local baseCell = autoImport("BaseCell") MessageCarrier = class("MessageCarrier", baseCell) MessageCarrier.resID = ResourcePathHelper.UICell("MessageCarrier") function MessageCarrier:ctor() end function MessageCarrier:Initialize(str, rotationTime) print("FUN >>> MessageCarrier:Initialize") self.lab = self:FindGO("Label"):GetComponent("UILabel") self.lab.text = str self.rotationTime = rotationTime self.deltaRotationTime = 0 TimeTickManager.Me():ClearTick(self) self.deltaTime = 10 TimeTickManager.Me():CreateTick(0, self.deltaTime, self.OnUpdate, self, 1002, true) self.switch = false end function MessageCarrier:Start() end function MessageCarrier:AttachGO(parent) self.gameObject = self:CreateObj(MessageCarrier.resID, parent) self.transform = self.gameObject.transform self.transform.localPosition = Vector3(0, 10000, 0) end function MessageCarrier:ByFlyer(flyerGO, flyer) self.flyerGO = flyerGO self.flyer = flyer end function MessageCarrier:UnbyFlyer() local anchor = self.gameObject:GetComponent(UIAnchor) anchor.container = nil end function MessageCarrier:OnUpdate(deltaTime) if (self.switch) then if (self.flyerGO ~= nil) then self.transform.position = self.flyerGO.transform.position end self.deltaRotationTime = self.deltaRotationTime + deltaTime if (self.deltaRotationTime >= self.rotationTime) then self.lab.text = "" end end end function MessageCarrier:Fly() print("FUN >>> MessageCarrier:Fly") self.flyer:Start() self.switch = true end function MessageCarrier:StopFly() self.flyer:Stop() self.switch = false end function MessageCarrier:Reset() self:ResetLab() TimeTickManager.Me():ClearTick(self) GameObject.Destroy(self.gameObject) end function MessageCarrier:ResetLab() self.lab.text = "" end