TransformData = class('TransformData') local npcType = 1 local monsterType = 2 function TransformData:ctor() end -- self origin = { -- [1] = type, -- [2] = shape, -- [3] = race, -- [4] = transformID, -- [5] = (1)npc大類/(2)monster大類/-1, -- } function TransformData:CacheOrigin(data) self[1] = data.type self[2] = data.shape self[3] = data.race end function TransformData:SetTransformID(creature,transformID) self[4] = transformID if(transformID~=0) then local staticData = Table_Monster[transformID] if(staticData==nil) then staticData = Table_Npc[transformID] end if(staticData) then if(NpcMonsterUtility.IsMonsterByData(staticData)) then creature.data.type = NpcData.NpcType.Monster self[5] = monsterType else creature.data.type = NpcData.NpcType.Npc self[5] = npcType end creature.data.shape = staticData.Shape creature.data.race = staticData.Race_Parsed end else --rollback creature.data.type = self[1] creature.data.shape = self[2] creature.data.race = self[3] self[5] = -1 end end --是否npc組 function TransformData:IsNpcGroup() return self[5] == npcType end --是否怪物組 function TransformData:IsMonsterGroup() return self[5] == monsterType end