autoImport("WrapCellHelper") autoImport("TextEmojiCombineCell") ChatTextEmojiPage = class("ChatTextEmojiPage",SubView) function ChatTextEmojiPage:Init() self:FindObjs() self:InitShow() end function ChatTextEmojiPage:FindObjs() self.PopUpWindow=self.container.PopUpWindow self.itemContainer=self:FindGO("TextEmoji_Container",self.PopUpWindow) self.WrapContent=self.itemContainer:GetComponent(UIWrapContent) self.ContentScrollView=self:FindGO("TextEmojiScrollView",self.PopUpWindow):GetComponent(UIScrollView) end function ChatTextEmojiPage:InitShow() self.localTable = {} self.localTable.wrapObj = self.itemContainer self.localTable.pfbNum = 5 self.localTable.cellName = "TextEmojiCombineCell" self.localTable.control = TextEmojiCombineCell self.localTable.dir = 1 self.itemWrapHelper = WrapCellHelper.new(self.localTable) self.itemWrapHelper:AddEventListener(MouseEvent.MouseClick, self.HandleClickItem, self) self.ContentScrollView.gameObject:SetActive(true) self:UpdateTextEmojiInfo() self.ContentScrollView:ResetPosition() end function ChatTextEmojiPage:ReUniteCellData(datas, Nums) TableUtility.TableClear(self.localTable) if(datas~=nil and #datas>0)then for i = 1,#datas do local i1 = math.floor((i-1)/Nums)+1; local i2 = math.floor((i-1)%Nums)+1; self.localTable[i1] = self.localTable[i1] or {}; if(datas[i] == nil)then self.localTable[i1][i2] = nil; else self.localTable[i1][i2] = datas[i]; end end end end function ChatTextEmojiPage:UpdateTextEmojiInfo() self:ReUniteCellData( ChatRoomProxy.Instance.textEmojiData , 7) self.itemWrapHelper:UpdateInfo(self.localTable) end function ChatTextEmojiPage:HandleClickItem(cellctl) if self.container.contentInput.gameObject.activeInHierarchy then self.container:SetContentInputValue(cellctl.data.Emoji) end end