autoImport("TeamData"); PvpTeamData = class("PvpTeamData", TeamData) PvpHeadData_Empty = 0; function PvpTeamData:ctor(teamData) PvpTeamData.super.ctor(self, teamData); self.memberNum = 0; end function PvpTeamData:SetIndex(index) self.index = index; end function PvpTeamData:SetMemberNum(num) self.memberNum = num or 0; end function PvpTeamData:SetMatchTeamData(matchTeamData) self.name = matchTeamData.name; self.id = matchTeamData.teamid; self.roomid = matchTeamData.roomid; self.zoneid = matchTeamData.zoneid; self:SetMembers(matchTeamData.members); end function PvpTeamData:ResetMembersData() for id,_ in pairs(self.membersMap)do self:RemoveMember(id); end self.name = ""; self.roomid = 0; self.zoneid = 0; self.memberNum = 0; end function PvpTeamData:GetMemberHeadImageDatas() local teamMembers = self:GetMembersList(); if(not self.headDatas)then self.headDatas = {}; else TableUtility.ArrayClear(self.headDatas); end for i=1,GameConfig.Team.maxmember do local headData = self.headDatas[i]; local teamMemberData = teamMembers[i]; if(teamMemberData)then if(headData == nil)then headData = HeadImageData.new(); self.headDatas[i] = headData; end headData:TransByTeamMemberData(teamMemberData); else self.headDatas[i] = PvpHeadData_Empty; end end return self.headDatas end