AERewardInfoData = class("AERewardInfoData") function AERewardInfoData:ctor(data,begintime,endtime) self:SetData(data) self:SetTime(begintime,endtime) end function AERewardInfoData:SetData(data) if data ~= nil then self.mode = data.mode self.multiple = data.multiplereward.multiple self.multipleDaylimit = data.multiplereward.daylimit self.multipleAcclimit = data.multiplereward.acclimit self.extratimes = data.extratimes end end function AERewardInfoData:SetTime(begintime,endtime) self.beginTime = begintime self.endTime = endtime end function AERewardInfoData:IsInActivity() if self.beginTime ~= nil and self.endTime ~= nil then local server = ServerTime.CurServerTime()/1000 return server >= self.beginTime and server <= self.endTime else return true end end function AERewardInfoData:CheckMultipleReward() local _ActivityEventProxy = ActivityEventProxy.Instance local userData = _ActivityEventProxy:GetUserDataByType(self.mode) local multipledaycount = userData and userData:GetMultipleDayCount() or 0 if multipledaycount >= self.multipleDaylimit then return false end if self.multipleAcclimit then local multipleacclimitcharid = userData and userData:GetMultipleAcclimitCharid() or 0 if multipleacclimitcharid ~= 0 and multipleacclimitcharid ~= Game.Myself.data.id then return false end end return true end --翻倍獎勵 function AERewardInfoData:GetMultiple() if self:CheckMultipleReward() then return self.multiple else return 0 end end --額外次數 function AERewardInfoData:GetExtraTimes() return self.extratimes end