TeamPwsRankCell = class("TeamPwsRankCell", BaseCell) function TeamPwsRankCell:Init() self:FindObjs() self:AddClickEvent(self.headIcon.gameObject, function() self:ClickHead() end) end function TeamPwsRankCell:FindObjs() self.headIcon = HeadIconCell.new() self.headIcon:CreateSelf(self:FindGO("headContainer")) self.headIcon.gameObject:AddComponent(UIDragScrollView) self.headIcon:SetScale(1) self.headIcon:SetMinDepth(1) self.objDefaultHead = self:FindGO("DefaultHead") self.headData = HeadImageData.new() self.objProfession = self:FindGO("profession") self.sprProfession = self:FindComponent("Icon", UISprite, self.objProfession) self.sprProfessionBG = self:FindComponent("Color", UISprite, self.objProfession) self.labName = self:FindComponent("labName", UILabel) self.labRank = self:FindComponent("labRank", UILabel) self.sprRankBG = self:FindComponent("sprRankBG", UISprite) self.sprLevel = self:FindComponent("sprLevel", UISprite) self.labScore = self:FindComponent("labScore", UILabel) end function TeamPwsRankCell:SetData(data) self.gameObject:SetActive(data and true or false) if (not data) then return end local proData = Table_Class[data.profession] self.objProfession:SetActive(proData and IconManager:SetProfessionIcon(proData.icon, self.sprProfession) or false) if(proData)then self.sprProfessionBG.color = ColorUtil[string.format("CareerIconBg%s", proData.Type)] or ColorUtil.CareerIconBg0 end self.headData:Reset(); self.headData:TransByTeamPwsRankData(data); if(self.headData.iconData)then self.headIcon.gameObject:SetActive(true) self.objDefaultHead:SetActive(false) if(self.headData.iconData.type == HeadImageIconType.Avatar)then self.headIcon:SetData(self.headData.iconData); elseif(self.headData.iconData.type == HeadImageIconType.Simple)then self.headIcon:SetSimpleIcon(self.headData.iconData.icon); end else self.headIcon.gameObject:SetActive(false) self.objDefaultHead:SetActive(true) end self.labRank.text = data.rank if (data.rank < 4) then self.sprRankBG.gameObject:SetActive(true) self.labRank.color = LuaColor.white IconManager:SetUIIcon(string.format("Adventure_icon_%s", data.rank), self.sprRankBG) else self.sprRankBG.gameObject:SetActive(false) self.labRank.color = LuaColor.black end self.labName.text = data.name self.sprLevel.gameObject:SetActive(data.erank ~= MatchCCmd_pb.ETEAMPWSRANK_NONE) if (data.erank ~= MatchCCmd_pb.ETEAMPWSRANK_NONE) then IconManager:SetUIIcon(string.format("ui_teampvp_lv%s", data.erank), self.sprLevel) end self.labScore.text = data.score end function TeamPwsRankCell:ClickHead() self:PassEvent(MouseEvent.MouseClick, self) end