local BaseCell = autoImport("BaseCell"); ActivityMapSymbolCell = class("ActivityMapSymbolCell", BaseCell) function ActivityMapSymbolCell:Init() self.icon = self:FindComponent("Icon", UISprite); end function ActivityMapSymbolCell:SetData(data) if(data)then local mapSymbol = data:GetMapSymbol(); if(mapSymbol)then self.icon.spriteName = mapSymbol.SpriteName; if(mapSymbol.Size)then self.icon.width = mapSymbol.Size[1]; self.icon.height = mapSymbol.Size[2]; end end end end