require ("Script.Refactory.Header") -- local g_test = nil -- local function Test() -- local test = LuaVector3.New() -- test:Destroy() -- g_test = test -- end -- Debug.Log("test begin") -- TablePool.monitor = TablePoolMonitor.Me() -- Test() -- TablePool.DebugCheck(Time.time, Time.deltaTime) -- TablePool.monitor = nil -- Debug.Log("test end") if nil == g_Game then g_Game = Game.Me() Debug_LuaMemotry.Start() end return Game