TutorItemCell = class("TutorItemCell", ItemCell) function TutorItemCell:Init() local obj = self:LoadPreferb("cell/ItemCell", self.gameObject) obj.transform.localPosition = Vector3.zero TutorItemCell.super.Init(self) self:AddCellClickEvent() end function TutorItemCell:SetData(data) if data then local itemData = ItemData.new("Tutor", data.id) itemData.num = data.num TutorItemCell.super.SetData(self, itemData) end end