購買 QuickBuy_NotExist = "無商品", QuickBuy_Publicity = "公示中", QuickBuy_NotEnough = "商品不足", QuickBuy_Price = "價格 ", QuickBuy_TotalCost = "總花費: {itemicon=100} %s {itemicon=110} %s {itemicon=151} %s", QuickBuy_Own = "擁有: {itemicon=100} %s {itemicon=110} %s {itemicon=151} %s", --月卡到期提醒 MouthCard_End = "目前到期時間:%s-%s-%s", MouthCard_None = "未擁有特典特權", --公會挑戰任務 GuildChallenge_RefreshTime = "下次重新整理時間:%s天%s時%s分%s秒", GuildChallenge_Progress = "已挑戰:%s/%s", SpringActivitySendText = "送上祝福", --結婚 Wedding_EngageDate = "%s.%02d.%02d", Wedding_EngageDay = "%02d:00", Wedding_EngageDateWday = "%s (%s)", Wedding_EngageBookedDate = "%02d:00~%02d:00\n已預約", Wedding_EngageCheckDialog = "親愛的冒險者,這是%s線普隆德拉大教堂近期的神聖儀式排期哦!", Wedding_EngageBookDateDialog = "親愛的冒險者你好呀~看你們洋溢著滿臉的幸福~是來挑選那個最重要的日子吧?來看看普隆德拉大教堂的神聖儀式檔期吧~顯示為【熱門】的日子已預定過半,顯示為【爆滿】的日子已預定完畢哦!", Wedding_EngageBookDayDialog = "請選擇神聖儀式的時間,從12:00~24:00之間每一小時為一場神聖儀式檔期哦!", Wedding_EngageBookZone = "預約線路:%s線", Wedding_EngageBookDate = "預約時間:%s年%02d月%02d日\n %02d:00~%02d:00", Wedding_EngageBookCost = "消耗:{itemicon=%s}%s", Wedding_EngageBookTarget = "結婚對像:%s", Wedding_EngageHot = "熱門", Wedding_EngageFull = "爆滿", Wedding_ManualInfo = "%s.%02d.%02d %02d:00~%02d:00 [世界線 %s]普隆德拉大主教堂", Wedding_InviteTip = "已發出邀請(%s/%s)", Wedding_CharactorCoupleLabel = "婚", Wedding_CharNameTip = "%s[c][FF98B5FF](伴侶)[-][/c]", Wedding_SendDress = "非常期待你穿上這件禮服的樣子呢!要一直這樣幸福下去哦~~~", OricalCardInfoView_TitleName = "%s,下面是我為你精心準備的一套卡牌,做好準備了嗎?", OricalCardInfoView_Diff_1 = "[7FCC1AFF]簡單[-]", OricalCardInfoView_Diff_2 = "[FFC94EFF]一般[-]", OricalCardInfoView_Diff_3 = "[AF1F16FF]困難[-]", CardDecompose_Material = "%s+?", KFCShareURL = "https://127.0.0.1/event/2018marb/ro/views/start.html?charid=%s&code=%s", --今日財經 Finance_Ratio = "%.1f%%", Finance_DetailRatio = "%.1f%%", Finance_DayTip = "%s天前", Finance_TodayTip = "今天", Finance_TenThousand = "%d萬", Finance_HundredsMillions = "%d億", -- 今日推薦 Servant_Recommend_Go = "GO", Servant_Recommend_Receive = "領取", Servant_Recommend_Received = "已領取", Servant_Recommend_HideTip = "隱藏已完成內容", Servant_Recommend_ShowTip = "顯示已完成內容", MainviewMenu_ChuXinSheQu = "贊助", MainviewMenu_HuoDong = "活動", MainviewMenu_TongRen = "公告", MainviewMenu_ExchangeShop = "初心商店", MainviewMenu_HouseKeeper = "執事", MVPFightInfoBord_LeftPerson = "目前人數:%s", MVPFightInfoBord_MvpLeftTime = "MVP剩餘擊殺次數:%s", MVPFightInfoBord_MiniLeftTime = "MINI剩餘擊殺次數:%s", MVPFightInfoBord_DeadBossLeftTime = "亡者Boss剩餘擊殺次數:%s", MVPFightInfoBord_LeftTime = "剩餘時間:%02d:%02d:%02d", MVPFightInfoBord_LeftMonster = "剩餘魔物", MainviewGvgFinalPage_TimeDes = "決戰時間", MainviewGvgFinalPage_Title = "水晶排名", GvgFinalFightTip_Title = "GVG資訊", GvgFinalFightTip_TimeDes = "副本時間", GvgFinalFightTip_CoreDes = "核心佔領度(歸屬方)", GvgFinalFightTip_WestDes = "西部晶塔佔領度(歸屬方)", GvgFinalFightTip_EastDes = "東部晶塔佔領度(歸屬方)", GvgFinalFightTip_MetalNumLabel = "總水晶數", GvgTowerStateNeutral = "中立", MiniMapNearby = "附近", MiniMapGVGInfo = "資訊", DungeonCountDownView_AltmanRaidName = "地球裂隙", AltmanInfoBord_LeftTimeTip = "剩餘時間:%02d:%02d", AltmanInfoBord_KillCountTip = "擊敗魔物:%s", -- 多職業儲存 MultiProfession_Joblv = "Job: [ff8a00]Lv.%s[-]", MultiProfession_Astro = "星盤: [ff8a00]%s/%s[-]", MultiProfession_Skill = "技能加點: [ff8a00]%s/%s[-]", MultiProfession_MonthCardTip = "啟用月卡獲得此欄位", MultiProfession_SaveDate = "%s.%02d.%02d", MultiProfession_SaveTime = "%02d:%02d", MultiProfession_SaveName = "存檔%02d", MultiProfession_Info = "人物資訊", -- MVP匹配 MVPMatch_tip1 = "冒險者,在警惕其他冒險者們的同時,與你的戰友一起參與MVP的爭奪吧!", MVPMatch_tip2 = "[7e5018]MVP爭奪戰將在[-][1F74BF]%s[-][7e5018]開放,你和隊友可以通過擊殺MVP和MINI獲得BOSS掉落以及其他材料、榮譽獎勵。每次活動存在擊殺上限,達到上限將無法繼續贏取獎勵。[-]", MVPMatch_JoinTeam = "加入", MVPMatch_InMatch = "匹配中", PetAdvance_BuyCaptureItem = "購買捕捉道具", PetAdvance_Compose = "融合", -- 舞臺 Stage_Photofilter_Pet = "寵物", Stage_Photofilter_Partner = "獵人的寶寶", Stage_Dialog_Pre = "來參加我們的變裝舞會吧~只要%d%s,就可以在大家面前展示你的可愛了喲~", Stage_Dialog_StageInfo = "目前%s舞臺使用者:%d人 ", Stage_Dialog_Sinlge = "單人換裝", Stage_Dialog_Double = "雙人換裝", Stage_Dialog_Choose = "選擇舞臺", Stage_Name_A = "甜心國王", Stage_Name_B = "仲夏夜之夢", Stage_Name_C = "心跳嘉年華", Stage_WaitInfo = "目前舞臺%s需要排隊%d秒鐘", Stage_TeamUp_Tip = "需兩人組隊時,隊長訪問才可進行雙人換裝哦。", Stage_Team_Tip = "只有隊長可以進行此操作哦", --GVG決戰 GVGProtalDesc = "[7e5018]米德加爾特的考古學者們在最近的一次探險中,發現了疑似諸神之戰後散落於王國的神之遺蹟--[1f74bf]華麗水晶的原始核心[-]。哦據說這些核心是鑄造神器的優秀材料喲……\n\n[1f74bf]每週日21:25[-]達成完美防守的公會將獲得參與GVG決戰的機會\n\nGVG決戰由四方公會參與決出排名,並會獲得首飾神器碎片獎勵![-]", GVGProtalLineUpNotice = "排隊進入中,請耐心等待...(剩餘約%s秒)", --語音授權 ENABLE_MIC= "授權麥克風", DISABLE_MIC= "解除授權", ProfessionInfoViewMP_AddSkillPointTip = "技能加點:", ProfessionInfoViewMP_AstrolabeTip = "星盤:", ProfessionInfoViewMP_NilTip = "暫未有角色資訊", ProfessionInfoViewMP_HintLabel = "可通過二轉職業切換哦", ProfessionInfoViewMP_ProfessionInfoSpc = "職業特色:", ProfessionInfoViewMP_ChangeCondition = "就職條件:", -- 擺攤 Booth_SignName = "%s招牌", Booth_Name = "%s的商店", Booth_Selling = "正在出售:%s/%s", Booth_Score = "積分:%s", Booth_ExchangeSellPriceRateTip = "推薦價格", Booth_IntroduceCount = "擺攤內數量:[c][1F74BF]%s[-][/c]", Booth_IntroduceBuyerCount = "已搶購的人數:[c][1F74BF]%s[-][/c]", Booth_IntroducePublicity = "[c][1F74BF]%s[-][/c]過於稀缺,已處於[c][CF1C0F]搶購期[-][/c]。", Booth_IntroduceWillPublicity = "[c][1F74BF]%s[-][/c]過於稀缺,上架會進入[c][CF1C0F]搶購期[-][/c]。", Booth_IntroducePublicityTip = "[c][6C6C6C]僅有處於公示期的擺攤物品才進入交易所展示[-][/c]", Booth_IntroducePublicitySellTip = "[c][6C6C6C]擺攤內公示期物品不可按原價上架[-][/c]", Booth_IntroducePublicityTime = "[c][1F74BF]%s[-][/c]的[c][CF1C0F]搶購期[-][/c]時間為[c][1F74BF]%s[-][/c]分鐘。", Booth_IntroduceSendTip = "[c][6C6C6C]擺攤購買的物品無法贈送[-][/c]", Booth_IntroduceBuyTip = "[c][6C6C6C]購買擺攤物品將專享%d%%的優惠[-][/c]", Booth_IntroduceFrom = "來自:%s", Booth_ExchangeRecordMaxLog = "記錄儲存%s天,未領取的金額和道具保留%s天", Booth_ExchangeRecordNormalSellOverLap = "出售%s個%s給[c][FF8A00]%s[-][/c]〔%s〕等人,扣稅%s共賺取%s", Booth_Maintenance = "擺攤維護中", Booth_PlayerLevel = "Lv.%d", Booth_SellingCount = "待售商品數量:%d", CollectSaleConfirmPopUp_SellDiscountDesc = "總價+%s%%,多得%sZeny", Push_title = "", Push_message = "你現在無法收到推送訊息通知,請到系統-設定-通知-仙境傳說中開啟", Push_cancelButtonTitle = "取消", Push_otherButtonTitles = "確定", --女僕提升 ServantImproveCellState_Look = "檢視", ServantImproveCellState_Go = "出發", ServantImproveCellState_Get = "領取", ServantImproveCellState_Finish = "完成", ServantImproveCellState_Next = "下一章節", -- 裝備合成 EquipCompose_ChooseEquipValidTip = "目前裝備等級不足", EquipCompose_ChooseEquipValidTip_Damage = "目前裝備已破損", GuildInfoView_TabName1 = "資訊", GuildInfoView_TabName2 = "成員", GuildInfoView_TabName3 = "信仰", GuildInfoView_TabName4 = "查詢", GuildInfoView_TabName5 = "公會倉庫", -- 任務手冊 QuestManual_GetPuzzleAward = "集齊%s塊拼圖", QuestManual_Unlock = "解鎖%s", QuestManual_GetDaily = "收集%s(%s/%s)", QuestManual_TwoSpace = "  ", QuestManual_FormerQuest = " 前置任務:", QuestManual_Level = "[等級%s]", QuestManual_QuestName = "[%s]", QuestManual_Acceptable = "(可接取)", MVP_WorldBoss_Tip = "%s存在被亡靈附身的巨型魔物!!", VoiceString ={ Team_MicPhoneHasAlreadyClosed = "組隊頻道麥克風已經靜音", Guild_MicPhoneHasAlreadyClosed = "公會頻道麥克風已經靜音", Team_MicPhoneHasAlreadyOpened = "組隊頻道麥克風已經開啟", Guild_MicPhoneHasAlreadyOpened = "公會頻道麥克風已經開啟", MicPhoneHasAlreadyClosed = "麥克風已靜音", MicPhoneHasAlreadyOpened = "麥克風已開啟", YouAreNotAuthorized = "你沒有許可權不能開麥", YouAreNotGuildAuthorized = "你還沒有公會開麥許可權哦", YouDontHaveGuild = "還沒有工會不能進入", YouHaveAlreadyQuit = "你已退出實時語音", ButtonIsCDing="按鈕CD中", YouAreNotAuthorizedByTeam = "你被隊長禁言了", }, -- 追蹤商店 ExchangeShop_Title = "卡普拉公司的問候", ExchangeShop_Desc = "這是來自卡普拉公司的問候!爲了初心者們能夠儘快成長,現向全大陸的冒險者們開放初心商店,這裡提供由卡普拉公司特製的秘密成長道具!", ExchangeShop_Free = "免費領取", ExchangeShop_Donate = "捐獻材料", ExchangeShop_Exchange = "兌換金章", ExchangeShop_DonateProgress = "捐獻進度:%s/%s", ExchangeShop_Reward = "可獲得: %s/%s", ExchangeShop_ChooseNum = "X%s=", ExchangeShop_RewardNum = "X%s", }