PrepCMDCommand = class('StartUpCommand', pm.SimpleCommand) ChangeSceneCommand = autoImport("ChangeSceneCommand") MyselfPropCommand = autoImport("MyselfPropCommand") RestartGameCommand = autoImport("RestartGameCommand") ItemHandleCommand = autoImport("ItemHandleCommand") LoginInitCommand = autoImport("LoginInitCommand") ReconnInitCommand = autoImport("ReconnInitCommand") AskUseSkillCommand = autoImport("AskUseSkillCommand") PlayerLevelUpCommand = autoImport("PlayerLevelUpCommand") LoadSceneLoadedCommand = autoImport("LoadSceneLoadedCommand") SkillDataCommand = autoImport('SkillDataCommand') autoImport('CreaturePropCommand') autoImport('ServicePlayerActionCommand') autoImport("CancelAskUseSkillCommand") autoImport("MyselfDeathCommand") autoImport("ServiceEffectCommand") autoImport("UIShowCommand") autoImport("UICloseCommand") autoImport("PanelJumpCommand") autoImport("EmojiCommand") autoImport("BossCommand") autoImport("SceneUICommand") autoImport("AdventrueDataCommand") autoImport("FollowCommand") autoImport("MonsterCountUserCommand") autoImport("ItemProduceDoneCommand") autoImport("PlayerTeamInfoCommand") function PrepCMDCommand:execute(notifi) GameFacade.Instance:registerCommand(UIEvent.ShowUI, UIShowCommand) GameFacade.Instance:registerCommand(UIEvent.JumpPanel, PanelJumpCommand) GameFacade.Instance:registerCommand(UIEvent.CloseUI, UICloseCommand) GameFacade.Instance:registerCommand(ServiceEvent.PlayerMapChange, ChangeSceneCommand) GameFacade.Instance:registerCommand(ServiceEvent.LoginInit, LoginInitCommand) GameFacade.Instance:registerCommand(ServiceEvent.ReconnInit, ReconnInitCommand) --LoadScene.LoadSceneLoaded 是c#事件 GameFacade.Instance:registerCommand(LoadScene.LoadSceneLoaded, LoadSceneLoadedCommand) GameFacade.Instance:registerCommand(ServiceEvent.PlayerSAttrSyncData, MyselfPropCommand) GameFacade.Instance:registerCommand(GameEvent.RestartGame, RestartGameCommand) GameFacade.Instance:registerCommand(ServiceEvent.ItemPackageItem, ItemHandleCommand) GameFacade.Instance:registerCommand(ServiceEvent.ItemPackageUpdate, ItemHandleCommand) GameFacade.Instance:registerCommand(ServiceEvent.ItemPackageSort, ItemHandleCommand) GameFacade.Instance:registerCommand(MyselfEvent.AskUseSkill, AskUseSkillCommand) GameFacade.Instance:registerCommand(MyselfEvent.CancelAskUseSkill, CancelAskUseSkillCommand) GameFacade.Instance:registerCommand(SceneUserEvent.LevelUp, PlayerLevelUpCommand) GameFacade.Instance:registerCommand(ServiceEvent.SkillReqSkillData,SkillDataCommand) GameFacade.Instance:registerCommand(ServiceEvent.SkillSkillUpdate,SkillDataCommand) GameFacade.Instance:registerCommand(ServiceEvent.PlayerMapObjectData,CreaturePropCommand) GameFacade.Instance:registerCommand(ServiceEvent.NpcChangeHp,CreaturePropCommand) --myself death GameFacade.Instance:registerCommand(MyselfEvent.DeathBegin,MyselfDeathCommand) GameFacade.Instance:registerCommand(MyselfEvent.DeathEnd,MyselfDeathCommand) --特效 GameFacade.Instance:registerCommand(ServiceEvent.NUserEffectUserCmd,ServiceEffectCommand) --主界面 --日常Boss GameFacade.Instance:registerCommand(ServiceEvent.BossCmdKillBossUserCmd, BossCommand); --表情動作 GameFacade.Instance:registerCommand(EmojiEvent.PlayEmoji, EmojiCommand); GameFacade.Instance:registerCommand(ServiceEvent.SceneUserActionNtf ,ServicePlayerActionCommand) GameFacade.Instance:registerCommand(ServiceEvent.NUserUserActionNtf ,ServicePlayerActionCommand) --場景UI GameFacade.Instance:registerCommand(SceneUserEvent.SceneAddRoles, SceneUICommand); GameFacade.Instance:registerCommand(SceneUserEvent.SceneRemoveRoles, SceneUICommand); GameFacade.Instance:registerCommand(SceneUserEvent.SceneRemoveNpcs, SceneUICommand); GameFacade.Instance:registerCommand(SceneUserEvent.SceneRemovePets, SceneUICommand); GameFacade.Instance:registerCommand(ServiceEvent.SceneManualManualUpdate, AdventrueDataCommand) GameFacade.Instance:registerCommand(ServiceEvent.SceneManualQueryManualData, AdventrueDataCommand) -- 跟隨 GameFacade.Instance:registerCommand(FollowEvent.Follow, FollowCommand) GameFacade.Instance:registerCommand(FollowEvent.CancelFollow, FollowCommand) GameFacade.Instance:registerCommand(ServiceEvent.NUserFollowerUser, FollowCommand) GameFacade.Instance:registerCommand(ServiceEvent.NUserGoMapFollowUserCmd, FollowCommand) -- 副本怪物數量 GameFacade.Instance:registerCommand(ServiceEvent.FuBenCmdMonsterCountUserCmd, MonsterCountUserCommand) --圖紙製作成功 GameFacade.Instance:registerCommand(ServiceEvent.ItemProduceDone, ItemProduceDoneCommand) --隊伍資訊 GameFacade.Instance:registerCommand(ServiceEvent.SessionTeamQueryUserTeamInfoTeamCmd, PlayerTeamInfoCommand) end