SceneLItem = class('SceneLItem',ReusableObject) function SceneLItem:ctor() SceneLItem.super.ctor(self) end function SceneLItem:ResetData( guid,staticData,equipStaticData,pos) self.id = guid self.staticData = staticData self.equipStaticData = equipStaticData self.pos = PosUtil.DevideVector3(pos.x,pos.y,pos.z) end -- return Creature