autoImport('ServiceSkillAutoProxy') ServiceSkillProxy = class('ServiceSkillProxy', ServiceSkillAutoProxy) ServiceSkillProxy.Instance = nil ServiceSkillProxy.NAME = 'ServiceSkillProxy' function ServiceSkillProxy:ctor(proxyName) if ServiceSkillProxy.Instance == nil then self.proxyName = proxyName or ServiceSkillProxy.NAME ServiceProxy.ctor(self, self.proxyName) self:Init() ServiceSkillProxy.Instance = self end end function ServiceSkillProxy:CallReqSkillData() local msg = SceneSkill_pb.ReqSkillData() self:SendProto(msg) end function ServiceSkillProxy:CallSyncDestPosSkillCmd(skillid, pos) local tempPos = LuaVector3() ProtolUtility.C2S_Vector3(pos, tempPos) ServiceSkillProxy.super.CallSyncDestPosSkillCmd(self, skillid, tempPos) tempPos:Destroy() end function ServiceSkillProxy:RecvSkillValidPos(data) ShortCutProxy.Instance:UnLockSkillShortCuts(data) self:Notify(ServiceEvent.SkillSkillValidPos, data) end function ServiceSkillProxy:RecvChangeSkillCmd(data) local skillBuffs = MyselfProxy.Instance.myself.skillBuffs if(data.isadd ==0) then --移除 skillBuffs:Remove(data.skillid,data.type,BuffConfig.changeskill,data.key) print("移除一層skill buff "..data.skillid) elseif(data.isadd==1) then --新增 skillBuffs:Add(data.skillid,data.type,BuffConfig.changeskill,data.key) print("增加一層skill buff ") end -- local owner = skillBuffs:GetOwner(data.type) -- local skillparam = owner:GetParamsByType(BuffConfig.changeskill)[data.key] -- if(skillparam) then -- TabelUtil.Print(skillparam) -- else -- print("nil") -- end self:Notify(ServiceEvent.SkillChangeSkillCmd, data) end function ServiceSkillProxy:TakeOffSkill(skillid,sourceid,efrom,beingID) self:CallEquipSkill(skillid,0,sourceid,efrom,SceneSkill_pb.ESKILLSHORTCUT_MIN,beingID) end function ServiceSkillProxy:RecvUpSkillInfoSkillCmd(data) SkillProxy.Instance:Server_UpdateDynamicSkillInfos(data) self:Notify(ServiceEvent.SkillUpSkillInfoSkillCmd, data) end function ServiceSkillProxy:RecvMarkSkillNpcSkillCmd(data) local npc = NSceneNpcProxy.Instance:Find(data.npcguid) if(npc==nil) then npc = NScenePetProxy.Instance:Find(data.npcguid) end if(npc) then npc:SetSkillNpc(Table_Skill[data.skillid]) end -- self:Notify(ServiceEvent.SkillMarkSkillNpcSkillCmd, data) end function ServiceSkillProxy:RecvTriggerSkillNpcSkillCmd(data) if(data.etype == SceneSkill_pb.ETRIGTSKILL_BTRANS) then Game.AreaTrigger_Skill:SkillTransport_ResumeSyncMove(true) end end function ServiceSkillProxy:RecvSkillOptionSkillCmd(data) Game.SkillOptionManager:RecvServerOpts(data.all_opts) self:Notify(ServiceEvent.SkillSkillOptionSkillCmd, data) end function ServiceSkillProxy:RecvDynamicSkillCmd(data) SkillProxy.Instance:UpdateTransformedSkills(data.skills) self:Notify(ServiceEvent.SkillDynamicSkillCmd, data) end function ServiceSkillProxy:RecvUpdateDynamicSkillCmd(data) SkillProxy.Instance:UpdateTransformedSkills(data.update,data.del) self:Notify(ServiceEvent.SkillUpdateDynamicSkillCmd, data) end