local baseCell = autoImport("BaseCell") UseWayTipCell = class("UseWayTipCell", baseCell) UseWayTipCell.Event = {}; function UseWayTipCell.Event.HaveGuild(data) return GuildProxy.Instance:IHaveGuild() end function UseWayTipCell:Init() self.empty = self:FindGO("Empty"); self.item = self:FindGO("Item"); self.notOpen=self:FindGO("notOpen") self.itemName=self:FindGO("itemName"):GetComponent(UILabel) self.getWay=self:FindGO("getWay"):GetComponent(UILabel) self.signSprite=self:FindGO("signSprite"):GetComponent(UISprite) self.Icon_Sprite=self:FindGO("Icon_Sprite"):GetComponent(UISprite) self.bossLevel=self:FindGO("bossLevel"):GetComponent(UILabel) self.traceBtn = self:FindGO("TraceButton"); self.gotoBtn = self:FindGO("GoToButton"); self:AddClickEvent(self.gotoBtn, function (go) if(self:CheckCanClick())then self:PassEvent(MouseEvent.MouseClick, self); end end); end function UseWayTipCell:CheckCanClick() local errorEvent = self.data.ErrorMsgEvent; for funcKey, msgId in pairs(errorEvent)do local func = self.Event[funcKey]; if(func and not func(self.data))then MsgManager.ShowMsgByID(msgId); return false; end end if(self.data.SuccessMsgID)then MsgManager.ShowMsgByID(self.data.SuccessMsgID); end return true; end function UseWayTipCell:SetData(data) if(data)then self.data = data; self.gameObject:SetActive(true); self.itemName.text = data.Name; self.getWay.text = data.Desc; IconManager:SetUIIcon(data.Icon, self.Icon_Sprite); self.gotoBtn:SetActive(#data.GotoMode > 0); self.bossLevel.gameObject:SetActive(false); else self.gameObject:SetActive(false); end end