MvpBattleTeamData = class("MvpBattleTeamData") function MvpBattleTeamData:ctor(data) self.killMvps = {} self.killMinis = {} self.deadBosses = {}; self:SetData(data) end function MvpBattleTeamData:SetData(data) if data ~= nil then self.teamid = data.teamid self.teamname = data.teamname self.killusernum = data.killusernum for i=1,#data.killmvps do self.killMvps[#self.killMvps + 1] = data.killmvps[i] end for i=1,#data.killminis do self.killMinis[#self.killMinis + 1] = data.killminis[i] end for i=1,#data.deadboss do self.deadBosses[#self.deadBosses + 1] = data.deadboss[i] end end end function MvpBattleTeamData:GetKillMvps() return self.killMvps end function MvpBattleTeamData:GetKillMinis() return self.killMinis end function MvpBattleTeamData:GetDeadBosses() return self.deadBosses; end function MvpBattleTeamData:GetKillMvpCount() return #self.killMvps end function MvpBattleTeamData:GetKillMiniCount() return #self.killMinis end