QuickWithoutProgressView = class("QuickWithoutProgressView",SubView) function QuickWithoutProgressView:Init() self.gameObject = self:FindGO("QuickWithoutProgress") self.data = self.viewdata.viewdata and self.viewdata.viewdata or 1 self:AddViewListeners() end function QuickWithoutProgressView:OnEnter() Game.AssetManager_Role:SetForceLoadAll(true) QuickWithoutProgressView.super.OnEnter(self) end function QuickWithoutProgressView:OnExit() Game.AssetManager_Role:SetForceLoadAll(false) QuickWithoutProgressView.super.OnExit(self) end function QuickWithoutProgressView:AddViewListeners() end function QuickWithoutProgressView:ServerReceiveLoadedHandler(note) -- self.pic.gameObject:SetActive(false) -- self.container:CloseSelf() -- self.serverReceiveLoaded = true end function QuickWithoutProgressView:SceneFadeOut(note) self:CancelTweenPic() self.container:DoFadeOut(1.5) end function QuickWithoutProgressView:SceneFadeInFinish() -- self.container:FireLoadFinishEvent() self.container:CloseSelf() end function QuickWithoutProgressView:LoadFinish() self.container:FireLoadFinishEvent() self:TweenPic(1,0,0.8) self.container:DoFadeIn(2.5) end function QuickWithoutProgressView:SceneFadeOutFinish() end function QuickWithoutProgressView:StartLoadScene(note) end function QuickWithoutProgressView:Update(delta) end