local baseCell = autoImport("BaseCell") AchievementQuestCell = class("AchievementQuestCell",baseCell) function AchievementQuestCell:Init() self:initView() end function AchievementQuestCell:initView( ) -- body self.more = self:FindGO("more") self.achieveDesc = self:FindComponent("achieveDesc",UILabel) -- self:AddClickEvent(self.gameObject,function ( ) -- -- body -- if(self.data.type == AchievementDescriptionCell.SubAchieve.Achieve)then -- end -- end) self:AddCellClickEvent() self.preQuestCt = self:FindGO("preQuestCt") self.questStatus = self:FindComponent("questStatus",UILabel) self.statusBtn = self:FindGO("statusBtn") self.statusBtnSp = self:FindComponent("statusBtn",UISprite) self:Hide(self.preQuestCt) self:AddClickEvent(self.statusBtn,function ( ... ) -- body -- self.preQuestCt:SetActive(not self.preQuestCt.activeSelf) TipManager.Instance:ShowPreQuestTip(self.data.preQuestS,self.statusBtnSp,NGUIUtil.AnchorSide.Right,{270,0}) end) local grid = self:FindComponent("grid",UIGrid) self.preQuestGrid = UIGridListCtrl.new(grid,AchievementPreQuestCell,"AchievementPreQuestCell") end function AchievementQuestCell:SetData( data ) -- body self.data = data local type = data.type local content = data.content local questListType = data.questListType self:Hide(self.preQuestCt) if(type == AchievementDescriptionCell.SubAchieve.Achieve)then self:Show(self.more) self:Hide(self.questStatus.gameObject) self:Hide(self.statusBtn) self.achieveDesc.text = string.format(ZhString.AdventureAchievePage_SubAchieveText,content) elseif(AchievementDescriptionCell.SubAchieve.Quest)then self:Hide(self.more) self:Show(self.questStatus.gameObject) self.achieveDesc.text = string.format(ZhString.AdventureAchievePage_SubQuestText,content) if(questListType == SceneQuest_pb.EQUESTLIST_SUBMIT)then self:Hide(self.statusBtn) self.questStatus.text = ZhString.AdventureAchievePage_Finish elseif(questListType == SceneQuest_pb.EQUESTLIST_ACCEPT)then self.questStatus.text = ZhString.AdventureAchievePage_Accept self:Hide(self.statusBtn) else self.questStatus.text = ZhString.AdventureAchievePage_UnAccept if(data.preQuestS and #data.preQuestS>0)then self:Show(self.statusBtn) -- self.preQuestGrid:ResetDatas(data.preQuestS) return else self:Hide(self.statusBtn) end end end -- self.preQuestGrid:RemoveAll() end