local baseCell = autoImport("BaseCell") AdventureTitleBufferCell = class("AdventureTitleBufferCell",baseCell) function AdventureTitleBufferCell:Init() self:initView() end function AdventureTitleBufferCell:initView( ) -- body self.text = self:FindComponent("text",UILabel) end function AdventureTitleBufferCell:SetData( data ) -- body local name = data[1] local value = data[2] local config = Game.Config_PropName[ data[1] ]; if(config ~= nil)then local str = value; if(config.IsPercent==1)then str = value * 100 .. "%"; end self.text.text = config.PropName.."[c][1F74BF]+"..str.."[-][/c]" else self.text.text = "can't not fine prop:"..name end end