local BaseCell = autoImport("BaseCell"); ItemTipFuncCell = class("ItemTipFuncCell", BaseCell) function ItemTipFuncCell:Init() self.label = self:FindChild("Label"):GetComponent(UILabel); self.label_effect_oriColor = self.label.effectColor; self.bg=self:FindChild("Background"):GetComponent(UISprite); self.collider = self.gameObject:GetComponent(BoxCollider); self:AddCellClickEvent(); end function ItemTipFuncCell:SetData(data) self.data = data; if(data)then self.gameObject:SetActive(true); if(data.type == "Active")then if(data.itemData and data.itemData.isactive)then self.label.text = ZhString.ItemTipFuncCell_Down; else self.label.text = data.name; end elseif(data.type=="GetTask")then if(not data.itemData or not data.itemData.staticData)then return end local questID = Table_UseItem[data.itemData.staticData.id].UseEffect.id; if(questID)then local bContain=QuestProxy.Instance:checkQuestHasAccept(questID); if(bContain)then self.label.text = ZhString.AdventureRewardPanel_HasGetAward; self:SetTextureGrey(self.gameObject) else -- self:SetTextureWhite(self.bg) self.label.text = data.name; end end else self.label.text = data.name; end if(data.inactive == true)then self.collider.enabled = false; self.bg.color = ColorUtil.NGUIShaderGray; self.label.effectColor = ColorUtil.NGUIGray; else self.collider.enabled = true; self.bg.color = ColorUtil.NGUIWhite; self.label.effectColor = self.label_effect_oriColor; end else self.gameObject:SetActive(false); end end function ItemTipFuncCell:AddQuestCallback(note) if(not self.data or self.data.type~="GetTask")then return end local result = false; local useItemID = self.data.itemData.staticData.id; local itemQuestID = Table_UseItem[useItemID].UseEffect.id; if(itemQuestID)then for k,v in pairs(note.data) do if(v==itemQuestID)then result=true; break; end end end if(result)then local taskID = itemQuestID; local name = MsgParserProxy.Instance:GetQuestName(taskID); if(name)then -- MsgManager.ShowMsgByID(933,name);服務端那邊判斷了 end end end