local baseView = autoImport("BaseView") autoImport("GVGResultViewItem") GVGResultView = class("GVGResultView",BaseView) GVGResultView.ViewType = UIViewType.NormalLayer function GVGResultView:Init() self:GetGameObjects() self:InitView() self:addViewEventListener() self:AddListenEvt(GVGEvent.GVG_FinalFightShutDown, self.CloseSelf); end function GVGResultView:InitView( ) -- rewardinfo { -- guildid: 10009 -- rank: 2 -- items { -- itemid: 156 -- count: 2000 -- } -- } -- local data = {} -- for i=1,4 do -- data[i] = {} -- data[i].guildid = i + 100 -- data[i].rank = i -- data[i].items = {{itemid = 156, count = 2000}, {itemid = 157, count = 20000}} -- end self.resultItem1.gameObject:SetActive(false) self.resultItem2.gameObject:SetActive(false) self.resultItem3.gameObject:SetActive(false) self.resultItem4.gameObject:SetActive(false) local rewardInfo = self.viewdata.rewardInfo table.sort(rewardInfo, function (x, y) return x.rank < y.rank end) local setedIndex = 0 for i,v in ipairs(rewardInfo) do if setedIndex == 0 then self.resultItem1:SetData(v) self.resultItem1.gameObject:SetActive(true) elseif setedIndex == 1 then self.resultItem2:SetData(v) self.resultItem2.gameObject:SetActive(true) elseif setedIndex == 2 then self.resultItem3:SetData(v) self.resultItem3.gameObject:SetActive(true) elseif setedIndex == 3 then self.resultItem4:SetData(v) self.resultItem4.gameObject:SetActive(true) end setedIndex = setedIndex + 1 end -- self.resultItem2.gameObject.transform:SetSiblingIndex(v.rank - 1) self.rewardGrid:Reposition() end function GVGResultView:addViewEventListener( ) -- body self:AddButtonEvent("CloseButton",function ( ) -- body ServiceNUserProxy.Instance:ReturnToHomeCity() self.viewCenter:SetActive(false) end) self:AddButtonEvent("Details",function ( ) -- body GameFacade.Instance:sendNotification(UIEvent.ShowUI,{viewname = "GVGDetailView"}) end) end function GVGResultView:GetGameObjects() local resultItemGo1 = self:FindGO('GuildResultViewItem1', self.gameObject) self.resultItem1 = GVGResultViewItem.new(resultItemGo1) local resultItemGo2 = self:FindGO('GuildResultViewItem2', self.gameObject) self.resultItem2 = GVGResultViewItem.new(resultItemGo2) local resultItemGo3 = self:FindGO('GuildResultViewItem3', self.gameObject) self.resultItem3 = GVGResultViewItem.new(resultItemGo3) local resultItemGo4 = self:FindGO('GuildResultViewItem4', self.gameObject) self.resultItem4 = GVGResultViewItem.new(resultItemGo4) self.viewCenter = self:FindGO('ResultViewCenter') self.rewardGrid = self:FindComponent("Sec2Fourth", UIGrid) end