autoImport("AuguryChatData") AuguryProxy = class('AuguryProxy', pm.Proxy) AuguryProxy.Instance = nil; AuguryProxy.NAME = "AuguryProxy" function AuguryProxy:ctor(proxyName, data) self.proxyName = proxyName or AuguryProxy.NAME if(AuguryProxy.Instance == nil) then AuguryProxy.Instance = self end if data ~= nil then self:setData(data) end self:Init() end function AuguryProxy:Init() self.chatContent = {} self.isInAugury = false end function AuguryProxy:RecvAuguryChat(data) local chatData = AuguryChatData.new(data) TableUtility.ArrayPushBack( self.chatContent , chatData ) end function AuguryProxy:RecvAuguryTitle(data) self.questionId = data.titleid self:SetAugury(data) end function AuguryProxy:RemoveAuguryChat() table.remove( self.chatContent , 1 ) end function AuguryProxy:GetAuguryChat() return self.chatContent end function AuguryProxy:GetQuestionId() return self.questionId end function AuguryProxy:SetInAugury(isIn) self.isInAugury = isIn end function AuguryProxy:GetInAugury() return self.isInAugury end function AuguryProxy:SetNpcId(npcId) self.npcId = npcId end function AuguryProxy:GetNpcId() return self.npcId end function AuguryProxy:SetAugury(data) self.auguryType = data.type self.subTableId = data.subtableid end function AuguryProxy:GetTable() if self.auguryType then local config = GameConfig.Augury.Config[self.auguryType] if config then if self.auguryType == SceneAugury_pb.EAUGURYTYPE_STAR_GUIDE and self.subTableId ~= nil then local table = config.tbname.."_"..self.subTableId return _G[table] or autoImport(table) end return config.tb end end return nil end