autoImport("PlayerFaceCell"); TargetHeadCell = class("TargetHeadCell", PlayerFaceCell) TargetHeadEvent = { CancelChoose = "TargetHeadEvent_CancelChoose", } MonsterTextColorConfig = { Level = { H = 15, L = 20, }, Color = { H = Color(252/255,41/255,52/255), N = Color(1,1,1), L = Color(1,1,1), }, EffectColor = { H = Color(94/255,0/255,8/255), N =Color(116/255,154/255,196/255), L = Color(116/255,154/255,196/255), }, } function TargetHeadCell:Init() TargetHeadCell.super.Init(self); self.headIconCell:HideFrame(); self.headBg = self:FindComponent("HeadBg", UISprite); self:SetData(nil); self:AddButtonEvent("CancelChoose", function (go) self:PassEvent(TargetHeadEvent.CancelChoose); end); end function TargetHeadCell:SetData(data) TargetHeadCell.super.SetData(self, data); if(data)then if(data.isMonster)then self:RefreshLevelColor(); end if(data.camp == RoleDefines_Camp.ENEMY)then self.headBg.spriteName = "com_bg_head3"; else self.headBg.spriteName = "com_bg_head2"; end local boss = Table_Boss[data.id] if boss and boss.Type == 4 then self.headBg.spriteName = "com_bg_head4" end else self.headBg.spriteName = "com_bg_head2"; end UIUtil.WrapLabel(self.name); end function TargetHeadCell:RefreshLevelColor() if(self.data and self.data.level and self.level)then local myself = Game.Myself; local mylv = myself.data.userdata:Get(UDEnum.ROLELEVEL); local deltalv = mylv - self.data.level; -- 低於角色等級20顯示為灰 if(deltalv>=MonsterTextColorConfig.Level.L)then self.level.color = MonsterTextColorConfig.Color.L; self.level.effectColor = MonsterTextColorConfig.EffectColor.L; -- 高於角色等級15顯示為紅色 elseif(deltalv<=-1*MonsterTextColorConfig.Level.H)then self.level.color = MonsterTextColorConfig.Color.H; self.level.effectColor = MonsterTextColorConfig.EffectColor.H; else self.level.color = MonsterTextColorConfig.Color.N; self.level.effectColor = MonsterTextColorConfig.EffectColor.N; end end end