autoImport('UIModelRolesList') UIRoleSelect = class('UIRoleSelect') UIRoleSelect.ins = nil function UIRoleSelect.Ins() if UIRoleSelect.ins == nil then UIRoleSelect.ins = UIRoleSelect.new() end return UIRoleSelect.ins end local tempTable = {} function UIRoleSelect:Open() tempTable.view = PanelConfig.RolesSelect tempTable.viewdata = {} local uiInfo = tempTable GameFacade.Instance:sendNotification(UIEvent.JumpPanel, uiInfo) TableUtility.TableClear(tempTable) end function UIRoleSelect:Close() end