--md5:GameConfig.Artifact.txt:854e4a13344b0ac5ff0c436b68feb7d5
--md5:GameConfig.CardRaid.txt:dc17db2aabd3992e9031168a55f975c3
--md5:GameConfig.GuildTreasure.txt:a32c374e4c2c2364eddea3188b206d7c
--md5:GameConfig_Activity.txt:b6239efa060a53dba55cc00d8b5296fd
--md5:GameConfig_Adventure.txt:2badb7a1658ca9fb37c6149469f1cd09
--md5:GameConfig_AdventureClass.txt:64ee081a787ba46fcb49c4e12353962c
--md5:GameConfig_Astrolabe.txt:f2a08a688a7173de05f07d1b0acaa641
--md5:GameConfig_Aucion.txt:2c1c84ee2970aff795147858f854133c
--md5:GameConfig_Augury.txt:e69a68c3e6cfd6664d6709abbdebce16
--md5:GameConfig_Bag.txt:27217b3fd5ab0dc06e94ba0fc6547646
--md5:GameConfig_Being.txt:3f865a89077b62fbc54cd14e8970c1c7
--md5:GameConfig_BlackSmith.txt:59eef403e663eba31586b22b2402d6cd
--md5:GameConfig_Booth.txt:3615da570af0e81b58bb673c18eed042
--md5:GameConfig_BranchForbid.txt:a59ee26acebbf5a42d316ee2eefaad87
--md5:GameConfig_Business.txt:62f8710545d50c3023b3888c8b1a0fa7
--md5:GameConfig_Card.txt:cbe1fb27d21ace20627348a5e2d2c18e
--md5:GameConfig_CharactorInfo.txt:9cb2741b4ac3603202c5d041dc60a1f7
--md5:GameConfig_Charge.txt:ace3c0c3b592d48b91996902ee66170e
--md5:GameConfig_Chat.txt:7c9854e9ed0c14e68d1eb68814670b47
--md5:GameConfig_Dead.txt:8de104f0f754a9994e5ad80448ab90d0
--md5:GameConfig_DressingFilter.txt:08311333aba1d98d635ea65c38c18534
--md5:GameConfig_Drop.txt:3c04c29ad45993a9374042b70a80a12b
--md5:GameConfig_Dungeon.txt:26abd2c02e80543455d352670a67a2a6
--md5:GameConfig_Exchange.txt:25f4172a4d7f7ed656c764d0c8e93693
--md5:GameConfig_Food.txt:92d53b1e20e9dd3e3fbe9dbd2671c872
--md5:GameConfig_Guild.txt:9246dbd01e16226e6f44a62eb8f30c0a
--md5:GameConfig_GuildBuilding.txt:7dfbf2ed34dd69c15cff5613abab9356
--md5:GameConfig_GVGConfig.txt:5c5c14e7fea9695b7f0e372665420d3d
--md5:GameConfig_GvGDroiyan.txt:ebcd5f6bf4a4fc1490f5da8e9317724f
--md5:GameConfig_Make.txt:e4c71ea2338e8ed8bfa60306921c5e20
--md5:GameConfig_MapAndLoading.txt:d2c908dc57d1cc3750c2ebaffc6e91d0
--md5:GameConfig_MvpBattle.txt:f04bd6159dbc3e00c36fff96e986dfde
--md5:GameConfig_NewRole.txt:31add43b2c536ca89434f307368ef063
--md5:GameConfig_NpcMonster.txt:6fb8395757b61ad9525f501be5be5c8b
--md5:GameConfig_Peak2level.txt:e111d8e606e668c40f8ee7bd16af8c8a
--md5:GameConfig_Pet.txt:8dc14e0681035a5a948cc422142c8a72
--md5:GameConfig_Photo.txt:6c3c6b0f818f08d7de3df6b490c0ebee
--md5:GameConfig_PoliFire.txt:dc67d5c8599061fa8b87b97e4da95f50
--md5:GameConfig_Profession.txt:39ceb666f4a3ee225f8e433a76c84577
--md5:GameConfig_ProfessionAttrPlus.txt:a3d25239b8b5d855aa19b6c84d08f34d
--md5:GameConfig_PVP.txt:9774b935339c94055275bbe4f9bd592a
--md5:GameConfig_Quest.txt:261080d8f6432c34db9b5772aa16941d
--md5:GameConfig_RaidDeadBoss.txt:b2c2abf4a5c024b500a3a6cdcc78cd78
--md5:GameConfig_Restore.txt:e1bf7d1378c46dd49b355f0ec2e3aee3
--md5:GameConfig_SafeRefineEquipCostLottery.txt:494b8cc4e829967c2157e32fb9d475f9
--md5:GameConfig_SavePreviewAttr.txt:44535ee31c40087a639844c8cceea481
--md5:GameConfig_Score.txt:e5b7a925ce8745e60c4b0a49ba90d625
--md5:GameConfig_ScreenFilter.txt:c7c821384db7435211c5af9b19b52e99
--md5:GameConfig_Servant.txt:53520998f804eeb0995ab137b90a0b7d
--md5:GameConfig_ServerUse.txt:e5fe6148137fe8830a259df0b5bb8372
--md5:GameConfig_Shop.txt:4b1c2e3c2c463bc0341dac10228cfc55
--md5:GameConfig_Skill.txt:d51c4de3b8bad89b72e1a87821763c24
--md5:GameConfig_System.txt:87b080847fab083372b994f0f3bd910d
--md5:GameConfig_Team.txt:14b2e56c2b589221211c95c4d4ecae03
--md5:GameConfig_teamPVP.txt:0dc1da1a91a96a3aed50109165464f77
--md5:GameConfig_TipItemUse.txt:c77928aa0b35e04dfae4aa605a0215b9
--md5:GameConfig_Tutor.txt:9fee46588fffb8b5e6143380d3ae5d41
--md5:GameConfig_Wedding.txt:ade427a94a9b7726eca743a26ca71d16
--md5:GameConfig_ZenyShop.txt:dec6193db391fffdea18fc7148e0c34e
--md5:GameConfig_Zone.txt:6c2601597d18af1e490dae454a8133af
--md5:GameConfig.Altman.txt:a6571144ff9b13285fc1f4a5d0a56831
--md5:GameConfig_Activity.txt:d39bfab3a0d497055d21f12db94a869e
GameConfig = {}
--【改動任何內容都請單獨改動每個分支下的配置檔案條目，禁止偷懶直接將整個檔案從一個分支複製到另外一個分支！】
--【配置表下按類別拆分，新內容如有必要則按格式重建一個配置表單獨對應！】

--分線
GameConfig.Artifact = {                   --神器對應場景中的Npc
  NpcIDByType = {
    [1] = 7800,
    [2] = 7801,
    [3] = 7802,
    [4] = 7803,
    [5] = 7804,
    [6] = 7805,
    [7] = 7806,
    [8] = 7807,
    [9] = 7808,
    [10] = 7809,
    [11] = 7810,
    [12] = 7810,
    [13] = 7811,
    [100] = 7812,
    [110] = 7813,
    [120] = 7814,
    [130] = 7815,
    [200] = 7816,
    [210] = 7817,
    [220] = 7818,
  }
}
GameConfig.ArtifactType = {
  [1] = {
    [0] = "所有神器",
    [450] = "長矛",
    [451] = "劍",
    [452] = "法杖",
    [453] = "拳刃",
    [454] = "弓",
    [455] = "錘子",
    [456] = "斧頭",
    [457] = "匕首",
    [458] = "拳套",
    [459] = "樂器",
    [460] = "鞭子",
    [461] = "魔法書",
  },
  [2] = {
    [0] = "所有神器",
    [485] = "頭飾",
    [488] = "背飾",
  },

}
--Artifact_ViewPort=                        --神器在製造時的攝像機參數
--  {
--    [1]={ViewPort=Vector3(0.5,0.2,9),Rotation = Vector3(0,-7,0)},
--    [2]={ViewPort=Vector3(0.5,0.2,9),Rotation = Vector3(0,-7,0)},
--    [3]={ViewPort=Vector3(0.5,0.2,9),Rotation = Vector3(0,-7,0)},
--    [4]={ViewPort=Vector3(0.5,0.2,9),Rotation = Vector3(0,-7,0)},
--    [5]={ViewPort=Vector3(0.5,0.2,9),Rotation = Vector3(0,-7,0)},
--    [6]={ViewPort=Vector3(0.5,0.2,9),Rotation = Vector3(0,-7,0)},
--    [7]={ViewPort=Vector3(0.5,0.2,9),Rotation = Vector3(0,-7,0)},
--    [8]={ViewPort=Vector3(0.5,0.2,9),Rotation = Vector3(0,-7,0)},
--    [9]={ViewPort=Vector3(0.5,0.2,9),Rotation = Vector3(0,-7,0)},
--    [10]={ViewPort=Vector3(0.5,0.2,9),Rotation = Vector3(0,-7,0)},
--    [11]={ViewPort=Vector3(0.5,0.2,9),Rotation = Vector3(0,-7,0)},
--    [12]={ViewPort=Vector3(0.5,0.2,9),Rotation = Vector3(0,-7,0)},
--
--  }

GameConfig.CardRaid = {
     enterlevel = 60,
     begin_reset_time = 5 * 3600,    --每週開始重置時間(距離本週一0點時間差, 下同)
     end_reset_time = 6 * 3600,      --每週重置完成時間
     raid_card_suit = 3,             --每個副本卡牌套數
     boss_card_num = 3,              --boss卡的數量
     monster_card_num = 36,          --小怪卡的總數(包括普通小怪和小怪組合中的小怪)
     max_same_monster = 6,           --小怪卡最多重複的數量
     item_and_env_num = 21,          --環境卡與道具卡的數量-
     min_item_num = 12,              --道具卡最少的數量
     min_env_num = 6,                --環境卡最少的數量
     max_same_env_item_num = 3,      --環境卡和道具卡最多重複出現的數量
     boss_group_index = {5,12,18},   --boss組的位置(第幾組)

     play_card_interval = 30,        --敵方npc打牌間隔-
     friend_card_delay = 5,          --友方npc在敵方npc打牌結束后, 延遲出牌時間
     card_finish_close = 300,        --打牌結束后, 倒計時關閉時間
     friend_npc_id = 5655,           --友方NpcID
     enemy_npc_id = 5654,            --敵方NpcID-
     sandglass_npc_id = 5669,        --沙漏NpcID-
     prepare_card_time = 5,          --點選開始後到第一次打牌準備時間
     enemy_npc_pos = {-1.69, 3.22, 18.32},     --開始打牌后, 敵方Npc傳送到的位置
 	 enemy_npc_dir = 142,            --敵方NPC傳送后的角度
     safe_central_pos = {0.40, 4.24, 0.76},     --安全區中心位置
     safe_range = {13,9,6,3,0},      --毒圈收縮範圍
     posion_effect = {
       [1] = "Skill/Cardroom_Methane_004", [2] = "Skill/Cardroom_Methane_003",
       [3] = "Skill/Cardroom_Methane_002", [4] = "Skill/Cardroom_Methane_001"
     },                              -- 毒圈特效
	 sandglass_action = {3001, 4001, 6001, 7001},  --毒圈開始收縮后播放的動作
     posion_buff = {160259},         --毒buff
     safe_shrink_interval = 60,      --毒圈收縮時間間隔(秒)
     card_pos = { {-3.41, 3.94, 5.35}, {-5.49, 3.94, 0.81}, {-3.40, 3.94, -3.62} }, --敵方npc打牌點(刷怪)

     invitemsg = 115,   --邀請資訊
     play_card_action = {
      [5654] = 215,
      [5655] = 215,
     },

	 normal_card_npc = 5665,         --卡牌表現NpcID, 非boss
     boss_card_npc = 5666,           --卡牌表現NpcID, boss
     card_npc_show_time = 2,         --卡牌出現到招怪時間
     card_npc_stay_time = 1,         --卡牌npc, 從招怪到刪除時間
     friend_card_pos = {6.17, 3.95, 0.59},      --友方npc打牌點
     max_reward_count = 1,         --每週每個難度通關后獲得獎勵次數
     item_disp_time = 66,            --友方道具消失時間
     sit_action = 214,               --NPC坐姿播放動作
     pre_goto_effect = { effect = "Skill/Teleport", effectpos = 0},         --傳送前特效
     end_goto_effect = { effect = "Skill/SpreadMagic", effectpos = 3},      --傳送后特效
     enemy_card_dir = 180,           --卡牌方向
     max_valid_dis = 15,             --最大活動區域  強制拉回臨界點
 }

--【改動任何內容都請單獨改動每個分支下的配置檔案條目，禁止偷懶直接將整個檔案從一個分支複製到另外一個分支！】
--【配置表下按類別拆分，新內容如有必要則按格式重建一個配置表單獨對應！】

--分線
GameConfig.GuildTreasure={
	LotteryWeekLimit={				-- 逼格貓金幣每週開啟次數及對應價格
	[1]=200,
	[2]=400,
	[3]=600,
	[4]=800,
	[5]=1000,
	[6]=1200,
	[7]=1400,
	[8]=1600,
	[9]=1600,
	[10]=1600,
	[11]=1600,
	[12]=1600,
	[13]=1600,
	[14]=1600,
	[15]=1600,
		},
	GuildAssetWeekLimit=			-- 公會資金每週開啟次數及對應價格
    {
        [1]=2000,
    },
    Treasure_pos={46.31,4.9,73.59},	--寶箱的位置
    Treasure_dir=-85, --寶箱的面向
    SceneFilter={11,12,20,22,24,28}, --界面的遮蔽
    NpcId=7861,						--用於開啟據點寶箱的NPC
    BroadcastNpc=7861,				--開啟華麗寶箱的NPC
    GiftSymbol="PetGift",			--當存在可以開啟的據點寶箱時的提示特效


}
--【改動任何內容都請單獨改動每個分支下的配置檔案條目，禁止偷懶直接將整個檔案從一個分支複製到另外一個分支！】
--【配置表下按類別拆分，新內容如有必要則按格式重建一個配置表單獨對應！】

GameConfig.Activity = {
  -- 問卷調查
  QuestionSurvey = {
    Title = "問卷調查",
    Text = "我遊歷于盧恩世界各個角落。近日于妙勒尼山脈附近採集蜂蜜，冒險者你與我有緣，我這恰好有份問卷，不知可否願意過目？認真填寫便可在下次重逢時贈予你一個限定頭飾。",
    OfficialUrl = "https://127.0.0.1/f/e9kDeW",
  },
  -- 雙十一活動
  DoubleEleven = {
    Title = "「幸福」料理大放送",
    Text = "光棍節和「幸福」料理更配哦~ \n「單身汪星人」在這次光棍節路過普隆德拉，並在研究所附近落腳這裡。為廣大冒（dan）險（shen）者（gou）準備了「幸福」料理，吃了它你就可以得到祝福！（奸笑）\n\n 【任務時間】\n 11月10日0點0分——11月12日23點59分 \n\n【任務內容】\n光棍節活動期間每天都可以到普隆德拉研究所附近的 「單身汪星人」處領取消耗品「幸福」料理*5（活動期間每人每天都可以領取一次）。\n\n【任務獎勵】\n消耗品「幸福」料理*5",
    Button2Str = "我知道了",
    StartTime = "2020-11-10-00-00-00",
    EndTime = "2020-11-12-23-59-59",
  },
  -- 秋日冒險
  AutumnAdventure = {
    Title = "秋日冒險",
    Text = "夏季首次重逢后，我們在秋日中相遇。此次秋日刪檔封測代號：Autumn Test，各位冒險者我們一同開啟秋日旅程吧！\n\n這裡為大家準備了Autumn Test 特別冒險活動，愿各位冒險者在秋日旅程中都能夠順利完成任務。",
    OfficialUrl = "https:///127.0.0.1/thread-3006924-1-1.html",
  },
  -- 萬聖節活動
  HalloweenActivity = {
    Title = "來自男爵先生的自述",
    Text = "這就是普隆德拉嗎？飛行了好久，終於順利到達了。一點小禮物，不成敬意。膽小鬼們，打開禮盒穿上盛裝與我一起歌唱，歌唱這猩紅的夜晚！\n\n哦，對了！我來的時候順便釋放了沉沒之船和幽靈船的惡靈們，它們也給你們帶來禮物。快去找找看，嘿嘿嘿！希望你們能讓我好好享受這個奇妙的夜晚！\n",
    OfficialUrl = "https:///127.0.0.1/thread-3007166-1-1.html",
    StartTime = "2020-10-30-00-00-00",
    EndTime = "2020-11-01-23-59-59",
  },
   -- 發佈會報名
  ReleaseActivity = {
    Title = "發佈會報道",
    Text = "一場盛大的RO交響音樂發佈會正在緊鑼密鼓的籌備中。屆時，我們會爆料震撼人心的遊戲動態，專業交響樂隊將現場演奏曾讓你動情的音樂，更有神秘嘉賓送上可愛正版周邊！想和上千名冒險者們在現場感受專屬RO的魅力嗎？現在進去了解一下吧！",
    OfficialUrl = "https:///127.0.0.1/thread-2923000-1-1.html",
  },
  -- 領取雪糕頭飾
  GetIceCreamtable = {
    [1] = "拿好咯~屬於你的2016·夏！去妙勒尼山脈找到不會射箭的獵人，可以留下你秋天的印記！",
    [2] = "抱歉，您沒有領取資格。這是一些特定的人才有的關於[c][ffff00]夏[-][/c]的回憶。那些參加了Summer Test且認真完成了問卷的人。去妙勒尼山脈找到不會射箭的獵人，可以留下你[c][ffff00]秋[-][/c]天的印記！",
    [3] = "已經給過你了哦~去妙勒尼山脈找到不會射箭的獵人，可以留下你秋天的印記！",
  },
   -- 領取楓葉頭飾
  GetAutumnLeaftable = {
    [1] = "拿好咯~屬於你的2016·秋！這份禮物記錄著我們一起度過的美好秋天的回憶。",
    [2] = "抱歉，您沒有領取資格。這是一些特定的人才有的關於[c][ffff00]秋[-][/c]的回憶。那些參加了Autumn Test且認真完成了問卷的人。",
    [3] = "已經給過你了哦~",
  },
   -- 百萬擊破回饋
  MillionHitThanks = {
    [1] = "萬分感謝你之前響應愛與勇氣的冒險宣言，共同加入到這個百萬人的行列，在此給予你最真誠的謝意！嘿咻~好重呀~你可要拿好了哦~這可是非常珍貴的呢！喵~",
  },
   -- 集結補給包
  AppointmentThanks = {
    [1] = "冒險旅行中難免會受傷，這個充滿愛意的小箱子可是卡普拉小姐姐們親手製作的呢！這可是專門爲了答謝參加過集結號召的你呢！好好使用哦！喵~",
  },
  -- GM資訊
  GMInfo = {
    Text = "找GM談心？試試下面的方式吧！\n官方微信：Ragnarok_Online\n官方論壇：https:///127.0.0.1/bbs",
  },
  -- 新春至高福利
  ChinaNewYear = {
    [1] = "爲了慶祝新的一年到來，這次特地為大家奉獻上的特別禮物。還請認真閱讀哦~",
  },
  -- 音樂會
  MusicConsert = {
    Title = "音樂會",
    Text = "　　「仙境傳說RO」主題音樂會丨定檔發佈會將於11.26當日在官網（RO.com）全程同步直播。\n\n　　　　[c][5173d4]聆聽·愛與勇氣的聲音，全世界想讓你聽見！[-][/c]\n\n　　欣賞最經典BGM的現場交響樂演奏&見證RO手游上線節點公佈！\n\n　　直播開啟時間：11月26日 19:15",
    Button2Str = "立即前往",
    OfficialUrl = "https:///127.0.0.1/concert/",
    StartTime = "2020-11-25-18-00-00",
    EndTime = "2020-11-26-22-00-00",
  },
  -- 安全饋贈
  Safetyrewards ={
  [1] = " 哦呀~看你的樣子，想必是已經給自己的冒險者證明上了一把安全的鎖了吧！「不過[c][ffff00]安全問題伴隨冒險的一生[-][/c]！可不要忘記了呢！」這是在下家族歷代傳下的話語，如今連同這份小禮物一起贈送給你！嗨呦~拿好了~",
  },
  -- 月卡禮包
  MonthCard ={
  [1] = "嘻嘻，這可是卡普拉小姐姐們愛的饋贈哦~拿好了哦~",
  [2] = "唔呼呼~你身上的特典卡片被啟用的數量不夠呢。這樣可沒法給你卡普拉小姐姐們的特別饋贈哦...",
  [3] = "嘻嘻~超級福利這就給你拿好了呦~",
  },
  -- 卡普拉保衛戰
  SaveCapra ={
    ActivityID = 308, --開啟傳送
  },
    -- 活動寵物打工
PetWork = {
  endtime = {[25]="2018-06-01 05:00:00",}
},
}
  -- 週年慶
GameConfig.Joy = {
  joy_guess = 60, --猜拳
  joy_mischief = 60, --惡作劇
  joy_question = 50, --題目
  joy_food = 50, --料理
  joy_yoyo = 60, --搖搖樂
  joy_atf = 50, --ATF
  joy_augury = 50, --占卜
  reward = {{value=100,rewardid=1703},{value=200,rewardid=1700},{value=350,rewardid=1704}}, --個人歡樂值獎勵
  food_id = {551911,551912,551913,551914,551915,551916}, --料理Id
  food_add = 50, --成功吃一次料理增加
  music_id = 4018, --音樂盒歌曲
  music_npc_id = 5462, --音樂盒NPC
  augury_add = 50, --占卜獎勵
  shop_type=915, --不射獵的商店型別
  shop_id=3, --不射獵的商店型別
  seat_add=2, --搖搖樂每秒增加的歡樂值
}


 -- 週年慶-好友迴歸
GameConfig.Recall = {
  OfflineTime = 30 * 86400, --離線時長/秒
  BaseLv = 15, --base等級
  recall_mailid = 10019, --郵件ID
  recall_buffid = 1852, --羈絆BUFFid
  max_recall_count = 2, --最大召回人數
  ContractTime = 30 * 86400,
  first_share_reward = 1706, --首次分享獎勵
  ActivityType = 23,  --好友召回活動型別
  Reward = 1708, --雙方獲得獎勵
  contract_mailid = 10020, --契約郵件ID
  reward_buffid = 1850, --迴歸加經驗的buff
  reward_bufflayer = {
   seal = {id = 1853, layer = 60}, -- 裂隙
   board = {id = 1854, layer = 120}, -- 看板
   laboratory = {id = 1855, layer = 10}, -- 訓練場
   tower = {id = 1856, layer = 180}, -- 無限塔
   donate = {id = 1857, layer = 60}, -- 公會捐贈
  },
  reward_buff_reflectshow = {
  [1853] = 1860,
  [1854] = 1860,
  [1855] = 1860,
  [1855] = 1860,
  [1856] = 1860,
  [1857] = 1860,
  }, -- 彙總顯示的空buff
}

-- 黑貓包兌換
GameConfig.RedeemCodeURl = ""
--【改動任何內容都請單獨改動每個分支下的配置檔案條目，禁止偷懶直接將整個檔案從一個分支複製到另外一個分支！】
--【配置表下按類別拆分，新內容如有必要則按格式重建一個配置表單獨對應！】

--冒險手冊解鎖提示
GameConfig.AdventureUnLockTip =
{
 Fashion = "製作%s",
 Monstet = "擊殺%s",
 Card = "拾取%s",
 NPC = "與%s對話",
 Mount = "成功拍攝"
}

--冒險手冊解鎖提示
GameConfig.AdventureUnlockCodition =
{
[1]= "擊殺",
[2]= "拾取",
[3]= "製作",
[4]= "獲得",
[5]= "對話",
[6]= "拍攝",
[7]= "使用",
[8]= "抽取",
[9]= "孵化",
}

--配置冒險手冊中追加獎勵中的特殊型別
GameConfig.AdventureAppendSpecialItemType = {1200
}

--冒險手冊中，魔物詳情里屬性的排序
GameConfig.MonsterShowType = { "Hp","Level","Race","Shape","Str","Dex","Int","Vit","Agi","Luk","Hit","Atk","MAtk","Def","MDef","Flee","MoveSpd","MoveSpdRate","AtkSpd",
}

--冒險手冊 派遣戰鬥力
GameConfig.PetAdventureEff = {
  ------------精煉戰鬥力
  refine = {[1]=20,[2]=30,[3]=40,[4]=50,[5]=100,[6]=120,[7]=140,[8]=200,[9]=220,[10]=240,[11]=300,[12]=320,[13]=340,[14]=360,[15]=400},
  ------------附魔戰鬥力
  enchant_calc_per = 80,
  enchant = {
    Vit={allscore =200,maxattr = 10},
    Str={allscore =200,maxattr = 10},
    Int={allscore =200,maxattr = 10},
    Luk={allscore =200,maxattr = 8},
    Dex={allscore =200,maxattr = 10},
    Agi={allscore =200,maxattr = 10},
    MaxHp={allscore =80,maxattr = 400},
    MaxSp={allscore =80,maxattr = 80},
    Atk={allscore =120,maxattr = 40},
    MAtk={allscore =120,maxattr = 40},
    Def={allscore =80,maxattr = 20},
    MDef={allscore =80,maxattr = 20},
    MaxHpPer={allscore =200,maxattr = 0.1},
    MaxSpPer={allscore =140,maxattr = 0.05},
    Hit={allscore =120,maxattr = 20},
    Flee={allscore =120,maxattr = 20},
    EquipASPD={allscore =160,maxattr = 0.04},
    Cri={allscore =160,maxattr = 10},
    CriRes={allscore =120,maxattr = 10},
    CriDamPer={allscore =160,maxattr = 0.1},
    CriDefPer={allscore =120,maxattr = 0.1},
    HealEncPer={allscore =160,maxattr = 0.05},
    BeHealEncPer={allscore =160,maxattr = 0.05},
    DamIncrease={allscore =200,maxattr = 0.04},
    DamReduc={allscore =200,maxattr = 0.04},
    SilenceDef={allscore =40,maxattr = 0.25},
    FreezeDef={allscore =40,maxattr = 0.25},
    StoneDef={allscore =40,maxattr = 0.25},
    StunDef={allscore =40,maxattr = 0.25},
    BlindDef={allscore =40,maxattr = 0.25},
    PoisonDef={allscore =40,maxattr = 0.25},
    SlowDef={allscore =40,maxattr = 0.25},
    ChaosDef={allscore =40,maxattr = 0.25},
    CurseDef={allscore =40,maxattr = 0.25},
  },
  -------------附魔組合戰鬥力
  enchantgroup = {[1]=100,[2]=150,[3]=200,[4]=250},
  -------------冒險家等級戰鬥力
  title = {
    [1002]=100,
    [1003]=100,
    [1004]=100,
    [1005]=100,
    [1006]=100,
    [1007]=100,
    [1008]=100,
    [1009]=100,
    [1010]=100,
  },
  -------------頭飾儲存戰鬥力
  headwear = {[1]=4,[2]=6,[3]=10,[4]=30},
  -------------卡片儲存戰鬥力
  card = {[1]=5,[2]=10,[3]=20,[4]=100},

  refine_max = 4000,
  enchant_max = 3000,
  star_max = 3000,
  title_max = 1000,
  headwear_max = 4000,
  card_max = 4000,
}
----冒險段位所需等級
GameConfig.AdventureAppellationLevel = {
	[1001] = 1,
	[1002] = 5,
	[1003] = 10,
	[1004] = 15,
	[1005] = 20,
	[1006] = 25,
	[1007] = 30,
	[1008] = 35,
	[1009] = 40,
	[1010] = 45,
}

---冒險手冊中EP卡圖片配置
GameConfig.EpCardTexture =
{
	[5700] = "EP01",
	[5701] = "EP02",
	[5702] = "EP03",
	[5703] = "EP04",
	[5704] = "EP05",
}
---成就解鎖次數獎勵
GameConfig.AchievementType_TimeReward = {"pray_def_lv","pray_atk_lv","pray_elem_lv","cost_pray_card"}
--【改動任何內容都請單獨改動每個分支下的配置檔案條目，禁止偷懶直接將整個檔案從一個分支複製到另外一個分支！】
--【配置表下按類別拆分，新內容如有必要則按格式重建一個配置表單獨對應！】


GameConfig.Status2RoleData = {
  [1] = "PoisonDef", [3]="BlindDef", [4]="StunDef",
  [5] = "FreezeDef", [6]="StoneDef", [7]="SleepDef", [8]="ChaosDef",
  [9] = "SlowDef", [10]="SilenceDef",[11]="CurseDef",
}

GameConfig.PropTag = {
  BaseTag = {
	[1] = "六維",	[2] = "base",	[3] = "job",	[4] = "力量",	[5] = "智力",	[6] = "敏捷",	[7] = "靈巧",	[8] = "體質",	[9] = "幸運",	[10] = "HP",
	[11] = "SP",	[12] = "mini",	[13] = "mvp",	[14] = "經驗",	[15] = "特殊",	[16] = "精煉"
	},
  CombatTag = {
	[1] = "攻擊",	[2] = "防禦",	[3] = "輔助",	[4] = "技能",	[5] = "遠端",	[6] = "近戰",	[7] = "pvp",	[8] = "範圍",	[9] = "物理",	[10] = "魔法",
	[11] = "減傷",	[12] = "增傷",	[13] = "穿透",	[14] = "攻速",	[15] = "暴擊",	[16] = "抗暴",	[17] = "命中",	[18] = "吟唱",	[19] = "恢復",	[20] = "冷卻",
	[21] = "抵抗",	[22] = "破壞",	[23] = "移動速度",	[24] = "反彈",	[25] = "吸收",	[26] = "真實",	[27] = "免疫",	[28] = "隱匿",	[29] = "轉換",	[30] = "恐懼",
	[31] = "沉默",	[32] = "冰凍",	[33] = "石化",	[34] = "眩暈",	[35] = "灼燒",	[36] = "中毒",	[37] = "定身",	[38] = "詛咒",	[39] = "治療",	[40] = "閃避",
	[41] = "睡眠",
	},
  AdjTag = {
	[1] = "種族",	[2] = "元素",	[3] = "其他",	[4] = "身高",	[5] = "體重",	[6] = "小體型",	[7] = "中體型",	[8] = "大體型",	[9] = "無視體型",	[10] = "惡魔",
	[11] = "動物",	[12] = "人形",	[13] = "不死",	[14] = "無形",	[15] = "植物",	[16] = "魚貝",	[17] = "昆蟲",	[18] = "無屬性",	[19] = "風屬性",	[20] = "火屬性",
	[21] = "水屬性",	[22] = "地屬性",	[23] = "聖屬性",	[24] = "暗屬性",	[25] = "念屬性",	[26] = "毒屬性",	[27] = "龍族",	[28] = "天使",	[29] = "不死屬性",
	}
}

-- 二進制轉換十進制函式
local getBitResult = function ( ... )
	local res = 0
	local args = {...}
	local arg
	for i=1,#args do
		arg = args[i]
		if(arg and arg >0 and arg<=64) then
			res = res + 2^(arg-1)
		end
	end
	return res
end

-- 篩選界面顯示分類成員
GameConfig.AdventurePropClassify = {
	[1] = { name = "六維", defaultGroup={ BaseTag=getBitResult(1) } , 		group = { BaseTag=getBitResult(4,5,6,7,8,9) } },
	[2] = { name = "攻擊", defaultGroup={ CombatTag=getBitResult(1) } ,		group = { CombatTag=getBitResult(5,6,7,8,9,10,12,13,14,15,17,26), BaseTag=getBitResult(16), AdjTag=getBitResult(6,7,8) } },
	[3] = { name = "防禦", defaultGroup={ CombatTag=getBitResult(2) } , 	group = { CombatTag=getBitResult(5,6,7,9,10,11,16,26,27,40), BaseTag=getBitResult(16), AdjTag=getBitResult(6,7,8) } },
	[4] = { name = "輔助", defaultGroup={ CombatTag=getBitResult(3) } , 	group = { CombatTag=getBitResult(18,19,20,22,23,24,25,29,30,31,32,33,34,35,36,37,38,39,41), BaseTag=getBitResult(10,11) } },
	[5] = { name = "種族", defaultGroup={ AdjTag=getBitResult(1) } ,	 	group = { BaseTag=getBitResult(12,13), AdjTag=getBitResult(10,11,12,13,14,15,16,17,27,28) } },
	[6] = { name = "元素", defaultGroup={ AdjTag=getBitResult(2) } , 		group = { AdjTag=getBitResult(18,19,20,21,22,23,24,25,26,29) } },
	[7] = { name = "技能", defaultGroup={ CombatTag=getBitResult(4) } , 	group = {  } },
	[8] = { name = "其他", defaultGroup={ AdjTag=getBitResult(3) } , 		group = { BaseTag=getBitResult(2,3,14,15) } }
}
--【改動任何內容都請單獨改動每個分支下的配置檔案條目，禁止偷懶直接將整個檔案從一個分支複製到另外一個分支！】
--【配置表下按類別拆分，新內容如有必要則按格式重建一個配置表單獨對應！】

--星盤開啟條件
GameConfig.Astrolabe = {
   Activate = {
      [1] = {
         Job = {13,23,33,43,53,63}, --除這些職業對應的星盤外，其他預設開啟
         Astrolabe = {1,2,3},--星盤ID，4轉星盤開啟時需將3盤的ID一起復制
         Level = 0,
      },

   },
   ShowCostInfo = {140,5261}, -------需要在星盤界面展示的花費資訊
   ResetCost = {{100,100000}},
   ResetRate = 1,  --返還比例1=100%
   InitStar = {[1] = 10000},
   ResetCostLimit = {{100,500000}}, --重置費用上限
   MenuID = 5000, --星盤開啟條件任務ID

   Default_TypeBranch={
   [1]=11,
   [2]=21,
   [3]=31,
   [4]=41,
   [5]=51,
   [6]=61,

}
}
 --【改動任何內容都請單獨改動每個分支下的配置檔案條目，禁止偷懶直接將整個檔案從一個分支複製到另外一個分支！】
--【配置表下按類別拆分，新內容如有必要則按格式重建一個配置表單獨對應！】

--拍賣
GameConfig.Auction = {
 OpenAuction={    --0:內網，1：預言之地，2：正式服
  [0] = 1,
  [1] = 0,
  [2] = 0
  },                    --0 關閉拍賣，1開啟拍賣
  AuctionNpc = 6647,     --拍賣npcid
  PublicTime = 10 * 60,  --拍賣開啟前x秒顯示在主界面
  Rate = 0.18,  --拍賣稅率
  FlowingWaterMaxCount = 50,  --拍賣文字最大數
  RecordPerPageMaxCount = 50, --拍賣日誌每頁最大數
  LogTime=3*24*60*60,                --清除日誌記錄時間
  ReceiveTime=30*24*60*60,           --未領取日誌記錄清除時間
  MaxPrice=666666,	 --拍賣最高價
  MaskPrice={
  [1]=300,	--開始拍賣后5分鐘后遮蔽第一檔價格
  [2]=600,	--開始拍賣后10分鐘后遮蔽第二檔價格
  },
  EnchantAttrCount = 3, --裝備報名門檻：附魔數
  EnchantAttrValuableCount = 2, --裝備報名門檻：附魔點贊數
  TradePriceDiscount = 60,  ---拍賣上架時的商品價格，取目前加一所目前換算的逼格貓幣的百分比折扣
  EnchantBuffExtraCount = 1, --裝備報名門檻：附魔buff數(1有 0沒)
}

--【改動任何內容都請單獨改動每個分支下的配置檔案條目，禁止偷懶直接將整個檔案從一個分支複製到另外一個分支！】
--【配置表下按類別拆分，新內容如有必要則按格式重建一個配置表單獨對應！】

-- 占卜
GameConfig.Augury = {
  ItemId = 700009,
  WaitWord = 82179,
  ForeWord = 82484,
  HandTipSysId = 918;                   --1分鐘提示訊息id
  RewardTipSysId = 919;                 --獎勵提示訊息id
  MaxRewardCountPerDay = 2,             --每天最大獎勵次數
  StartTime = "2017-03-09 00:00:00",    --占卜開始時間
  EndTime = "2017-03-16 23:59:59",      --占卜活動結束時間
  HandRewardTime = 10*60,                --牽手多久獲得道具 10分鐘
  HandTipTime = 60,                     --牽手提示時間 1分鐘
  Range = 10,                           --被牽人在npc附近才能邀請
  Config = {
   [1] = {npcid = 2196, tbname = "Table_Augury_1", tb = Table_Augury_1, reward=10},  --戀愛的季節
   [2] = {npcid = 2197, tbname = "Table_Augury_2", tb = Table_Augury_2, reward=10},  --星座的指引
   [3] = {npcid = 456, tbname = "Table_Augury_3", tb = Table_Augury_3, reward=10},  --冒險的極意
   [4] = {npcid = 789, tbname = "Table_Valentine", tb = Table_Valentine, reward=10},  --老的占卜
   [5] = {npcid = 5453, tbname = "Table_Augury_Activity", tb = Table_Augury_Activity, reward=10},  --活動占卜
  },
  MaxRewardCount = 2,                   --每天獎勵最大次數
  ExtraItemId = 710027,					--額外占卜次數
}

--【改動任何內容都請單獨改動每個分支下的配置檔案條目，禁止偷懶直接將整個檔案從一個分支複製到另外一個分支！】
--【配置表下按類別拆分，新內容如有必要則按格式重建一個配置表單獨對應！】

--包包標籤頁道具型別配置
GameConfig.ItemPage = {
  [1] = {name="裝備",types={170,180,190,200,210,220,230,240,250,260,270,280,290,500,510,511,512,513,514,515,520,530,540,501,800,830,810,840,850,90,91,102}},
  [2] = {name="消耗品",types={101,44,20,30,65,40,46,45,43,63,47,41,48,49,60,62,71,130,131,132,154,144,140,147,120,110}},
  [3] = {name="材料",types={50,70,64,66,103,610,601,602,603,604,605}},
  [4] = {name="卡片",types={79,80,81,82,83,84,85,86,87,88,89}},
  [5] = {name="排除型別",types={550,560}},
}

--換裝舞臺服裝分類
GameConfig.ItemDress = {
  [1] = {name="武器",types={170,180,190,200,210,220,230,240,250,260,270,280,290}},
  [2] = {name="頭部",types={800}},
  [3] = {name="臉部",types={830}},
  [4] = {name="背部",types={810}},
  [5] = {name="尾部",types={840}},
  [6] = {name="時裝",types={501}},
  [7] = {name="副手",types={510}},
  [8] = {name="髮型",types={820,821,822}},
--  [9] = {name="坐骑",types={90}},
}

--換裝舞臺外觀分類
GameConfig.ItemOutfit = {
  [1] = {name="髮型",types={820,821,822}},
  [2] = {name="美瞳",types={823}},
}

--換裝舞臺配件分類
GameConfig.StagePage = {
[9300] = {
  [1] = {name="主題",types={1,4,5,6,7,8}},
  [2] = {name="裝飾",types={101,104,105,106,107,108}},
  [3] = {name="燈光",types={201,204,205,206,207,208}},
  [4] = {name="音箱",types={301,304,305,306,307,308}},
  [5] = {name="氛圍",types={400,401,402,403,404,405,406,407,408}},
  },
[9301] = {
  [1] = {name="主題",types={2,4,5,6,7,8}},
  [2] = {name="裝飾",types={102,104,105,106,107,108}},
  [3] = {name="燈光",types={202,204,205,206,207,208}},
  [4] = {name="音箱",types={302,304,305,306,307,308}},
  [5] = {name="氛圍",types={400,401,402,403,404,405,406,407,408}},
  },
[9302] = {
  [1] = {name="主題",types={3,4,5,6,7,8}},
  [2] = {name="裝飾",types={103,104,105,106,107,108}},
  [3] = {name="燈光",types={203,204,205,206,207,208}},
  [4] = {name="音箱",types={303,304,305,306,307,308}},
  [5] = {name="氛圍",types={400,401,402,403,404,405,406,407,408}},
  },
}

--舞臺相機
GameConfig.StageConfig = {
  [9300] = {name = "甜心國王",cameraid = 12},
  [9301] = {name = "仲夏夜之夢",cameraid = 13},
  [9302] = {name = "心跳嘉年華",cameraid = 14},
}

--包包里的排序配置
GameConfig.backpackSort = {
44,20,30,65,61,40,46,43,63,47,101,90,91,48,49,81,82,83,84,85,86,87,170,180,190,200,210,220,230,240,250,260,270,280,290,510,511,512,513,514,515,500,520,530,540,501,800,810,830,840,850,50,120,103,41,42,60,62,70,64,610,601,602,603,604,605,160,165,144,140,147,154
}

--料理包標籤頁道具型別配置
GameConfig.FoodPackPage = {
  [1] = {name="料理",types={610}},
  [2] = {name="料理材料",types={601,602,603,604,605}},
}

--寵物蛋包標籤頁道具型別配置
GameConfig.PetPackPage = {
  [1] = {name="寵物",types={101}},
}
--符文包標籤頁道具型別配置
GameConfig.RunePackPage = {
  [1] = {name="技能符文",types={550}},
  [2] = {name="屬性符文",types={560}},
}
--裝備評分
GameConfig.EquipScore={
    [1] = {name="評分",types={81,82,83,84,85,86,87,170,180,190,200,210,220,230,240,250,260,270,280,290,500,510,511,512,513,514,515,520,530,540}},
}
--機甲預覽
GameConfig.Mount2Body = {
  [25400] = {91,92},
  [25401] = {93,94},
}
--頭飾部位
GameConfig.ItemFashion = {
  [1] = {name="頭飾",types={800}},
  [2] = {name="背部",types={810}},
  [3] = {name="髮型",types={820}},
  [4] = {name="臉部",types={830}},
  [5] = {name="嘴部",types={850}},
  [6] = {name="尾部",types={840}},
  [7] = {name="坐骑",types={90}},
}

--髮型部位
GameConfig.HairType={
  820,821,822
}

--裝備類別配置
--equipBodyIndex寵物相關裝備位置
GameConfig.EquipType={
  [1]={name="武器",site={7},equipBodyIndex = "RightWeapon",},
  [2]={name="盔甲",site={2},equipBodyIndex = "Body",},
  [3]={name="盾牌",site={1},equipBodyIndex = "LeftWeapon",},
  [16]={name="寶珠",site={1},},
  [17]={name="聖像",site={1},},
  [18]={name="腕甲",site={1},},
  [19]={name="手鐲",site={1},},
  [20]={name="手推車改裝件",site={1},equipBodyIndex = "Mount",},
  [4]={name="披風",site={3},},
  [5]={name="鞋子",site={4},},
  [6]={name="飾品",site={5,6},},
  [8]={name="頭飾",site={8},equipBodyIndex = "Head",},
  [9]={name="背部",site={11},equipBodyIndex = "Wing",},
  [10]={name="臉部",site={9},equipBodyIndex = "Face",},
  [11]={name="尾部",site={12},equipBodyIndex = "Tail",},
  [12]={name="坐騎",site={13},equipBodyIndex = "Mount",},
  [13]={name="嘴部",site={10},equipBodyIndex = "Mouth",},
  [14]={name="手推車",site={14},},
  [21]={name="神器",site={15},equipBodyIndex= "Artifact",},
  [22]={name="頭部神器",site={16},equipBodyIndex= "Artifact",},
  [23]={name="背部神器",site={17},equipBodyIndex= "Artifact",},
  [24]={name="技能符文",site={19,22,23,27,28,29},},
  [25]={name="屬性符文",site={18,20,21,24,25,26,30,31,32,33},},
--  [26]={name="符文3",site={20},equipBodyIndex= "RuneStone3",},
--  [27]={name="符文4",site={21},equipBodyIndex= "RuneStone4",},
--  [28]={name="符文5",site={22},equipBodyIndex= "RuneStone5",},
--  [29]={name="符文6",site={23},equipBodyIndex= "RuneStone6",},
--  [30]={name="符文7",site={24},equipBodyIndex= "RuneStone7",},
--  [31]={name="符文8",site={25},equipBodyIndex= "RuneStone8",},
--  [32]={name="符文9",site={26},equipBodyIndex= "RuneStone9",},
--  [33]={name="符文10",site={27},equipBodyIndex= "RuneStone10",},
--  [34]={name="符文11",site={28},equipBodyIndex= "RuneStone11",},
--  [35]={name="符文12",site={29},equipBodyIndex= "RuneStone12",},
--  [36]={name="符文13",site={30},equipBodyIndex= "RuneStone13",},
--  [37]={name="符文14",site={31},equipBodyIndex= "RuneStone14",},
--  [38]={name="符文15",site={32},equipBodyIndex= "RuneStone15",},
--  [39]={name="符文16",site={33},equipBodyIndex= "RuneStone16",},
}

--裝備部位配置
GameConfig.EquipParts={
  [1] = {name="武器",site={7}},
  [2] = {name="副手",site={1}},
  [3] = {name="盔甲",site={2}},
  [4] = {name="靴子",site={4}},
  [5] = {name="披肩",site={3}},
  [6] = {name="頭飾",site={8}},
  [7] = {name="飾品",site={5}},
  [8] = {name="飾品",site={6}},
  [9] = {name="臉部",site={9}},
  [10] = {name="嘴部",site={10}},
  [11] = {name="背部",site={11}},
  [12] = {name="尾部",site={12}},
  [13] = {name="符文1",site={18}},
  [14] = {name="符文2",site={19}},
  [15] = {name="符文3",site={20}},
  [16] = {name="符文4",site={21}},
  [17] = {name="符文5",site={22}},
  [18] = {name="符文6",site={23}},
  [19] = {name="符文7",site={24}},
  [20] = {name="符文8",site={25}},
  [21] = {name="符文9",site={26}},
  [22] = {name="符文10",site={27}},
  [23] = {name="符文11",site={28}},
  [24] = {name="符文12",site={29}},
  [25] = {name="符文13",site={30}},
  [26] = {name="符文14",site={31}},
  [27] = {name="符文15",site={32}},
  [28] = {name="符文16",site={33}},
}

-- 道具
-- main_max_slot 主揹包上限
-- quest_max_slot 任務揹包上限
-- tempmain_max_slot 臨時揹包上限
-- personalstore_max_slot個人倉庫最大格子配置
-- store_max_slot 通用倉庫上限
-- store_baselv_req 通用倉庫使用等級要求
-- store_takeout_baselv_req 通用倉庫取出等級要求
-- tempmain_item_overtime 臨時揹包道具存放時間(單位:小時)
-- skill_slot 技能對揹包的上限擴充
-- material_max_refine表示最高可用於材料的裝備的精煉等級
-- food_max_slot料理包最大容量上限
GameConfig.Item = {
  sell_equip_max_refine_lv = 4,
  main_max_slot = 800,
  quest_max_slot = 600,
  tempmain_max_slot = 500,
  personalstore_max_slot = 100,
  store_max_slot = 500,
  barrow_max_slot = 50,
  store_baselv_req = 40,
  store_takeout_baselv_req = 40,
  tempmain_item_overtime = 72,
  store_item = 5041,
  material_max_refine=6,
  food_max_slot = 600,  --料理包最大容量
  pet_max_slot = 600,  --寵物包裹最大容量
  rune_max_slot = 600,  --符文包裹最大容量
  -- 格式: 技能id, 屬性名, 屬性點, 揹包擴充；main揹包格子，pstore個人倉庫,store通用倉庫
  skill_slot = {
                  main = {
                    --[[
				  {50023001,"Str",5,1},{50023001,"Str",10,1},{50023001,"Str",15,1},{50023001,"Str",20,1},{50023001,"Str",25,1},
				  {50023001,"Str",30,1},{50023001,"Str",35,1},{50023001,"Str",40,1},{50023001,"Str",45,1},{50023001,"Str",50,1},
				  {50023001,"Str",55,1},{50023001,"Str",60,1},{50023001,"Str",65,1},{50023001,"Str",70,1},{50023001,"Str",75,1},
				  {50023001,"Str",80,1},{50023001,"Str",85,1},{50023001,"Str",90,1},{50023001,"Str",95,1},{50023001,"Str",100,1},
				  {50019001,"",0,20},{50020001,"",0,20},{50046001,"",0,20},{50054001,"",0,20} --]]},
                  tempmain = {},
                  pstore = {{50021001,"",0,20},{50022001,"",0,20},{50055001,"",0,20},{50056001,"",0,20}},
				  store = {{50057001,"",0,20}}
               },
	weaponcat_itemid = 710031,    --1日傭兵貓優先扣除道具

}

--卡片包包
GameConfig.CardPage = {
  [1] = {name="卡片",types={80}},
  [2] = {name="卡片碎片",types={110}},
}

GameConfig.MoneyId = {
   Zeny = 100,
   Happy = 110,
   FriendShip = 147,
   Newyear = 500507,
   PvpCoin = 150,
   Lottery = 151,
   GuildHonor = 156,
   Contribute = 140, --貢獻
   Gods = 5543,  -- GVG商店
   Diamond = 50,  -- 新god币
}
-- 扭蛋券的id和价格
--[[
GameConfig.Lottery = {
  Ticket={[1] = {itemid=5516,count=30}, --头饰
          [2] = {itemid=5517,count=10}, --装备
          [4] = {itemid=161,count=400}, --福利币抽奖
	        [5] = {itemid=5800,count=30}, --大扭蛋机
        },
--]]
GameConfig.Lottery = {
  Ticket={[1] = {itemid=50,count=60}, --超级扭蛋机
          [2] = {itemid=5517,count=10}, --装备扭蛋机
          [3] = {itemid=50,count=10}, --卡片扭蛋机
          [4] = {itemid=161,count=400},
          [5] = {itemid=5800,count=30}, --宴扭蛋机
        },
SendPrice = 300,	--贈送扭蛋盒單價
DiscountPrice = 210,  --折后價格
SendRandomLetter = {58,59,60,61},	--贈送卡片隨機，對應LoveLetter表中的id
SendExpireTime = 300,	--贈送自動領取時間，單位秒
LoveLetterItemId = 700119,	--祝福卡道具id

--新增扭蛋頭飾修理道具
repair_material = {
	[12618] = {{quality=4, count=1}, {quality=3, count=1}},       --紫，藍品質修理
    [12619] = {{quality=2, count=1}},							  --綠品質修理
},

--扭蛋頭飾附魔轉移材料
TransferCost = {itemid=12617,num=1},

--扭蛋頭飾篩選
TransferFilter={
  [0] = "所有頭飾",
  [800] = "頭部",
  [830] = "臉部",
  [850] = "嘴部",
  [810] = "背部",
  [840] = "尾部",
  [90] = "坐骑",
},

--扭蛋顯示型別
 ItemType = {
  [103] = "絕版頭飾",
  [104] = "絕版武器",
  [105] = "絕版特典",
  [1] = "最新面板",
  [101] = "過往面板",
  [2] = "最新頭飾",
  [102] = "過往頭飾",
  [110] = "髮型",
  [118] = "時裝染色",
  [109] = "美瞳",
  [111] = "料理",
  [106] = "血跡樹枝",
  [7] = "最新時裝碎片",
  [117] = "Zeny+殘頁",
  [112] = "貨幣",
  [113] = "便捷",
  [114] = "寵物",
  [115] = "經驗",
  [116] = "祈禱",
  [108] = "卡片",
  [107] = "過往時裝碎片",
  [4] = "最新武器",
  [2001] = "白卡",
  [2002] = "綠卡",
  [2003] = "藍卡",
}

}

---------裝備合成型別配置------------
GameConfig.EquipComposeType =
{
  [1] = {name="All",types={170,180,190,200,210,220,230,240,250,260,270,280,290,510,511,512,513,514,515,500,520,530,540}},
  [2] = {name="武器",types={170,180,190,200,210,220,230,240,250,260,270,280,290}},
  [3] = {name="副手",types={510,511,512,513,514,515}},
  [4] = {name="盔甲",types={500}},
  [5] = {name="披風",types={520}},
  [6] = {name="鞋子",types={530}},
  [7] = {name="飾品",types={540}},
}

-- 1.主揹包    2.裝備揹包    4.時裝揹包    6.通用倉庫揹包    7.個人倉庫    8.臨時揹包   9.手推車揹包    10.任務揹包    11.料理揹包    12.寵物包裹
GameConfig.PackageMaterialCheck = {
-- 預設
default = {1},
-- 頭飾製作、裝備製作
produce = {1,7,9,11},
-- 裝備升級
upgrade = {1,7,9},
-- 裝備打洞
equipexchange = {1,7,9},
--國王合卡
exchange = {1,7,9},
--國王分解
exchange = {1,7,9},
-- 裝備精煉
refine = {1,7,9},
-- 裝備修理
repair = {1,7,9},
-- 裝備附魔
enchant = {1,7,9},
-- 公會捐贈
guilddonate = {1,7,9},
-- 裝備還原
restore = {1,7,9},
--商店
shop = {1,7,8,9,10,11,12},
--冒險手冊頭飾製作
adventureProduce = {1,7,9,11,12},
--寵物打工判斷/寵物冒險判斷
pet_workspace = {1,7,9,12},
--料理揹包
quest_randitem = {1,11},
--公會建築捐獻材料
guildBuilding = {1,11},
--兌換商店揹包檢查
exchange_shop = {1,7,9},
--裝備合成揹包檢查
equipcompose = {1,7,9},
}

--重置星盤時，生命體的技能數會按順序進行移除技能點的操作


GameConfig.Being = {
  birth_range = 1, -- 生命體出生距離玩家範圍
  leave_owner_time = 2,
  auto_skill_max = 4, -- 自動技能欄格子數

  -- 技能重置順序, 先->后
  reset_skill_order = {
   [600010]={1132,438,437,436},    ---麗芙
	 [600020]={1133,442,441,440},    ---艾米斯克虜
	 [600030]={1134,446,445,444},    ---巴尼米樂斯

  },
}


--【改動任何內容都請單獨改動每個分支下的配置檔案條目，禁止偷懶直接將整個檔案從一個分支複製到另外一個分支！】
--【配置表下按類別拆分，新內容如有必要則按格式重建一個配置表單獨對應！】

--裝備強化消耗公式的各種係數
GameConfig.StrengthCost = {
  BaseCost=6627,
  Quality={[1]=1,[2]=1.5,[3]=2,[4]=3.2,[5]=3.2,[6]=3.2,},
  Type={[170]=1,[180]=1,[190]=1,[200]=1,[210]=1,[220]=1,[230]=1,[240]=1,[250]=1,[260]=1,[270]=1,[280]=1,[290]=1,[500]=0.625,[510]=0.875,[511]=0.875,[512]=0.875,[513]=0.875,[514]=0.875,[515]=0.875,[520]=1.5,[530]=1,[540]=1.875,[800]=1.5,[810]=1.5,[830]=2,[840]=1,[850]=1,},
  Quotient={[0]=1,[1]=1.6,[2]=3,[3]=4.4,[4]=6,[5]=10,[6]=14,[7]=20,[8]=30,[9]=40,[10]=60,[11]=75,[12]=75,[13]=75,[14]=75,[15]=75,[16]=75,[17]=75,[18]=75,[19]=75,[20]=75,},
  Remainder={[0]=0.091,[1]=0.093,[2]=0.095,[3]=0.097,[4]=0.099,[5]=0.101,[6]=0.103,[7]=0.105,[8]=0.107,[9]=0.109},
}

--裝備精煉道具增加成功率
GameConfig.EquipRefineRate = {
  [1]={itemid=5002,rate=0},
  [2]={itemid=5004,rate=0},
  [3]={itemid=5026,rate=0},
  [4]={itemid=5027,rate=0},
}

GameConfig.EquipRefine = {
  npc_action = 200,
  success_emoji = {2,4,5,9,17,20,9,34,27},
  fail_emoji = {1,7,10,12,14,18,22,24,25},
  success_effect = "Common/24ForgingSuccess",
  fail_effect = "Common/25ForgingFailure",
  delay_time = 2000,
  repair_stuff_max_lv = 6,
  repair_stuff_msg_lv = 4,

  guild_npc_refine=1297,
}

GameConfig.EquipStrength={
  guild_npc_refine=1297,
}


--裝備還原消耗
GameConfig.EquipRecover = {
  Card = {1000,5000,10000,100000}, ---銀幣
  Upgrade = {5000,10000,20000,20000,20000,20000,20000,20000,20000,20000},---銀幣
  Strength = 1000,
  Enchant = 5000,
}

--角色強化等級上限
GameConfig.StrengthMaxLv= {
  [1]=20,
  [2]=40,
}

--安全精煉裝備
GameConfig.SafeRefineEquipCost = {
	[1]={0,0},--裝備的當前精煉等級/與進行安全精煉所需要消耗的裝備的數量,八折后數量
	[2]={0,0},
	[3]={0,0},
	[4]={0,0},
	[5]={1,1},
	[6]={2,2},
	[7]={3,2},
	[8]={4,3},
	[9]={6,5},
	[10]={10,8},
}

--頭飾附魔消耗
GameConfig.EquipEnchant = {
  SpecialCost = {
    [1] = {
      [800] = { {itemid=100,num=10000} },
      [830] = { {itemid=100,num=10000} },
      [850] = { {itemid=100,num=10000} },
      [810] = { {itemid=100,num=10000} },
      [840] = { {itemid=100,num=10000} },
    },
    [2] = {
      [800] = { {itemid=12571,num=2},{itemid=100,num=20000} },
      [830] = { {itemid=12571,num=2},{itemid=100,num=20000} },
      [850] = { {itemid=12571,num=2},{itemid=100,num=20000} },
      [810] = { {itemid=12572,num=4},{itemid=100,num=20000} },
      [840] = { {itemid=12572,num=4},{itemid=100,num=20000} },
    },
    [3] = {
      [800] = { {itemid=12571,num=4},{itemid=100,num=50000} },
      [830] = { {itemid=12571,num=4},{itemid=100,num=50000} },
      [850] = { {itemid=12571,num=4},{itemid=100,num=50000} },
      [810] = { {itemid=12572,num=6},{itemid=100,num=50000} },
      [840] = { {itemid=12572,num=6},{itemid=100,num=50000} },
    },
  },
}

--【改動任何內容都請單獨改動每個分支下的配置檔案條目，禁止偷懶直接將整個檔案從一個分支複製到另外一個分支！】
--【配置表下按類別拆分，新內容如有必要則按格式重建一個配置表單獨對應！】

--擺攤相關配置
 GameConfig.Booth = {
	name_length_max = 11,              --攤位名字最大字數
	booth_buff = 96321,                --擺攤狀態下不可移動不可戰鬥buff
	update_cd = 5,	                   --修改店舖的cd
	skill_id = 278,		           --限制技能
	map_ids = {1, 2},		   --擺攤限制地圖id
	score_exchange_rate = 10000,       --交易稅和積分的比例
	booth_range = 3,		   --擺攤的檢測範圍
	uprate_max = 0,                    --非公示期最大上調
	downrate_max = -50,                --非公示期最大下調
	uprate_publicity_max = 50,        --公示期最大上調
	downrate_publicity_max = -50,      --公示期最大下調
	uprate_list = {100, 200, 300, 400, 500},    --上調檔位百分比（千分位）
	downrate_list = {100, 200, 300, 400, 500},   --下調檔位百分比（千分位）
	quota_cost_max = 4000000000,          --單件商品額度消耗上限
	quota_exchange_rate = 1,           --買家zeny和打賞積分的比值（非公示期）
	quota_exchange_rate_pub = 1,       --買家zeny和打賞積分的比值（公示期）
	quota_zeny_discount = 4,           --買家購買時使用打賞積分抵扣zeny的比值
	score = {
		[0] = {num = 0, name = "白色", icon = "stall_icon_white"},
		[1] = {num = 50, name = "綠色", icon = "stall_icon_green"},
		[2] = {num = 500, name = "藍色", icon = "stall_icon_blue"},
		[3] = {num = 2000, name = "紫色", icon = "stall_icon_purple"},
		[4] = {num = 10000, name = "橘色", icon = "stall_icon_orange"},
		[5] = {num = 50000, name = "粉色", icon = "stall_icon_pink"},
	},                                 --招牌等級
	base_pending_count = 8,          --基礎上架數
	max_pending_count = 13,             --最大上架數
	exchange_hour = 86400,             --過期時間（秒）
	max_size_one_scene = 50,	 --單場景最大同步人數
	max_size_nine = 50,		 --九屏其他線最大同步人數
	booth_maintenance = 0,           --擺攤維護，1表示維護
	shoppingMode_reset = 604800,     --逛街模式狀態重置時長，以秒做單位
	screenFilterID = 32,             --逛街模式遮蔽
	booth_screenFilterID = 33,       --擺攤狀態的光效和人名遮蔽
	quota_itemid = 149,              --信用額度的圖示丟失情況解決
}


--配置方式：
--(Trunk分支 1,Studio分支 2,TF分支 4,Release分支 8,如果單單要遮蔽tf分支，則填4。如果要遮蔽TF和Release則填12（4+8）
--Tutor ={ 需要遮蔽的功能
--Menu = {[9000]=8,[9001]=8}, 對於Menu的遮蔽
--RedTip = {[80]=8,[81]=8,[82]=8}, 對於紅點的遮蔽
--Achievement ={[1206000]=8},對於成就的遮蔽
--Appellation ={[1155]=8,[1156]=8},對於稱號的遮蔽
--Npc = {[6769]=8,[6773]=8,[6770]=8},對於NPC的遮蔽
--Quest = {[391010001]=8,[391020002]=8},對於任務的遮蔽
--UseItem = {[5533] = 12},對於道具使用的遮蔽
--},
--目前遮蔽的功能型別：
--limit   打賞積分功能
--Tutor   導師功能
--gvgmap  gvg的據點遮蔽
--peak    巔峰功能
--GvGPvP_Pray   公會祈禱2.0
--EP3     EP3.0相關的非專門系統功能遮蔽
--HeadwearIntensify --頭飾強化
--HeadwearRefine --頭飾精煉
--FashionEquipEnchant --頭飾附魔
--LotteryExpress --扭蛋贈送功能遮蔽
GameConfig.BranchForbid = {
--	limit={												--打賞積分功能遮蔽
--		UseItem = {[5533] = 1},						--遮蔽5533的使用，TF與Release
--	},
--	EP3={											--Ep3.0的地圖遮蔽
--		Map = {
--		[49]=12,
--		[50]=12,
--		[52]=12,
--		[1017] = 12,
--		[1018] = 12,
--		[1019] = 12,
--		[64801] = 12,
--		[64802] = 12,
--		[64803] = 12,
--		[64805] = 12,
--		[64806] = 12,
--		[64807] = 12,
--		[64809] = 12,
--		[64810] = 12,
--		},
--	},
 	food={
--		Fecipe={
--			[130]=12,
--				},
--		Compose={
--			[1000240]=12,
--			[1000250]=12,
--				},
 		Npc={
-- 			[19011]=12,
--			[5656]=8,
--			[5657]=8,
--			[5658]=8,
 				},
--		Food={
--			[551908]=12,
--			[551909]=12,
--			[551910]=12,
--			},
--		Item={
--		[551908]=12,
--		},
--		},
--	charge= {
--		Deposit={
--			[17] = 12,
--          },
 		},
--	activity ={												--彭冉的活動
--		Item =
--			{
--			[47052] = 12,
--			[48603] = 12,
--			[45447] = 12,
--			[45448] = 12,
--			[47053] = 12,
--			[45449] = 12,
--			},
--		Card =
--			{
--			[23109] = 12,
--			},
--		},
--	Peak={													--巔峰系統的遮蔽
--		Quest={
--				[390890001]=11,
--				[390900001]=11,
--				[390910001]=11,
--				[390920001]=11,
--				[390930001]=11,
--				[390940001]=11,
--				[390950001]=11,
--				[390960001]=11,
--				[395000001]=11,
--				[395010001]=11,
--				[395020001]=11,
--				},
--				[6975]=11,
--		},
--		},
   LotteryExpress={                                       --扭蛋贈送功能遮蔽
	    LotteryGive={
		            [1001]=15,
					[1002]=15,
				[1003]=15,
				[1004]=15,
				[1005]=15,
					[1006]=15,
				},
				    },
}
GameConfig.Map_BranchForbid = {
--gvgmap={												--公會戰鬥據點遮蔽
--		[-2] = 8,		   								--遮蔽據點鏈接地圖，TF與Release
--		[9042] = 8,
--		[9043] = 8,
--		[9044] = 8,
--		[9045] = 8,
--		[9046] = 8,
--		[9047] = 8,
--		[9048] = 8,
--		[9049] = 8,
--		[9050] = 8,
--		[9051] = 8,
--		[9052] = 8,
--		[9053] = 8,
--		[9054] = 8,
--		[9055] = 8,
--		[9056] = 8,
--		[9057] = 8,
--		[9058] = 8,
--		[9059] = 8,
--		[9060] = 8,
--		[9061] = 8,
--		[9062] = 8,
--		[9063] = 8,
--		[9064] = 8,
--		[9065] = 8,
--		[9066] = 8,
--		[9067] = 8,
--		[9068] = 8,
--		[9069] = 8,
--		[9070] = 8,
--		[9071] = 8,
--		[9072] = 8,
--		[9073] = 8,
--		[9074] = 8,
--		[9075] = 8,
--		[9076] = 8,
--		[9077] = 8,
--		[9078] = 8,
--		[9079] = 8,
--		[9080] = 8,
--		[9081] = 8,
--		[9082] = 8,
--		[9084] = 8,
--		[9085] = 8,
--		[9086] = 8,
--		[9087] = 8,
--		[9088] = 8,
--		[9089] = 8,
--	},
	}
	GameConfig.CouldNotStrengthenPart ={				--對強化的功能遮蔽，僅遮蔽坐騎
--		[8]=12,
--		[9]=12,
--		[10]=12,
--		[11]=12,
--		[12]=12,
		[13]=12,
		--  EEQUIPPOS_WEAPON = 7;
		--  EEQUIPPOS_ARMOUR = 2;
		--  EEQUIPPOS_SHIELD = 1;
		--  EEQUIPPOS_ROBE = 3;
		--  EEQUIPPOS_SHOES = 4;
		--  EEQUIPPOS_ACCESSORY1 = 5;
		--  EEQUIPPOS_ACCESSORY2 = 6;
		--  EEQUIPPOS_HEAD = 8;
		--  EEQUIPPOS_BACK = 11;
		--  EEQUIPPOS_FACE = 9;
		--  EEQUIPPOS_TAIL = 12;
		--  EEQUIPPOS_MOUNT = 13;
		--  EEQUIPPOS_MOUTH = 10;
		--  EEQUIPPOS_MAX = 14;
}
GameConfig.CouldNotMiyinStrengthenPart ={				--對秘銀強化的功能遮蔽
		[5]=15,
		[6]=15,
		[7]=15,
		[8]=15,
		[9]=15,
		[10]=15,
		[11]=15,
		[12]=15,
		[13]=15,
		[14]=15,
		--  EEQUIPPOS_WEAPON = 7;
		--  EEQUIPPOS_ARMOUR = 2;
		--  EEQUIPPOS_SHIELD = 1;
		--  EEQUIPPOS_ROBE = 3;
		--  EEQUIPPOS_SHOES = 4;
		--  EEQUIPPOS_ACCESSORY1 = 5;
		--  EEQUIPPOS_ACCESSORY2 = 6;
		--  EEQUIPPOS_HEAD = 8;
		--  EEQUIPPOS_BACK = 11;
		--  EEQUIPPOS_FACE = 9;
		--  EEQUIPPOS_TAIL = 12;
		--  EEQUIPPOS_MOUNT = 13;
		--  EEQUIPPOS_MOUTH = 10;
		--  EEQUIPPOS_MAX = 14;
}

	GameConfig.SystemForbid = {							--功能入口遮蔽
	--    Limit = 8,											--打賞積分功能
	--    Tutor = 1,											--導師功能
	--    GVG = 8,											--GVG功能
	--    Peak = 12,											--巔峰功能
	--    GvGPvP_Pray = 8,									--公會祈禱功能
	--    Auction = 8,										--拍賣功能
	--    Send = 8,											--贈送功能
	--	HeadwearIntensify = 12,								--頭飾強化
	--	HeadwearRefine = 12,								--頭飾精煉
	--	FashionEquipEnchant = 8, 							--頭飾附魔
	--  FashionPart = 12, 									-- 時裝
	--  MiyinHeadwearIntensify = 15,							--秘銀強化
	--  MiyinHeadwearRefine =12,								--秘銀精煉
		LotteryExpress =15,                                  --扭蛋贈送功能遮蔽
	--	PveCard = 12                                        --卡牌副本
		DoubleAction = 12,
	--	MultiProfession = 1,                               --多職業
	--	RuneUpgrade = 12,                               --星盤深化
	--	Booth = 12,                                     --擺攤遮蔽
	TabNameTip = 15,			--Tab頁簽氣泡
	ExchangeShop = 14									--追趕機制
}



--商人低價買進、高價出售
--GameConfig.Business = {
  --BuyCheapSkillId = 264001,
  --SellExpensiveSkillId = 265001,
--}
--【改動任何內容都請單獨改動每個分支下的配置檔案條目，禁止偷懶直接將整個檔案從一個分支複製到另外一個分支！】
--【配置表下按類別拆分，新內容如有必要則按格式重建一個配置表單獨對應！】


GameConfig.Card = {
 decompose_price_id = 100,		--消耗道具ID
 decompose_price_count = 10000,		--消耗道具數量
 decompose_item_id = 52835,		--產生道具ID
 confirm_quality = {3,4},	--需要二次確認框的卡片品質
 decompose_base={[1]=10,[2]=20,[3]=50,[4]=100},		--分解基礎值
 exchangecard_draw_max = 50,
}

--【改動任何內容都請單獨改動每個分支下的配置檔案條目，禁止偷懶直接將整個檔案從一個分支複製到另外一個分支！】
--【配置表下按類別拆分，新內容如有必要則按格式重建一個配置表單獨對應！】

--------------角色根據轉職后職業等級增加的六維屬性的屬性係數---1,2,3..為職業型別-------------
GameConfig.AttrRatio= {
   [10]={Str=40,Int= 0,Vit=50,Agi=10,Dex=20,Luk= 0},
   [11]={Str=40,Int= 0,Vit=50,Agi=10,Dex=20,Luk= 0},
   [12]={Str=40,Int= 0,Vit=50,Agi=10,Dex=20,Luk= 0},
   [20]={Str= 0,Int=70,Vit=10,Agi=0 ,Dex=40,Luk= 0},
   [21]={Str= 0,Int=70,Vit=10,Agi=0 ,Dex=40,Luk= 0},
   [22]={Str= 0,Int=50,Vit=20,Agi=20,Dex=30,Luk= 0},----賢者
   [30]={Str=30,Int= 0,Vit= 0,Agi=60,Dex=10,Luk=20},
   [31]={Str=30,Int= 0,Vit= 0,Agi=60,Dex=10,Luk=20},
   [32]={Str=30,Int= 0,Vit= 0,Agi=60,Dex=10,Luk=20},
   [40]={Str= 0,Int=10,Vit=10,Agi=30,Dex=60,Luk=10},
   [41]={Str= 0,Int=10,Vit=10,Agi=30,Dex=60,Luk=10},----弓箭手
   [42]={Str= 0,Int=30,Vit=20,Agi=20,Dex=40,Luk=10},----詩人
   [43]={Str= 0,Int=30,Vit=20,Agi=20,Dex=40,Luk=10},----舞孃
   [50]={Str=20,Int=50,Vit=20,Agi= 0,Dex=30,Luk= 0},
   [51]={Str=20,Int=50,Vit=20,Agi= 0,Dex=30,Luk= 0},
   [52]={Str=20,Int=50,Vit=20,Agi= 0,Dex=30,Luk= 0},
   [60]={Str=50,Int= 0,Vit=10,Agi=30,Dex=15,Luk=15},
   [61]={Str=50,Int= 0,Vit=10,Agi=30,Dex=15,Luk=15},
   [62]={Str=50,Int= 0,Vit=10,Agi=30,Dex=15,Luk=15}
}
-------------------------------------------------三轉職業素質點加成
GameConfig.AttrValue= {
   [10]={Str=14,Int= 0,Vit=12,Agi=6,Dex=3,Luk= 0},
   [11]={Str=14,Int= 0,Vit=12,Agi=6,Dex=3,Luk= 0},
   [12]={Str=7,Int= 10,Vit=15,Agi=0,Dex=3,Luk= 0},
   [20]={Str= 0,Int=18,Vit=6,Agi=0 ,Dex=11,Luk= 0},
   [21]={Str= 0,Int=18,Vit=6,Agi=0 ,Dex=11,Luk= 0},
   [22]={Str= 0,Int=15,Vit=6,Agi=6 ,Dex=8 ,Luk= 0},----賢者
   [30]={Str=13,Int= 0,Vit= 0,Agi=12,Dex=0,Luk=10},
   [31]={Str=13,Int= 0,Vit= 0,Agi=12,Dex=0,Luk=10},
   [32]={Str=11,Int= 0,Vit= 0,Agi=8,Dex=8,Luk=8},
   [40]={Str= 0,Int=10,Vit=0,Agi=8,Dex=14,Luk=3},
   [41]={Str= 0,Int=10,Vit=0,Agi=8,Dex=14,Luk=3},
   [42]={Str= 0,Int= 8,Vit=9,Agi=5,Dex=10,Luk=3},----詩人
   [43]={Str= 0,Int= 8,Vit=9,Agi=5,Dex=10,Luk=3},----舞孃
   [50]={Str=6,Int=15,Vit=6,Agi= 0,Dex=8,Luk= 0},
   [51]={Str=6,Int=15,Vit=6,Agi= 0,Dex=8,Luk= 0},
   [52]={Str=16,Int=13,Vit=0,Agi= 3,Dex=3,Luk= 0},
   [60]={Str=12,Int= 0,Vit=0,Agi=3,Dex=12,Luk=8},
   [61]={Str=12,Int= 0,Vit=0,Agi=3,Dex=12,Luk=8},
   [62]={Str=13,Int= 12,Vit=0,Agi=0,Dex=5,Luk=5}
}
-------------------------------------------------三轉職業job220素質點加成
GameConfig.Attr220Value= {
   [10]={Str=7,Int= 0,Vit=5,Agi=2,Dex=1,Luk= 0},
   [11]={Str=7,Int= 0,Vit=5,Agi=2,Dex=1,Luk= 0},
   [12]={Str=3,Int= 4,Vit=7,Agi=0,Dex=1,Luk= 0},
   [20]={Str= 0,Int=7,Vit=4,Agi=0 ,Dex=4,Luk= 0},
   [21]={Str= 0,Int=7,Vit=4,Agi=0 ,Dex=4,Luk= 0},
   [22]={Str= 0,Int=6,Vit=3,Agi=3 ,Dex=3,Luk= 0},----賢者
   [30]={Str=6,Int= 0,Vit= 0,Agi=5,Dex=0,Luk=4},
   [31]={Str=6,Int= 0,Vit= 0,Agi=5,Dex=0,Luk=4},
   [32]={Str=5,Int= 0,Vit= 0,Agi=3,Dex=4,Luk=3},
   [40]={Str= 0,Int=5,Vit=0,Agi=3,Dex=6,Luk=1},
   [41]={Str= 0,Int=5,Vit=0,Agi=3,Dex=6,Luk=1},
   [42]={Str= 0,Int=4,Vit=2,Agi=3,Dex=5,Luk=1},----詩人
   [43]={Str= 0,Int=4,Vit=2,Agi=3,Dex=5,Luk=1},----舞孃
   [50]={Str=2,Int=6,Vit=4,Agi= 0,Dex=3,Luk= 0},
   [51]={Str=2,Int=6,Vit=4,Agi= 0,Dex=3,Luk= 0},
   [52]={Str=7,Int=6,Vit=0,Agi= 1,Dex=1,Luk= 0},
   [60]={Str=6,Int= 0,Vit=0,Agi=1,Dex=5,Luk=3},
   [61]={Str=6,Int= 0,Vit=0,Agi=1,Dex=5,Luk=3},
   [62]={Str=5,Int= 6,Vit=0,Agi=0,Dex=2,Luk=2}
}
--------------角色六維屬性描述----------------
GameConfig.AttrDesc= {
  [1]={name="力量",value="增加近戰職業物理攻擊力"},
  [2]={name="敏捷",value="增加所有職業閃避和攻擊速度"},
  [3]={name="體質",value="增加所有職業最大生命值和物理防禦以及生命恢復"},
  [4]={name="靈巧",value="增加遠端物理職業的物理攻擊力,增加所有職業的命中和吟唱速度"},
  [5]={name="智力",value="增加所有職業魔法攻擊和魔法防禦"},
  [6]={name="幸運",value="增加所有職業暴擊率和抗暴率,以及異常狀態的抵抗率"},
}

---------------角色職業區分的物理攻擊力計算公式------------
GameConfig.Atkcalculate={
 41,42,43,44,102,103,104,112,113,114
}

-------------元素相剋係數表--------------
GameConfig.ElementRestrain= {
  [1] ={[1]=0.25,[2]=0.5, [3]=2,   [4]=1,   [5]=1,   [6]=0.75, [7]=1,    [8]=1,   [9]=1,    [10]=0.75,},
  [2] ={[1]=2,   [2]=0.25,[3]=1,   [4]=0.5, [5]=1,   [6]=0.75, [7]=1,    [8]=1,   [9]=1,    [10]=0.75,},
  [3] ={[1]=0.5, [2]=1,   [3]=0.25,[4]=2,   [5]=1,   [6]=0.75, [7]=1,    [8]=1,   [9]=1.5,  [10]=0.75,},
  [4] ={[1]=1,   [2]=2,   [3]=0.5, [4]=0.25,[5]=1,   [6]=0.75, [7]=1,    [8]=1,   [9]=2,    [10]=0.75,},
  [5] ={[1]=1,   [2]=1,   [3]=1,   [4]=1,   [5]=1,   [6]=1,    [7]=1,    [8]=0.25,[9]=1,    [10]=1,},
  [6] ={[1]=1,   [2]=1,   [3]=1,   [4]=1,   [5]=1,   [6]=0.25, [7]=2,    [8]=1,   [9]=2,    [10]=1.25,},
  [7] ={[1]=1,   [2]=1,   [3]=1,   [4]=1,   [5]=1,   [6]=2,    [7]=0.25, [8]=1,   [9]=0.25, [10]=0.25,},
  [8] ={[1]=1,   [2]=1,   [3]=1,   [4]=1,   [5]=0.25,[6]=0.75, [7]=0.75, [8]=2,   [9]=1.75, [10]=0.75,},
  [9] ={[1]=0.5, [2]=0.5, [3]=0.5, [4]=0.5, [5]=1,   [6]=1.75, [7]=0.25, [8]=1,   [9]=0.25, [10]=0.25,},
  [10]={[1]=1.25,[2]=1.25,[3]=1,   [4]=1.25,[5]=1,   [6]=0.5,  [7]=0.25, [8]=0.5, [9]=0.25, [10]=0.25,},
}

--角色_資訊面板中的貨幣展示--
GameConfig.Charactor_InfoShow ={
  {name = "SILVER",id = 100},
  {name = "CONTRIBUTE",id = 140},
  {name = "ZENY_DEBT",id=148},
  {name = "LOTTERY",id=151},
  {name = "QUOTA",id=149},
  {name = "GUILDHONOR",id=156},
  {name = "DIAMOND",id=50},
}

GameConfig.Charactor_InfoShow_Forbid={
--QUOTA=8,
--GUILDHONOR=8,
}
--【改動任何內容都請單獨改動每個分支下的配置檔案條目，禁止偷懶直接將整個檔案從一個分支複製到另外一個分支！】
--【配置表下按類別拆分，新內容如有必要則按格式重建一個配置表單獨對應！】

--充值后的反饋動畫配置
--countOfZenyIcon每個檔位的特效貨幣初始數量（最前面那個是檔位id）；
--diffusionDistanceMin/Max第一段擴散動畫，擴散距離的最小/最大值，相對1280 * 720；diffusionTime擴散時間；flyToTargetTime第二段動畫，飛向餘額位置的時間；scaleWhenReachTarget第二段動畫，縮放的目標值
GameConfig.ZenyIconAnimation = {
  countOfZenyIcon = {
    [1] = 6,
    [2] = 7,
    [3] = 8,
    [4] = 9,
    [5] = 10,
    [6] = 15,
  },
  diffusionDistanceMin = 30,
  diffusionDistanceMax = 60,
  diffusionTime = 1,
  flyToTargetTime = 0.7,
  scaleWhenReachTarget = 0.5,
}

--充值卡片
GameConfig.DepositCard = {
  [1] = { type1 = 2, name="限定特典",duration=31,funcs={1,2,3,4,5,6,7,8,10,11,12,13,14,15,16,17,29,30},expandpackage=30},
}

--支付渠道
GameConfig.Channel = {
  ['1'] = {platform = 'ios', name = 'appstore'},
  ['001134'] = {platform = 'android', name = 'taptap'},
  ['800053'] = {platform = 'android', name = 'taptap(official)'},
  ['800056'] = {platform = 'android', name = '廣告渠道1'},
  ['800066'] = {platform = 'android', name = '網魚網咖'},
  ['800054'] = {platform = 'android', name = '全民助手'},
  ['800055'] = {platform = 'android', name = '藍疊'},
  ['800067'] = {platform = 'android', name = 'mumu'},
  ['800059'] = {platform = 'android', name = 'UC'},
  ['800057'] = {platform = 'android', name = '雲遊戲'},
  ['800060'] = {platform = 'android', name = '今日頭條1'},
  ['800061'] = {platform = 'android', name = '今日頭條2'},
  ['800062'] = {platform = 'android', name = '天天'},
  ['800063'] = {platform = 'android', name = '靠譜'},
  ['800064'] = {platform = 'android', name = '布卡漫畫'},
  ['800065'] = {platform = 'android', name = '廣告渠道3'},
  ['800070'] = {platform = 'android', name = '廣告渠道4'},
  ['800058'] = {platform = 'android', name = '4399'},
  ['800071'] = {platform = 'android', name = '360'},
  ['800072'] = {platform = 'android', name = '騰訊手游助手'},
  ['800073'] = {platform = 'android', name = '愛奇藝'},
  ['800074'] = {platform = 'android', name = '智橙'},
  ['800075'] = {platform = 'android', name = '快手廣告'},
  ['800076'] = {platform = 'android', name = '快手1'},
  ['800077'] = {platform = 'android', name = '快手2'},
  ['800078'] = {platform = 'android', name = '快手3'},
  ['800079'] = {platform = 'android', name = '8月免費hx'},
  ['800086'] = {platform = 'android', name = '360CPT'},
  ['800087'] = {platform = 'android', name = '美圖'},
  ['800088'] = {platform = 'android', name = 'MUMUX網魚'},
  ['800089'] = {platform = 'android', name = '信條'},
  ['800090'] = {platform = 'android', name = '糖果手機'},
  ['800091'] = {platform = 'android', name = '今日頭條3'},
  ['800092'] = {platform = 'android', name = '網易新聞'},
  ['800093'] = {platform = 'android', name = 'vungle'},
  ['800094'] = {platform = 'android', name = '網易UU'},
  ['800095'] = {platform = 'android', name = '葫蘆俠'},
  ['800096'] = {platform = 'android', name = 'unity安卓廣告包'},
}

--充值按鈕延遲時間配置，毫秒單位
GameConfig.PurchaseMonthlyVIP = {
  interval = 10000,
}
--【改動任何內容都請單獨改動每個分支下的配置檔案條目，禁止偷懶直接將整個檔案從一個分支複製到另外一個分支！】
--【配置表下按類別拆分，新內容如有必要則按格式重建一個配置表單獨對應！】

--聊天室相關配置
GameConfig.ChatRoom = {
  buffid = {400010},
  enter_protect_time = 180,
  ChatMaxCount = {
  [1] = 200,  --目前頻道
  [2] = 200,  --組隊頻道
  [3] = 200,  --公會頻道
  [4] = 200,  --私聊
  [5] = 200,  --世界頻道
  [7] = 200,  --系統頻道
  [8] = 200,  --聊天室
  [10] = 200, --GM指令彈幕
  },
  PrivateVoice = 200, --私聊語音快取數量
  PlayerSpeak = {1,2,3,4,5},
  MainView = {0,5,1,3,2,4}, --主界面顯示的頻道以及順序
  BlackList={1,3,5}, --前端黑名單遮蔽頻道型別
  soliloquizeChats={1,2,3,4,5} --當玩家發送含有自言自語詞庫內的文字后，在以上頻道內生效
}

--彈幕
GameConfig.Barrage = {
  MessageCountMax = 999,

  SpeedMin = 8, -- rotated angle per second
  SpeedMax = 10,
  SizeMax = 8, -- between 1 and 10
  SizeMin = 5,

  DurationMin = 20,
  DurationMax = 25,
  ScreenMin = 30,
  ScreenMax = 34
}
--【改動任何內容都請單獨改動每個分支下的配置檔案條目，禁止偷懶直接將整個檔案從一個分支複製到另外一個分支！】
--【配置表下按類別拆分，新內容如有必要則按格式重建一個配置表單獨對應！】

--復活
GameConfig.UserRelive = {
  hppercent = 10,
  deathcost2={{id=5028,num=1}},
  buffID={100}
}

GameConfig.PlayerRelive = {
  deathcost = {{id=5023,num=1}},
  Skillcost = {{id=12521,num=1}}
}

GameConfig.DeathPopViewShowTime = {
  showTime = 180,
}
--【改動任何內容都請單獨改動每個分支下的配置檔案條目，禁止偷懶直接將整個檔案從一個分支複製到另外一個分支！】
--【配置表下按類別拆分，新內容如有必要則按格式重建一個配置表單獨對應！】

--服裝店、美髮店展示需要評判的內容，關聯ScreenFilter
GameConfig.DressingFilter = {11,12,20}

GameConfig.DressUp = {
 static_map = 2,
 stageid = {9300,9301,9302},		--舞臺NPC對應ID
 showtime=300,				--展示時間
 mate_range = 6,      --雙人距離
 stage_range = 3,
 unattack_buff = 170,
 ridewolf_skill = 1240,
 cost = {{id=100,num=10000}}, --換裝消耗道具
 musicPos = {22.52,0.13,70.93},  --可聽見音樂中心範圍
 enterPos={[9300] = {16.10,0.94,68.00},		--傳送點
	[9301] = {19.66,0.95,74.57},
	[9302] = {26.72,0.95,77.43},
 },
 doubleEnterPos={                        --雙人傳送點
  [9300] = {pos1 ={16.03,0.94,67.47},pos2 ={16.26,0.94,68.55}},
  [9301] = {pos1 ={19.24,0.94,74.09},pos2 ={20.20,0.94,74.91}},
  [9302] = {pos1 ={26.14,0.94,77.33},pos2 ={27.28,0.94,77.41}},
 },
 quitpos = {22.65,-0.06,62.59},			--退出換裝舞臺傳送點
 stagedir = {
  [9300] = {dir = 102},
  [9301] = {dir = 138},
  [9302] = {dir = 174},
 },
  equippos = {
 [9300] = {
   [18] = {1,4,5,6,7,8},
   [21] = {101,104,105,106,107,108},
   [22] = {201,204,205,206,207,208},
   [25] = {301,304,305,306,307,308},
   [26] = {400,401,402,403,404,405,406,407,408},
   },
 [9301] = {
   [18] = {2,4,5,6,7,8},
   [21] = {102,104,105,106,107,108},
   [22] = {202,204,205,206,207,208},
   [25] = {302,304,305,306,307,308},
   [26] = {400,401,402,403,404,405,406,407,408},
   },
 [9302] = {
   [18] = {3,4,5,6,7,8},
   [21] = {103,104,105,106,107,108},
   [22] = {203,204,205,206,207,208},
   [25] = {303,304,305,306,307,308},
   [26] = {400,401,402,403,404,405,406,407,408},
   },
 },
}



--【改動任何內容都請單獨改動每個分支下的配置檔案條目，禁止偷懶直接將整個檔案從一個分支複製到另外一個分支！】
--【配置表下按類別拆分，新內容如有必要則按格式重建一個配置表單獨對應！】

--dropInterval 掉落間隔毫秒， pickUpInterval 拾取間隔毫秒, pickUpRadius 拾取半徑（遊戲中單位),
--privateOwnTime所有權最大時間毫秒,Quality品質對應特效ID，FloatMsgID浮動框ID,scale比列,ItemPickBallSpeed光球飛行速度
----場景物品掉落 DropPerform: 1為爆炸煙霧方式  2為墜落動畫...當DropPerform為1時，延遲Delay毫秒后，出現物品 Types掉落的道具型別ID,ShowName是否需要顯示名字true/false
--pickedAudio特效飛到玩家身上后播的音效名字
--ItemBox 道具袋子 ,EquipBox 裝備寶箱,Gold 金幣 ，Silver銀幣，Card卡片
GameConfig.SceneDropItem = {
    Anims = {
        ItemBorn = "ItemBorn",
        ItemDrop = "ItemWait",
        WrongItem = "ItemWrong",
        ItemOpen = "ItemOpen",
    },
    ItemPickBallSpeed=5,
    teamValidRange = 10,  --自由拾取模式下有效的范围
    dropInterval = 5,
    pickUpInterval = 2,
    pickUpRadius = 20,
    privateOwnTime = 30000,
    disappeartime = 30000,
    FloatMsgID = 6,
    ItemPickBall = {[1]="Common/31itemsphere",[2]="Common/33Itemget_GN",[3]="Common/34Itemget_BU",[4]="Common/35Itemget_PL",[5]="Common/36Itemget_OG",[6]="Common/37Itemget_RD"},
    itemPickedEffect = "Common/32itemget",
    Quality = {[4]="Common/23ItemLight",[5]="Common/22ItemLight"},
    ItemBox = {Model=3,DropPerform = 1,Delay = 400,Scale = 1.5,ShowName = true,pickedAudio = "Common/PickUpProps"},
    EquipBox={Model=4,DropPerform = 1,Delay = 400,Scale = 1,ShowName = true,pickedAudio = "Common/PickUpProps"},
    Gold = {Types={130},Model=1,DropPerform = 2,Scale = 2.5,ShowName = false,pickedAudio = "Common/PickUpGold"},
    Silver ={Types={131},Model=2,DropPerform = 2,Scale = 2.5,ShowName = false,pickedAudio = "Common/PickUpGold"},
    Card = {Types={80,110,74},Model=5,DropPerform = 2,Scale = 1.5,ShowName = true,pickedAudio = "Common/PickUpProps"},
	Skill = {Types={73,76},Model=6,DropPerform = 1,Scale = 1.5,ShowName = true,pickedAudio = "Common/PickUpProps"},
	Apple = {Types={72},Model=7,DropPerform = 1,Scale = 1,ShowName = true,pickedAudio = "Common/PickUpProps"},
    dropRange = {{3, 0.5}, {6, 1}, {12, 1.5}, {24, 2}, {9999, 2.5}},

    pickEffectItemRange = 1,   -- 道具型別74拾取範圍
}
--【改動任何內容都請單獨改動每個分支下的配置檔案條目，禁止偷懶直接將整個檔案從一個分支複製到另外一個分支！】
--【配置表下按類別拆分，新內容如有必要則按格式重建一個配置表單獨對應！】

--轉職長廊
GameConfig.ChangeJob = {
  cameraGroup1 = {0},
  cameraGroup2 = {1},
  movePos = {{0,0,3}, {0,0,18}, {0,0,29.5}},
}

--修復封印
GameConfig.Seal = {
  skillid = 20003001,
  npcid = 1500,
  refreshinterval = 60,
  sealRefresh = 1200,
  changePositionTime = 300,
  maxSealNum = 5,
  itemGuardTime = 60,
  barSpeed = 16,
  sealNexttime = 17,
  sealRange = 15,
  rewardRange = 7,
  shakeScreen = "shakescreen amplitude=10, msec=2000, shaketype=1",
  dropDelay = 2,
  preActionTime = 1,
  countDownTime = 5,
  npclv = {[5]=15, [6]=25, [8]=35, [9]=40, [11]=43, [12]=46, [13]=49, [14]=52, [15]=55, [16]=58, [17]=61, [18]=64, [19]=67, [20]=70, [21]=73, [22]=76, [23]=79, [24]=82, [25]=85, [26]=88, [27]=91, [28]=94, [29]=97, [30]=103, [32]=75, [34]=85, [35]=55},
  quickfinish_cost = 5522,
  quickFinishBuff = 119,
  quickfinish_cost = {{5600,5},{5601, 11},{5602, 14},{5603, 35},{5604, 32},{5605, 23},{5606, 26},{5522, 0}},
  waitTime = 5, --開啟時空裂隙等待時間
}

--研究所
GameConfig.Laboratory = {
  garden = {150,0.1},   --每(150+baselevel*0.1)的研究所積分兌換1個樂園幣
  rob = {1.2,0.02},  --每(1.2+baselevel*0.02)的研究所積分兌換1個銀幣
}

--無限塔相關配置
GameConfig.EndlessTower = {
   defaultFloor=160,
   rewardReset=86400,
   maxskilllv = 10,
   minibossscale = {1.2,1.5},
   bossboxpos = {{1, 9, {-9.9, 8, 10.8}}, {10, 99, {-181, 185.5, 15.5}}},
   rewardbox = {id=1209, scale={2.5, 2.5}, dir=180, behavior=1024},
   rewardbox_action_unget = 2001,
   rewardbox_action_get = 2002,
   rewardbox_range = 1,
   rewardbox_effect = "Common/79smog",
   boss_floor_effect = 4,
   limit_user_lv = 50,
   record_layer = 10,    --無限塔記錄層數
   deadboss = 100,
}
--【改動任何內容都請單獨改動每個分支下的配置檔案條目，禁止偷懶直接將整個檔案從一個分支複製到另外一個分支！】
--【配置表下按類別拆分，新內容如有必要則按格式重建一個配置表單獨對應！】

--交易所相關配置
GameConfig.Exchange = {
  ExchangeLevel={[1]={minlv=1,maxlv=100,name="所有等級"},
         [2]={minlv=1,maxlv=40},
         [3]={minlv=41,maxlv=70},
         [4]={minlv=71,maxlv=100},},
  ExchangeFashion={[0]="全部",
                   [1]="普通魔物",
                   [2]="Mini",
                   [3]="MVP",
                   [4]="樂園團",
                   [5]="活動",
                   [6]="任務",
                   [7]="其他",},
  ExchangeLogScreen={[0]="全部",
                     [1]="出售記錄",
                     [2]="購買記錄",
                     [3]="搶購記錄",
                     [4]="贈送記錄",},
  ExchangeTrade = {[0] = "全部",
  	           [1] = "交易所",
                   [2] = "擺攤",},
  SendMoney={[1]={Resourse="ExchangeExpressBg1",price=0,fontcolor="1F74BF"},
             [2]={Resourse="ExchangeExpressBg2",price=100000,fontcolor="E8639C",buffid=111},},
  OpenGift={  --0:內網，1：預言之地，2：正式服
  [0]=1,
  [1]=1,
  [2]=1,
  },                        --0遮蔽贈送，1開啟贈送
  ExchangeHour = 24*60*60,           --掛單過期時間
  ExchangeRate = 0.09,               --交易費率
  MaxPendingCount = 8,               --每個人的最大掛單數
  MaxLog=100,                        --交易記錄保留數量
  AdjustPendingInterval = 3*60*60,   --系統補倉間隔，單位秒
  MaxSearchLog=20,                   --最大搜索歷史記錄
  PageNumber=100,                    --交易記錄，買賣玩家界面每頁記錄數
  HotTime=8*60*60,                   --熱門時間
  LogTime=3*24*60*60,                --清除日誌記錄時間
  ReceiveTime=30*24*60*60,           --未領取日誌記錄清除時間
  CantSendTime=29*24*60*60,          --超過該時間的記錄無法贈送
  SendButtonTime=3*24*60*60,         --贈送按鈕消失時間
  SellCost=0.01,                     --上架費用
  MaxBoothfee = 10000,               --最大上架費用
  Cycle_T={4*60*60,8*60*60},         --調價週期
  Cycle_KT=24*60*60,                 --期望庫存週期
  MaxPriceUp=0.01,                    --漲價最大幅度
  MinPriceRatio=0.05,                 --最小伺服器價格倍率
  NoDealDropRatio=0.05,              --0交易跌幅
  UpRate=1,                         --漲幅（1-k/qk)的分母
  DownRate=5,                       --跌幅（k/qk-1)的分母
  GoodRate = 1,                      --點贊相性
  MobPrice = 120000,                 --莫拉比價格
  Inflation = 0.3,                   --通貨膨脹係數
  LvRate = {3,6,9,16},               --附魔等級係數
  TypeRate = {0,0.2,0.6},            --附魔型別係數，對應初級，中級，高級
  SendMoneyLimit=100000,             --贈送所需最低價值
  SendTime=5*60,                     --贈送持續時間
  WeekRefineRate = 1000,             --週週期精煉等級調價比例
  MonthRefineRate = 1000,             --月週期精煉等級調價比例
  EquipUpRate = 1000,                --升級裝備調價比例
  HeadRatio = {[800]=1.8,[830]=1.8,[850]=1.8,[810]=3.0,[840]=3.0}, -------------交易所頭飾附魔價格計算

  BuyShow="[c][1F74BF]%s[-][/c]正在[c][CF1C0F]搶購期[-][/c]，您購買時需預支全部費用，在[c][CF1C0F]搶購期[-][/c]結束后物品有概率分配給您。\n\n目前搶購成功率為[c][1F74BF]%s[-][/c]。",
  SellShow1="[c][1F74BF]%s[-][/c]在交易所過於稀缺，上架會進入[c][CF1C0F]搶購期[-][/c]。",
  SellShow2="[c][1F74BF]%s[-][/c]正在[c][CF1C0F]搶購期[-][/c]，需耐心等待哦！想下架？很遺憾，道具在[c][CF1C0F]搶購期[-][/c]無法下架呢！",
  SellShow3="[c][1F74BF]%s[-][/c]的[c][CF1C0F]搶購期[-][/c]時間為[c][1F74BF]%s[-][/c]分鐘。",
  SellShow4="[c][1F74BF]%s[-][/c]在交易所過於稀缺，已處於[c][CF1C0F]搶購期[-][/c]。",
  SendMessage="傳遞而來這份心意，\n飽含的是愛和守護，\n見證著我們一起冒險的點滴。",
}
--【改動任何內容都請單獨改動每個分支下的配置檔案條目，禁止偷懶直接將整個檔案從一個分支複製到另外一個分支！】
--【配置表下按類別拆分，新內容如有必要則按格式重建一個配置表單獨對應！】

GameConfig.Food = {
  -- 料理製作基礎成功率（根據製作難度等級劃分）
  base_successrate = {75, 68, 61, 54, 47, 40, 33, 26, 19, 12},
  -- 每級料理品嚐等級 增加的營養價值持續時間百分比
  -- eatlv_addeffect_time = 0.05,
  -- 每級料理烹飪等級 增加的營養價值百分比
  -- cooklv_addeffect_pct = 0.1,
  -- 吃料理的隨機的技能Ids
  eat_skills = {90000001,90001001,90002001}, -- 另外兩個技能備個注
  MaxLastCooked = 12,
  MaxCookFoodLv = 10,         --最大料理熟練度等級
  MaxTasterFoodLv = 10,       --最大料理熟練度等級
  MaxSatiety_Default = 80,    --預設的飽腹度上限
  CookFoodExpPerLv = 10,      --料理烹飪熟練度每級需要的經驗
  MaxLimitFood_Default = 3,   --預設星級料理buff生效上限
}
--【改動任何內容都請單獨改動每個分支下的配置檔案條目，禁止偷懶直接將整個檔案從一個分支複製到另外一個分支！】
--【配置表下按類別拆分，新內容如有必要則按格式重建一個配置表單獨對應！】

-- 公會相關配置
GameConfig.Guild = {
  createitem = {{100,200000},{5500,1}},
  createbaselv = 20,
  dismisstime = 172800,
  chairoffline = 1296000,
  maxapplycount = 50,
  freezepercent = 5000,
  territory = 10001,
  jobname = {
            {1, "會長", 1}, {2, "副會長", 1}, {3, "成員1", 1}, {4, "成員2", 1}, {5, "成員3", 1},
            {8, "成員4", 4}, {9, "成員5", 5}, {10, "成員6", 6}, {11, "成員7", 7}, {12, "成員8", 8},
            {13, "成員9", 9}, {14, "成員10", 10},
          },
  npc = {{id = 1, lv = 1, preid = 0}, {id=2, lv = 1, preid = 0}, {id = 3, lv = 1,preid = 0},{id = 4, lv = 1, preid = 0},{id = 5, lv = 1, preid = 0},{id = 6, lv = 1, preid = 0},{id = 7, lv = 1, preid = 0},
  {id = 8, lv = 1, preid = 0},{id = 10, lv = 1, preid = 0},{id = 11, lv = 1, preid = 0},{id = 12, lv = 2, preid = 0},{id = 13, lv = 2, preid = 0},{id = 60, lv = 1, preid = 0},{id = 61, lv = 1, preid = 0},
  {id = 62, lv = 1, preid = 0},{id = 63, lv = 1, preid = 0},{id = 64, lv = 11, preid = 0},{id = 65, lv = 11, preid = 0},{id = 70, lv = 1, preid = 0}},
  --id=公會場景中分佈的uniqueid，Lv=玩家公會的等級，preid=公會裡其他的uniqueid
  praydeduction = {5034, 2000},
  praynpcaction = 26,
  praynpceffect = "Common/93Valkyrie_use_skill2",
  defaultportrait = "1",
  asset_id = 146,
  asset_gold_id = 5500,
  max_event_count = 300,      -- 最大記錄儲存條目
  event_overtime = 0,      -- 記錄超時時間(單位:秒)
  donate_limittime = 24,
  rename_item = 5527,      --公會改名道具
  rename_cooldown = 86400,     --改名冷卻時間（單位：秒）
  city_giveup_cd = 7200,  --放棄據點冷卻時間
  icon_uplimit = 32,  --公會圖示上傳上限
  enterpunishtime = 28800,   --退出公會懲罰時間
  chairoffline_change_msg = "會長連續15天不登陸游戲，公會中目前所有線上成員根據貢獻值最高的一位繼承新會長",  --會長長期不上線被取代職位文字說明
  realtime_voice_limit = 9,  --公會擁有語音許可權最大人數
  building_check_lv = 10,   ---建築設施公會等級 檢測等級
}

--公會PVE配置
GameConfig.GuildRaid = {
  [1625] = {
     NpcID = 1625,        --npcid
     GuildLevel = 2,        --開啟時公會等級
     Special = 0,         --是否為特殊門
     Level = {40},        --難度等級
     UserLevel = 40,
     OpenItem = {{5260,40}},    --開啟消耗道具
  },
  [1626] = {
     NpcID = 1626,
     GuildLevel = 2,
     Special = 0,
     Level = {60},
     UserLevel = 60,
     OpenItem = {{5260,40}},
  },
  [1627] = {
     NpcID = 1627,
     GuildLevel = 2,
     Special = 0,
     Level = {80},
     UserLevel = 80,
     OpenItem = {{5260,40}},
  },
     [1628] = {
     NpcID = 1628,
     GuildLevel = 2,
     Special = 0,
     Level = {100},
     UserLevel = 100,
     OpenItem = {{5260,40}},
  },
}

---------公會信仰各種係數
GameConfig.GuildPray = {
  BaseCost=9366494,
  Quotient={[0]=0.004444,[1]=0.013333,[2]=0.026667,[3]=0.044444,[4]=0.066667,[5]=0.093333,[6]=0.124444,[7]=0.16,[8]=0.2,[9]=0.266667,[10]=0.355556,[11]=0.466667,[12]=0.591111,[13]=0.733333,[14]=0.888889,[15]=0.888889,},
  Remainder={[0]=0.01,[1]=0.03,[2]=0.05,[3]=0.07,[4]=0.09,[5]=0.11,[6]=0.13,[7]=0.15,[8]=0.17,[9]=0.19},
}

--公會GVG祈禱
GameConfig.GvGPvP_PrayType = {
  [1]={"攻擊",5530,5534,type=1,colorID=1},
  [2]={"防禦",5531,5535,type=2,colorID=2},
  [3]={"元素",5532,5536,type=3,colorID=4},
}

--道場相關配置
GameConfig.GuildDojo ={
   Dojo={{DojoGroupId=1000,DojoName="初心者道場",Text="需要等級：25級",MenuId="401",BackImage=1,lvreq=25},
      {DojoGroupId=2000,DojoName="冒險家道場",Text="需要等級：40級",MenuId="402",BackImage=2,lvreq=40},
      {DojoGroupId=3000,DojoName="勇者道場",Text="需要等級：55級",MenuId="403",BackImage=3,lvreq=55},
      {DojoGroupId=4000,DojoName="英雄道場",Text="需要等級：70級",MenuId="404",BackImage=4,lvreq=70},
    {DojoGroupId=5000,DojoName="王者道場",Text="需要等級：90級",MenuId="405",BackImage=5,lvreq=90},
      },
  CountdownTick=10,     --全部死亡關閉道場的倒計時
  BackImage={[1]={backcolour="8e6841",lightcolour="b59057",outerglow="ff9700",inmage="Dojo_Icon_01"},
         [2]={backcolour="4c7fc3",lightcolour="8ad2ff",outerglow="5ac9fd",inmage="Dojo_Icon_02"},
         [3]={backcolour="815dae",lightcolour="eb8ef2",outerglow="ba65f8",inmage="Dojo_Icon_033"},
         [4]={backcolour="e8ba40",lightcolour="ffff5c",outerglow="ffdf05",inmage="Dojo_Icon_04"},
         [5]={backcolour="e8ba40",lightcolour="ffff5c",outerglow="ffdf05",inmage="Dojo_Icon_05"},
         },
  baselvreq = 25,
}



--【改動任何內容都請單獨改動每個分支下的配置檔案條目，禁止偷懶直接將整個檔案從一個分支複製到另外一個分支！】
--【配置表下按類別拆分，新內容如有必要則按格式重建一個配置表單獨對應！】

GameConfig.GuildBuilding = {							--  公會設施建造相關
	max_submit_count = 6, 								--	每人次公會成員每天能夠提交的材料分數上限
	open_cost = {5500,20}, 								--  開啟建築功能時消耗的公會道具
	npcid_getwelfare =7705,								--	領取公會福利的NPCID
	uieffect_getwelfare = "PetGift",  					-- 領取公會圖示的UI特效
	lvup_npc_id = 7700,									--升級說話的NpcID
	gate_npc_id = 7706,									--公會設施的大門ID
	lvup_finish_msg_id = 3710,							--建造完成的MsgID
	build_finish_msg_id = 3709,							--升級完成的MsgID
	lvup_msg_id = 3708,									--升級時說話的MsgID
	build_msg_id = 3707,								--建造時說話的MsgID
	--roleeffect_getwelfare = {"PetGift", 1},  			-- 領取公會圖示的任務特效 第二個參數列示播放的EP點

}
--【改動任何內容都請單獨改動每個分支下的配置檔案條目，禁止偷懶直接將整個檔案從一個分支複製到另外一個分支！】
--【配置表下按類別拆分，新內容如有必要則按格式重建一個配置表單獨對應！】

-- 特殊勝利配置：
GameConfig.GVGConfig = {
	danger_time= 60,			--倒計時不緊張
	danger_success_time=840,	--緊張倒計時
	start_time = {
	  {day=4,hour=21,min=0},
	  {day=7,hour=21,min=0,super=1}
	},
    partin_buff = 120,
	last_time =3600,
	msg_map = {1,13,18,43,42},
	--partin_mail = 12001,   --老版本的參與獎
	win_guild_mail = 12003,  ---勝利工會同公會400
	spec_mail = 12001,  --達到5分鐘，並且工會佔城

	die_punish = {
	    {interval = {1,15},cd=5},   ---死亡間隔秒，+CD秒
	},
	die_punish_reset = 30,           ----重置時間秒
	die_max_cd = 15,                  ----懲罰上限
	hp_rate = 4,                          ----回覆類藥劑使用控制
	expel_skill = 10151001,          ----驅逐技能
	att_expel_time=30,  def_expel_time=180,   --攻守方驅逐時間

	reward = {
		partin_time = {[1] = {times=5, itemid = 156, count = 100 , desc = "GVG參戰時間達到%s/5分鐘"}, [2] = {times=10, itemid = 156, count = 100 , desc = "GVG參戰時間達到%s/10分鐘"},[3] = {times=15, itemid = 156, count = 100 , desc = "GVG參戰時間達到%s/15分鐘"},desc = "參加工會戰（%s）"},
		kill_monster = {[1] = {times=5,itemid= 156, count = 100, desc = "擊殺中立城池中魔物%s/5只"},[2] = {times=10, itemid = 156, count = 100 , desc = "擊殺中立城池中魔物%s/10只"},[3] = {times=20, itemid = 156, count = 100 , desc = "擊殺中立城池中魔物%s/20只"},desc = "無主之城（%s）"},
		relive_other = {[1] = {times=10,itemid= 156, count = 200, desc = "累計復活友方%s/10人"},[2] = {times=20, itemid = 156, count = 300 , desc = "累計復活友方%s/20人"},[3] = {times=30, itemid = 156, count = 400 , desc = "累計復活友方%s/30人"},desc = "復活（%s）"},
		expel_enemy = {[1] = {times=5,itemid= 156, count = 100, desc = "驅逐%s/5名敵方玩家"},[2] = {times=10, itemid = 156, count = 100 , desc = "驅逐%s/10名敵方玩家"},[3] = {times=20, itemid = 156, count = 100 , desc = "驅逐%s/20名敵方玩家"},desc = "驅逐（%s）"},
		dam_metal = {[1] = {times=15,itemid= 156, count = 200, desc = "對華麗水晶造成%s/15%%傷害"},[2] = {times=40, itemid = 156, count = 200 , desc = "對華麗水晶造成%s/40%%傷害"},desc = "攻擊華麗水晶（%s）"},
		kill_metal = {[1] = {times=1,itemid= 156, count=500,desc = "成功擊破華麗水晶"},desc = "擊破華麗水晶"},
		kill_one_user = {itemid = 156, count=20},
		get_honor = {[1] = {times=500, itemid=3720, count=1,desc = "本場榮譽值達到%s/500"}, [2]={times=1000, itemid=3720, count=1,desc = "本場榮譽值達到%s/1000"},desc = "本場榮譽值（%s）"},


	    valid_partin_time = 300,
		max_honor=1200,
		},

    kill_team_get_num = 10,	   --擊殺敵方玩家時，隊友獲得的經驗數值

	safe_area_buff=137,

	 -- 1.【激烈爭奪中】：總人數大於30，且攻守方人數差小於總人數的15%
	 -- 2.【攻方優勢】：總人數大於30，攻方人數較多，雙方人數差大於總人數15%，但不超
	 -- 過30%
	 -- 3.【守方優勢】：總人數大於30，守方人數較多，雙方方人數差大於總人數15%，但不
	 -- 超過30%
	 -- 4.【戰況平緩】：總人數小於30，或雙方人數差超過總人數的30%
	 -- 5.【完美防守】：已達成完美防守
	 -- 6.【中立】：無人佔領野怪據點
	 -- 7.【已佔領】：非完美防守狀態
	gland_status_desc = {
		[1] = "[c][FF0000]激烈爭奪中[-][/c]",
		[2] = "[c][6A5ACD]攻方優勢[-][/c]",
		[3] = "[c][00FF00]守方優勢[-][/c]",
		[4] = "[c][87CEFA]戰況平緩[-][/c]",
		[5] = "[c][000000]完美防守[-][/c]",
		[6] = "[c][000000]中立[-][/c]",
		[7] = "[c][000000]已佔領[-][/c]",
	},

	min_show_num = 10,       --人數達到此值時區分顯示
    show_cri_per = 0.2,     --區分激烈爭奪的百分比
    show_normal_per = 0.6,   --區分平緩的百分比

	extra_reward_mail = 12004,		--活動期間額外獎勵郵件
	extra_reward_msg = 25807,		--活動期間額外獎勵提示
}
GameConfig.GvgDroiyan = {
    -- 出生華麗水晶配置
	BornGorgeousMetal = {
    [1] = { pos = {81.2,-7.625,100.1}, color = {1,1,1,1}},
    [2] = { pos = {-82.703,-7.625,100.153}, color = {1,1,1,1}},
    [3] = { pos = {-82.819,-7.57,-72.535}, color = {1,1,1,1}},
    [4] = { pos = {83.924,-7.57,-71.135}, color = {1,1,1,1}},
    },

	PrepareLimitArea = {
	[1] = {pos = {81.2,-7.625,100.1},radius = 32},
	[2] = {pos = {-82.703,-7.625,100.153},radius = 32},
	[3] = {pos = {-82.819,-7.57,-72.535},radius = 32},
	[4] = {pos = {83.924,-7.57,-71.135},radius = 32},
	},

	--決戰爭奪平臺
	RobPlatform = {
    [1] = {
     pos = {-1.82, 4.91, 13.37},
     occupy_range = 12, -- 佔領圈範圍
     base_speed = 60, -- 基礎速度
     crystal_num = 2, -- 佔領后獲取晶體數量
     show_npc = 7714, -- 光圈npc
	 name = "華麗核心",
	 RobPlatform_Area = 12,
     },
    [2] = {
     pos = {-81.94, -8.382, 13.37},
     occupy_range = 12,
     base_speed = 60,
     crystal_num = 1,
     show_npc = 7715,
	 name = "西部水晶塔",
	 RobPlatform_Area = 12,
     },
    [3] = {
     pos = {77.93, -8.37, 12.38},
     occupy_range = 12,
     base_speed = 60,
     crystal_num = 1,
     show_npc = 7716,
	 name = "東部水晶塔",
	 RobPlatform_Area = 12,
     },
    },

	-- 爭奪平臺的總佔領值
    RobPlatform_RobValue = 3200,

    -- 公會數量與速度修正
    GuildNumToSpeed = {
     {guild_num = 1, speed_per = 1},
     {guild_num = 2, speed_per = 1},
	 {guild_num = 3, speed_per = 1},
    },

    -- 玩家數量與速度修正
    UserNumToSpeed = {
     {user_num = 1, speed_per = 1},
     {user_num = 7, speed_per = 1.2},
	 {user_num = 15, speed_per =  2},
    },

    DefaultShowActionID = 1001 ,    --佔領圈預設動作id

    -- 營地資訊
    CampInfo = {
     [1] = {
      metal_uniqueid = 27, -- 華麗金屬uid, 對應地圖配置
      barrier_uniqueid = 23, -- 空氣墻uid
      bp_point = 1, -- 出生點
	  show_actionid = 2001, --光圈動作id
      color_name = "ff3a43",
      },
     [2] = {
	  metal_uniqueid = 28, -- 華麗金屬uid, 對應地圖配置
      barrier_uniqueid = 21, -- 空氣墻uid
      bp_point = 2, -- 出生點
	  show_actionid = 3001, --光圈動作id
      color_name = "21d0fc",
      },
     [3] = {
      metal_uniqueid = 25, -- 華麗金屬uid, 對應地圖配置
      barrier_uniqueid = 24, -- 空氣墻uid
      bp_point = 3, -- 出生點
	  show_actionid = 4001, --光圈動作id
      color_name = "d16fff",
      },
     [4] = {
      metal_uniqueid = 26, -- 華麗金屬uid, 對應地圖配置
      barrier_uniqueid = 22, -- 空氣墻uid
      bp_point = 4, -- 出生點
	  show_actionid = 5001, --光圈動作id
      color_name = "7bec5f",
      },
     },

	RaidID = 9090,   -- 副本id
    NorthSceneEffectIDs = {2620,2630,2640,2650,2660,2670,2680,2690,2700,2710},    --場景buff效果, 對應PveCardEffect表id
	SouthSceneEffectIDs = {2720,2730,2740,2750,2760,2770,2780,2790,2800,2810},    --場景buff效果, 對應PveCardEffect表id
    MetalGodBuff = 152, -- 華麗金屬無敵buff
    MetalGodTime = 180, -- 華麗金屬無敵時間
    SouthBossUids = {1,2,3,4,5,6,7,8,9,10},
    NorthBossUids = {11,12,13,14,15,16,17,18,19,20},
    BossIDs = {230010,230020,230030,230040,230050,230060,230070,230080,230090,230100,230110,230120,230130,230140},

    -- 公會獎勵
	GuildReward = {{itemid = 5543, count = 200}},
	UserReward = {{itemid = 156, count = 2000}},
	UserStableReward = {{itemid = 3720, count = 2}},

	-- 排位獎勵倍率
	RankScore = {7,4,2,1},
	GvgDroiyanReward = {
     [1] = {
      win_rate = {0, 3},
      rank = {
        {rank = 1, guild_reward_per = 1, user_reward_per = 1.4},
        {rank = 2, guild_reward_per = 0.4, user_reward_per = 1.2},
        {rank = 3, guild_reward_per = 0, user_reward_per = 1.2},
        {rank = 4, guild_reward_per = 0, user_reward_per = 1},
       },
	LvDesc = "辰星組",
     },

     [2] = {
      win_rate = {3, 5},
      rank = {
        {rank = 1, guild_reward_per = 1, user_reward_per = 1.8},
        {rank = 2, guild_reward_per = 0.4, user_reward_per = 1.6},
        {rank = 3, guild_reward_per = 0, user_reward_per = 1.6},
        {rank = 4, guild_reward_per = 0, user_reward_per = 1.4},
       },
	LvDesc = "輝月組",
     },

     [3] = {
      win_rate = {5, 7},
      rank = {
        {rank = 1, guild_reward_per = 1, user_reward_per = 2},
        {rank = 2, guild_reward_per = 0.6, user_reward_per = 2},
        {rank = 3, guild_reward_per = 0.4, user_reward_per = 2},
        {rank = 4, guild_reward_per = 0.2, user_reward_per = 2},
       },
	LvDesc = "炎陽組",
     },
    },

	MetalDieExpelTime = 30,  --據點擊破懲罰時間

	FirstBossTime = 60,    --第一次出boss時間
	MinBossInterval = 120,
	MaxBossInterval=160,

	BuffEffectInterval = 30,  --場景效果間隔BUFF

	WinNeedCrystalNum = 5,    -- 勝利所需水晶數量

	ComposeChipNum = 4,      -- 合成水晶需要的碎片數

	RewardUserMail = 12109,   --玩家參戰獎勵郵件

	TakePartInTime = 180,    --最小參戰時間

	BeginTime=1500,         --公會戰開戰後, 決戰開始還需要的時間

	NoticeTime =300,        --決戰開始前一段時間, 提示

	ExpelSkill = 10152001,  --驅逐2

    MatchToEnterTime = 120,  --報名到可以進入的時間

	MatchToFireTime = 300,   --報名到開戰的時間

    TowerOpenTime = 180,    --開戰到開放佔領塔的時間

	ItemDispTime = 30,      --掉落BUFF存在時間

	OneSecJoinUserNum = 50,       --一秒限制進入人數

	ExtraRewardMail = 12005,	--活動期間額外獎勵郵件
	ExtraRewardMsg = 25808,		--活動期間額外獎勵提示
}
--【改動任何內容都請單獨改動每個分支下的配置檔案條目，禁止偷懶直接將整個檔案從一個分支複製到另外一個分支！】
--【配置表下按類別拆分，新內容如有必要則按格式重建一個配置表單獨對應！】

GameConfig.CardMake = {
  RandomFilter={[0]="所有卡片",
                [1]="白色",
                [2]="綠色",
                [3]="藍色",
  },
  MakeFilter={[0]="全部",
              [81]="武器",
              [82]="副手",
              [83]="盔甲",
              [84]="披風",
              [85]="鞋子",
              [86]="飾品",
              [87]="頭飾",
              [79]="臉部",
              [80]="嘴部",
              [88]="背部",
              [89]="尾部",
  },
  DecomposeFilter={[0]="所有卡片",
                  [1]="白色",
                  [2]="綠色",
                  [3]="藍色",
                  [4]="紫色",
  },
  RandomTip={[1]={Min=3, Max=61, Text="本次最高可獲得藍色卡片"},
            [2]={Min=70, Max=150, Text="本次最高可獲得紫色卡片"},
  },
}

GameConfig.EquipMake = {
  npc_action = 38,
  idle_action = 0,
  success_emoji = 11,
}

-- 微笑小姐道具製作
--preAction npc那個轉圈圈
--userSuccessExpression 玩家成功表情
--npcSuccessExpression npc成功表情
--npcSuccessAction npc成功動作
--npcSuccessEffect npc成功特效
GameConfig.Produce = {
  TraceNpc = {map = 1, npc = 1077,uniqueid = 49},
  preaction = 200,
  preactiontime = 2,
  userSuccessExpression = 20,
  npcSuccessExpression = 11,
  npcSuccessAction = 1,
  npcSuccessEffect = 47,
}

---------卡片合成型別配置------------
GameConfig.CardComposeType = {
  [1] = {name="武器",types={170,180,190,200,210,220,230,240,250,260,270,280,290}},
  [2] = {name="副手",types={510,511,512,513,514,515}},
  [3] = {name="盔甲",types={500}},
  [4] = {name="披風",types={520}},
  [5] = {name="鞋子",types={530}},
  [6] = {name="飾品",types={540}},
  [7] = {name="頭飾",types={800}},
  [8] = {name="臉部",types={830}},
  [9] = {name="嘴部",types={850}},
  [10] = {name="揹包",types={810}},
  [11] = {name="尾部",types={840}},
  [12] = {name="坐骑",types={90}},
}
--【改動任何內容都請單獨改動每個分支下的配置檔案條目，禁止偷懶直接將整個檔案從一個分支複製到另外一個分支！】
--【配置表下按類別拆分，新內容如有必要則按格式重建一個配置表單獨對應！】

GameConfig.loadingBg = {
    [1] = "loading_bg_1",
    [2] = "loading_bg_2",
}

--3D模型展示
GameConfig.LoadingRandomModel = {
  [1] = {10001,10007},
  [2] = {10011,10023},
  [3] = {10036,10038},
  [4] = {10039,10055},
  [5] = {10067,10076},
  [6] = {20001,20005},
  [7] = {30001,30005},
  [8] = {30006,30013},
  [9] = {10077,10079},
  [10] = {10102,10106},
  [11] = {20006,20011},
  [12] = {30018,30021},
  [13] = {10080,10096},
  [14] = {10113,10128},
  [15] = {20013,20019},
  [16] = {20023,20024},
  [17] = {18149,18167},
  [18] = {30030,30032},
  [19] = {10130,10135},
}

GameConfig.BgRandom = {

	[64514] = {"loading_1",1},
	[64302] = {"loading_1",1},
	[64303] = {"loading_1",1},
	[64304] = {"loading_1",1},
	[64423] = {"loading_1",1},
	[64516] = {"loading_1",1},
	[64602] = {"loading_1",1},
	[64603] = {"loading_1",1},
	[64606] = {"loading_1",1},
	[43] = {"loading_1",0.5},
	[63] = {"loading_2",0.8},
	[64] = {"loading_2",0.5},
	[65] = {"loading_2",0.5},
	[70] = {"loading_3",1},
	[71] = {"loading_3",1},
	[72] = {"loading_3",1},
	[73] = {"loading_3",1},
    [61826] = {"loading_3",1},
}


--小地圖圖示是否顯示 鍵值表示npcid , questId表示 任務id, level表示開啟等級, mapid表示限制的地圖
GameConfig.NpcMapIconShowCondition = {
  [1506] = {questId = 10009, level = 7, mapid = 2},
}

--小地圖快捷功能按鈕，butterfly表示蝴蝶翅膀；fly表示蒼蠅翅膀。1=顯示功能按鈕 0=隱藏功能按鈕
GameConfig.MapIconShow = {
mapicon_butterfly_open = 0,
mapicon_fly_open = 1,
}
--【改動任何內容都請單獨改動每個分支下的配置檔案條目，禁止偷懶直接將整個檔案從一個分支複製到另外一個分支！】
--【配置表下按類別拆分，新內容如有必要則按格式重建一個配置表單獨對應！】

GameConfig.MvpBattle = {
    BaseLevel=70,                             ----活動Base等級要求
    TeamMumbernumber=1,						----組隊人數要求
    ActivityOpenCondition= {                   ----房間開啟與隊伍數，建立時間，MVP與Mini數量的數量
             {TeamNumber =11,MinTime=0,MaxTime=60,MvpNum=5,MiniNum=3,RaidID = 80001,MatchPunishTime = 600},
             {TeamNumber =10,MinTime=60,MaxTime=90,MvpNum=4,MiniNum=2,RaidID = 80001,MatchPunishTime = 600},
             {TeamNumber =9,MinTime=90,MaxTime=120,MvpNum=4,MiniNum=2,RaidID = 80001,MatchPunishTime = 600},
             {TeamNumber =8,MinTime=120,MaxTime=150,MvpNum=3,MiniNum=2,RaidID = 80001,MatchPunishTime = 600},
             {TeamNumber =7,MinTime=150,MaxTime=180,MvpNum=3,MiniNum=2,RaidID = 80001,MatchPunishTime = 600},
             {TeamNumber =6,MinTime=180,MaxTime=210,MvpNum=3,MiniNum=1,RaidID = 80003,MatchPunishTime = 600},
             {TeamNumber =5,MinTime=210,MaxTime=240,MvpNum=2,MiniNum=1,RaidID = 80003,MatchPunishTime = 600},
             {TeamNumber =4,MinTime=240,MaxTime=270,MvpNum=2,MiniNum=1,RaidID = 80003,MatchPunishTime = 600},
             {TeamNumber =3,MinTime=270,MaxTime=100000,MvpNum=1,MiniNum=1,RaidID = 80003,MatchPunishTime = 600},
},

    MiniRewardTimes=4,                        ----nimi獎勵次數
    MvpRewardTimes=4,                         ----mvp獎勵次數
    EndDialogID=59247,                        ----結束時NPC說的dialogID
    EndWaitTime=60,                           ----結束時的清除時間
    ActivityID = 400,                     ----活動ID
	MaxMatchTime = 300,                    ---最長匹配時間
	ActivityTime = "每週五19:00~22:00",           ---活動時間

    DiePunish = {
         {interval = {1,15},cd=5},    --死亡間隔秒,+CD秒
     },
     DiePunishResetTime = 30,           ----重置時間秒
     DieMaxCD = 15,                  ----懲罰上限
     DieExpelTime = 30,              --強制驅逐時間
}
--【改動任何內容都請單獨改動每個分支下的配置檔案條目，禁止偷懶直接將整個檔案從一個分支複製到另外一個分支！】
--【配置表下按類別拆分，新內容如有必要則按格式重建一個配置表單獨對應！】

--新建立角色包裹擁有的東東
GameConfig.NewRole = {
  item = {{id=1001,num=1}},
  portrait = {male={},female={}},
  frame = {},
  action = {3},
  eye={1,2,46541,46597,46624,46625},
  expression={6,12,14,16,17,26},
  hair = {2,3,6,8,11,12,14,15},
  buff={10000,10001},
  purify = 160,
  recover={ [1]={hp=0.5,sp=1},
            [11]={hp=0.25,sp=2},[12]={hp=0.25,sp=3},[13]={hp=0.25,sp=3},[14]={hp=0.25,sp=5},
                                [72]={hp=0.25,sp=3},[73]={hp=0.25,sp=3},[74]={hp=0.25,sp=5},
            [21]={hp=0.1,sp=6},[22]={hp=0.1,sp=9},[23]={hp=0.1,sp=9},[24]={hp=0.1,sp=11},
                               [82]={hp=0.1,sp=9},[83]={hp=0.1,sp=9},[84]={hp=0.1,sp=11},
            [31]={hp=0.15,sp=2},[32]={hp=0.15,sp=4},[33]={hp=0.15,sp=4},[34]={hp=0.15,sp=5},
                                [92]={hp=0.15,sp=4},[93]={hp=0.15,sp=4},[94]={hp=0.15,sp=5},
            [41]={hp=0.18,sp=2},[42]={hp=0.18,sp=4},[43]={hp=0.18,sp=4},[44]={hp=0.18,sp=6},
                                [102]={hp=0.18,sp=6},[103]={hp=0.18,sp=6},[104]={hp=0.18,sp=8},
                                [112]={hp=0.18,sp=6},[113]={hp=0.18,sp=6},[114]={hp=0.18,sp=8},
            [51]={hp=0.2,sp=5},[52]={hp=0.2,sp=7},[53]={hp=0.2,sp=7},[54]={hp=0.2,sp=10},
                               [122]={hp=0.2,sp=7},[123]={hp=0.2,sp=7},[124]={hp=0.2,sp=7},
            [61]={hp=0.25,sp=3},[62]={hp=0.25,sp=4},[63]={hp=0.25,sp=4},[64]={hp=0.25,sp=6},
                                [132]={hp=0.25,sp=4},[133]={hp=0.25,sp=4},[134]={hp=0.25,sp=6},
      },
  -----------初始化buff
  ClassBuff = {[92]={106010,106011},[93]={106010,106011},[94]={106010,106011},[112]={118600},[113]={118600},[114]={118600},[102]={119000},[103]={119000},[104]={119000},
  },
  riskskill={20000001,20002001,20006001},
  flashskill=20004001,
  maxshortcut = 10,
  shorcutfirst = {12001, 12024},
  activemap = {1,2,13,16,18},
  --強制解鎖冒險手冊內容
  manual = {card={}},
  --預設入冊冒險手冊內容
  default_manual = {item={145194}, item={145196}},
  maparea = {2},
  default_querytype = 1,
  -- 1:全部 2:僅好友 3:關閉
  default_hair = {male=46003,female=46014},
  default_eye = {male=1,female=2}
  -- 角色變性初始髮型與美瞳
}

--建立角色失敗
GameConfig.CreateRoleFail = {
  RedName = {7,9,10},
}

--角色刪除的配置--
GameConfig.SelectRole = {
  RoleBeDeletedNeedTime = {
    [25] = 360,
	[55] = 1440,
	[100] = 2880, -- level = minutes
  }
}

--角色點選進入遊戲后x秒數出「×」的數據--
GameConfig.LoginRole = {
  requestOuttime = 10
}
--【改動任何內容都請單獨改動每個分支下的配置檔案條目，禁止偷懶直接將整個檔案從一個分支複製到另外一個分支！】
--【配置表下按類別拆分，新內容如有必要則按格式重建一個配置表單獨對應！】

--指定的陷阱id
GameConfig.TrapNpcID={

    1370,1371,1372,2504,2505,6922,5671,5046,5674,5050
}

--怪物屍體消失
GameConfig.MonsterBodyDisappear =
{
 Monster = 3000,
 MINI = 60000,
 MVP = 60000,
 NPC = 10000,
}

--魔物型別
GameConfig.AdventureCategoryMonsterType =
{
 Monster = 3000,
 MINI = 3010,
 MVP = 3020,
 NPC = 3030,
 MercenaryCat = 3040,
 PetNpc = 3050,
}

--怪物種族,屬性,體型中文描述
GameConfig.MonsterAttr = {
        Race={Angel="天使",Brute="動物",DemiHuman="人形",Demon="惡魔",Dragon="龍",Fish="魚貝",Formless="無形",Insect="昆蟲",Plant="植物",Undead="不死",},
        Nature={Water="水",Fire="火",Wind="風",Earth="地",Neutral="無",Shadow="暗",Holy="聖",},
    Body={S="小",M="中",L="大"},
}

--怪物性格顏色程式碼
GameConfig.MonsterCharacterColor= {
  [1]="[c][FF0000]%s[-][/c]",
  [2]="[c][32CD32]%s[-][/c]",
}
GameConfig.Dead = {
            max_deadcoin = 9999999,       -- 最大亡者氣息
            quest_perday = 3,         -- 每日任務重新整理數量
			deadcoinID = 169,			-- 道具ID
	    max_deadlv = 20,          --巔峰2.0的提升的job上限
	    max_peaklv = 160,         --巔峰1.0的總Job上限
        }
--【改動任何內容都請單獨改動每個分支下的配置檔案條目，禁止偷懶直接將整個檔案從一個分支複製到另外一個分支！】
--【配置表下按類別拆分，新內容如有必要則按格式重建一個配置表單獨對應！】

GameConfig.PetAdventureArea=
{
  [0]="所有區域",
  [1]="普隆德拉區域",
  [2]="依斯魯得區域",
  [3]="吉芬下級區域",
  [4]="夢羅克區域",
  [5]="斐揚區域",
  [6]="吉芬上級區域",
  [7]="古城區域",
  [8]="艾爾帕蘭區域",
  [9]="薑餅城區域",
  [10]="朱諾區域",
  [11]="尼夫海姆區域",
}

GameConfig.PetAdventureMinLimit=
{
  limit_friendly_lv=3,         -- 冒險好感度要求
  max_pet = 3,
  max_adventure = 2,    --冒險能夠通過進行的佇列數量
  funDesc="(寵物等級+好感度)*地圖適應",   --寵物派遣中效率tips的展示文字
}
-- 隨機表情
-- 1 代表CANACCEPT
-- 2 代表ACCEPT
-- 3 代表COMPLETE
GameConfig.PetRandomEmoji = 	-- 隨機表情
{
  [1]={2,3,4,11,27},					-- 1 代表CANACCEPT
  [2]={7,11,13,18,23,14,25},				-- 2 代表ACCEPT
  [3]={2,3,4,17,28,29},				-- 3 代表COMPLETE
  [4]={30,180},						-- 4 代表上述間隔播放的間隔範圍
}
GameConfig.PetAdventureAction=   --不同階段下寵物播放的循環動作
{
  [1]= "wait",
  [2]= "walk",
  [3]= "happy",
}
GameConfig.Pet=
{
  petname_min = 1,
  petname_max = 8,
  Touch_SkillID = 109010001,
  userpet_gift_reqvalue = 72,
  Hug_LimitFriendLv = 10,
  maxCatchCartoonTime={5},
  maxCatchCartoonTime = 5, 					-- 拉霸機最長播放時間
  CatchTip_Range = 10,
  reset_skill = {12369,12375,12377},
  cancel_special_effects = {500490,500530},      -- 寵物手冊中不顯示此寵物
  petSkin =
  {
    [500010] = {700010,700160},
    [500020] = {700020},
    [500030] = {700030},
    [500040] = {700040},
    [500050] = {700050,700240,700150},
    [500060] = {700060,700580},
    [500070] = {700070},
    [500080] = {700080,700550},
    [500090] = {700090},
    [500100] = {700100,700220},
    [500110] = {700110,700300,700140},
    [500130] = {700260},
    [500140] = {700250},
    [500180] = {700170,700180,700190,700200,700210,700230},
    [500210] = {700270},
    [500220] = {700280},
    [500230] = {700290},
  },
}


GameConfig.PetWorkSpace = {
  pet_work_manual_unlock = {friendlv = 5, basely = 45},		-- 打工手冊解鎖寵物等級限制
  pet_work_continue_day = 3,								-- 連續打工最大天數
  pet_work_max_exchange = 1,  								-- 最大寵物轉換次數
  pet_work_max_workcount = 2,								-- 最大打工寵物場所上限
  pet_work_skill_extra = {[50050001] = 1, [50051001] = 1}				-- 技能額外寵物場所上限增加次數
}


--【改動任何內容都請單獨改動每個分支下的配置檔案條目，禁止偷懶直接將整個檔案從一個分支複製到另外一個分支！】
--【配置表下按類別拆分，新內容如有必要則按格式重建一個配置表單獨對應！】

--相機拍攝景點距離設定
GameConfig.PhotographPanel = {
  Near_Focus_Distance = 25,
  Far_Focus_Distance = 40,
  Near_Focus_Distance_Monster = 10
}

GameConfig.PhotographResultPanel_ShareDescription = ""

--相機模型ID配置
GameConfig.photomodelID =400044

--相機焦距參數設定
GameConfig.PhotoFocalLength={
   {min=0,max=18,value=135},{min=18,max=28.5,value=85},{min=28.5,max=46,value=50},{min=46,max=63,value=35}
}
GameConfig.PoliFire = {
--變身波利ID
   trans_buffid = {
        [1] = {buff = 200100, monster = 59010},
        [2] = {buff = 200101, monster = 59011},
        [3] = {buff = 200102, monster = 59012},
        [4] = {buff = 200103, monster = 59013},
        [5] = {buff = 200104, monster = 59014},
        [6] = {buff = 200105, monster = 59015},
        [7] = {buff = 200106, monster = 59016},
        [8] = {buff = 200107, monster = 59017},
		[9] = {buff = 200108, monster = 59018},
		[10] = {buff = 200109, monster = 59019}
       },
--波利亂鬥追蹤框活動id
  PoringFight_ActivityId = 205,
--技能對應道具
  item_skill = {
    [710125] = 91002001,
    [710126] = 91003001,
    [710127] = 91004001,
    [710128] = 91005001,
    [710129] = 91006001,
    [710130] = 91007001,
    [710131] = 91009001,
    [710132] = 91010001,
    [710133] = 91012001,
    [710134] = 91013001,
    [710152] = 91018001,
    [710153] = 91019001,
  },
  	ActivityMap = 52,       -- 傳送目標地圖
  	TransportNpcID = 5675,  -- 傳送NpcID
  	GreedyBuff = 200250,    -- 貪婪buffid
  	PickAppleCD = 1000,        -- 撿蘋果Cd 毫秒單位
  	DropApplePickCD  = 3500,        -- 掉蘋果后撿起Cd 毫秒單位
  }
GameConfig.Profession=
{
	price_gold = 88,         -- 不同基礎職業消耗金幣
	price_zeny = 500000,      -- 相同基礎職業消耗zeny
	load_cd = 30,            -- 切換CD 30秒
	switch_zeny = 10000,      -- 切換職業消耗zeny
}
--【改動任何內容都請單獨改動每個分支下的配置檔案條目，禁止偷懶直接將整個檔案從一個分支複製到另外一個分支！】
--【配置表下按類別拆分，新內容如有必要則按格式重建一個配置表單獨對應！】

--分線
GameConfig.ProfessionAttrPlus = {
  [13] = "str+4",
  [14] = "str+6",
  [73] = "vit+4",
  [74] = "vit+6",
  [63] = "luk+4",
  [64] = "luk+6",
  [133] = "str+4",
  [134] = "str+6",
  [33] = "agi+4",
  [34] = "agi+6",
  [93] = "luk+4",
  [94] = "luk+6",
  [43] = "dex+4",
  [44] = "dex+6",
  [53] = "vit+4",
  [54] = "vit+6",
  [123] = "int+4",
  [124] = "int+6",
  [23] = "int+4",
  [24] = "int+6",
  [103] = "agi+4",
  [104] = "agi+6",
  [113] = "agi+4",
  [114] = "agi+6",
  [83] = "dex+4",
  [84] = "dex+6",
}

GameConfig.ProfessionExchangeTicket = {
  [6089] = 1,
  [6090] = 2,
  [6091] = 5,
  [6092] = 6,
  [6093] = 4,
  [6094] = 3,
}
--【改動任何內容都請單獨改動每個分支下的配置檔案條目，禁止偷懶直接將整個檔案從一個分支複製到另外一個分支！】
--【配置表下按類別拆分，新內容如有必要則按格式重建一個配置表單獨對應！】

--鬥技場
GameConfig.PVPConfig=
{
  [1]={
        Name="溜溜猴",
        TeamLimit=0,
        PeopleLimit=20,
        Time=0,
		RaidMap = {{9001,20},{9002,20},{9003,20}},
		Refresh=5,
  },
  [2]={
        Name="沙漠之狼",
        TeamLimit=2,
        MaxScore=30,
        Time=900,
		Raid = 9021,
		countDownTime=10,
  },
  [3]={
        Name="華麗金屬",
        TeamLimit=3,
        PeopleLimit=0,
        Time=1800,
		Raid = 9041,
		countDownTime=10,
  },
  [4]={
       Name="波利亂鬥",
       TeamLimit=0,
       PeopleLimit=10,
       Time=360,
       Raid = 9004,
       DefalutScore=4,  ---初始積分，蘋果數
 },
--地圖圖示
  [9001]={
        Name="普隆德拉",
		Icon=Guild,
  },
  [9002]={
        Name="依斯魯得",
		Icon=Guild,
  },
  [9003]={
        Name="吉芬",
		Icon=Guild,
  },
}

--【改動任何內容都請單獨改動每個分支下的配置檔案條目，禁止偷懶直接將整個檔案從一個分支複製到另外一個分支！】
--【配置表下按類別拆分，新內容如有必要則按格式重建一個配置表單獨對應！】

GameConfig.Quest = {
  --懸賞任務--
  maxwanted = {{0, 10}, {1, 4}},
  helpTeamMemberReward = {itemId = 147,count = 2},
  resetprotecttime = 120,
  refresh = { "5:00"},
  proportion={1.0,1.1,1.2,1.3,1.4,1.5,1.6,1.7,1.8,2,2,2,2},
  ratio = 10000,

  --抗魔任務--
  dailycount = 2,
  maxdailycount = 6,

  --地圖任務--
  maxcount = 2,


  --看板委託--
  quick_finish_board_quest = {{5560,1,55},{5561,1,85},{5562,1,100},{5563,1,110},{5520,1,150},{5564,1,120},{5565,1,130},{5566,1,140},{5567,1,150}},

  --隊長快速完成看板任務間隔提示（組隊情況下）--
  team_finish_board_quest_cd = 1,

  --任務型別--
 manual_main = {"main", "ccrasteham"},
 manual_branch = {"branch", "elite"},
 manual_story = {"story", "story_ccrasteham"},
}


--道具型別對應的右上角圖示顯示，如任務使用道具圖示的右上角標示
GameConfig.QuestItemIcon={
  [48]="tips_icon_02",[49]="tips_icon_02"
}
--【改動任何內容都請單獨改動每個分支下的配置檔案條目，禁止偷懶直接將整個檔案從一個分支複製到另外一個分支！】
--【配置表下按類別拆分，新內容如有必要則按格式重建一個配置表單獨對應！】

-- GameConfig 追加內容
GameConfig.RaidDeadBoss = {
  tower = {
    week_deadboss_count = 1, -- 每週次數
    deadboss_uid = 1002, -- 亡者boss unique id
    deadboss_num = 2, -- 每次召喚數量
    deadboss_layer = 100, -- 召喚層數
  },
  guild_raid = {
    week_deadboss_count = 1,
    deadboss_uid = 1011,
    deadboss_num = 1,
    deadboss_raidlv = 100, -- 召喚的副本等級
   },
  pve_card = {
    week_deadboss_count = 1,
    deadboss_uid = 5,
    deadboss_num = 1,
    deadboss_npc_uid = 4,
    deadboss_min_difficulty = 2, -- 召喚的副本難度
    deadboss_npc_time = 2, -- 通關后,召喚互動npc的時間
  },
  mvp_battle = {
    week_deadboss_count = 1,
    deadboss_num = 2,
    deadboss_summon_time = {60,180}, -- 召喚時間段
    dead_boss_uids = {310,311}, -- 隨機的unique id 列表
  },
}

--【改動任何內容都請單獨改動每個分支下的配置檔案條目，禁止偷懶直接將整個檔案從一個分支複製到另外一個分支！】
--【配置表下按類別拆分，新內容如有必要則按格式重建一個配置表單獨對應！】
GameConfig.RestoreBook = {
	default_solt = 2, --預設開啟格子數
	month_card_solt = 1, --月卡開啟數量
	load_cd_seconds = 1, --讀取存檔cd時間 單位秒
	record_name_maxlen = 20, --存檔名 最大字數
	restore_book_itemid = 5544,  --伊米爾的記事簿 物品ID
	open_novice_skillid = 50053001,  --時空斷裂 冒險技能ID
	menuid = 9005,                --menuid解鎖伊米爾的記事簿
	buy_solt_info = {
		--[購買次數] = {消耗的itemid,消耗數量}
	[1] = {100,800000},
	[2] = {151,100},
	[3] = {151,150},
	[4] = {151,200},
	[5] = {151,250},
	[6] = {151,300},
	[7] = {151,350},
	[8] = {151,400},
	[9] = {151,450},
	[10] = {151,500},
	[11] = {151,500},
	[12] = {151,500},
	},
}
--【改動任何內容都請單獨改動每個分支下的配置檔案條目，禁止偷懶直接將整個檔案從一個分支複製到另外一個分支！】
--【配置表下按類別拆分，新內容如有必要則按格式重建一個配置表單獨對應！】

--扭蛋裝備安全精煉等級遺蹟對應安全精煉的件數調整
GameConfig.SafeRefineEquipCostLottery = {
  [1]=0,--裝備的當前精煉等級/與進行安全精煉所需要消耗的裝備的數量
  [2]=0,
  [3]=0,
  [4]=0,
  [5]=1,
  [6]=1,
  [7]=2,
  [8]=2,
  [9]=3,
  [10]=5,
}

--【改動任何內容都請單獨改動每個分支下的配置檔案條目，禁止偷懶直接將整個檔案從一個分支複製到另外一個分支！】
--【配置表下按類別拆分，新內容如有必要則按格式重建一個配置表單獨對應！】

--多職業/儲存界面的屬性展示（上）
GameConfig.SavePreviewAttrMain = {
	"Str",
	"Vit",
	"Dex",
	"Agi",
	"Int",
	"Luk",
}

--多職業/儲存界面的屬性展示（下）
GameConfig.SavePreviewAttrSec = {
	"MaxHp",
	"MaxSp",
	"Cri",
	"AtkSpd",
	"Atk",
	"MAtk",
	"Def",
	"MDef",
}
--【改動任何內容都請單獨改動每個分支下的配置檔案條目，禁止偷懶直接將整個檔案從一個分支複製到另外一個分支！】
--【配置表下按類別拆分，新內容如有必要則按格式重建一個配置表單獨對應！】

--勝利結算人物位置
GameConfig.MultiModelTrans = {
	--人數為3，5的排列方式
	  part = {
		  [1] = {
			position ={-0.53, 0.1, 2},
			rotation = {0, -20.46, 0},
			action = {"victory",2},
			actions = {[1] = {"play_kiss",3},[2] = {"play_clap",2},[3] = {"play_bow",4},[4] = {"play_wave",5}},
				failedAction = "die",
		      },

		  [2] = {
			position = {-1.68, 0.1, 1.57},
			rotation = {0, -13.03, 0},
			action = {"victory",2},
			actions = {[1] = {"play_kiss",3},[2] = {"play_clap",2},[3] = {"play_bow",4},[4] = {"play_wave",5}},
				failedAction = "die",
		      },
		  [3] = {
			position = {0.63, 0.1, 1.64},
			rotation = {0, -36.73, 0},
			action = {"victory",2},
			actions = {[1] = {"play_kiss",3},[2] = {"play_clap",2},[3] = {"play_bow",4},[4] = {"play_wave",5}},
				failedAction = "die",
		      },
		  [4] = {
			position = {-2.81, 0.1, 1.148},
			rotation = {0, -3.24, 0},
			action = {"victory",2},
			actions = {[1] = {"play_kiss",3},[2] = {"play_clap",2},[3] = {"play_bow",4},[4] = {"play_wave",5}},
				failedAction = "die",
		      },
		  [5] = {
			position = {1.812, 0.1, 2.87},
			rotation = {1.75, -49.28, 1.348},
			action = {"victory",2},
			actions = {[1] = {"play_kiss",3},[2] = {"play_clap",2},[3] = {"play_bow",4},[4] = {"play_wave",5}},
				failedAction = "die",
		      },
	},
	--人數為2，4，6的排列方式
	total = {
		  [1] = {
			position ={0.9, 0, 0.16},
			rotation = {0, -34, 0},
			action = {"victory",2},
			actions = {[1] = {"play_kiss",3},[2] = {"play_clap",2},[3] = {"play_bow",4},[4] = {"play_wave",5}},
				failedAction = "die",
		      },

		  [2] = {
			position = {-0.42, 0, -0.3},
			rotation = {0, -14.76001, 0},
			action = {"victory",2},
			actions = {[1] = {"play_kiss",3},[2] = {"play_clap",2},[3] = {"play_bow",4},[4] = {"play_wave",5}},
				failedAction = "die",
		      },
		  [3] = {
			position = {2.12, 0, 0.93},
			rotation = {0, -42.29999, 0},
			action = {"victory",2},
			actions = {[1] = {"play_kiss",3},[2] = {"play_clap",2},[3] = {"play_bow",4},[4] = {"play_wave",5}},
				failedAction = "die",
		      },
		  [4] = {
			position = {-1.73, 0, -0.36},
			rotation = {0, 2.23, 0},
			action = {"victory",2},
			actions = {[1] = {"play_kiss",3},[2] = {"play_clap",2},[3] = {"play_bow",4},[4] = {"play_wave",5}},
				failedAction = "die",
		      },
		  [5] = {
			position = {3.01, 0, 1.82},
			rotation = {0, -52.94, 0},
			action = {"victory",2},
			actions = {[1] = {"play_kiss",3},[2] = {"play_clap",2},[3] = {"play_bow",4},[4] = {"play_wave",5}},
				failedAction = "die",
		      },
		  [6] = {
			position = {-2.89, 0, -0.28},
			rotation = {0, 17.67, 0},
			action = {"victory",2},
			actions = {[1] = {"play_kiss",3},[2] = {"play_clap",2},[3] = {"play_bow",4},[4] = {"play_wave",5}},
				failedAction = "die",
		  },
	},
}

--【改動任何內容都請單獨改動每個分支下的配置檔案條目，禁止偷懶直接將整個檔案從一個分支複製到另外一個分支！】
--【配置表下按類別拆分，新內容如有必要則按格式重建一個配置表單獨對應！】

----------配置遮蔽ID---------
---ScreenFilter配置遮蔽ID內容的表---
--1人物面板；11包包；41精煉面板；90附魔；92分解；151樂園團商店；171理髮店；211音樂盒；390修復；410商店出售；PhotoFilter指照相機--
GameConfig.FilterType = {
    PhotoFilter = {
      Guild = 15,
      Team = 14,
      PassBy = 16,
      Text = 19,
      Self = 13,
      Npc = 18,
      Monster = 17,
	  TeamAndGuild = 23,
    pet = 24,
    HunterPet = 29,
    PetTalk = 31,
    },
    UIFilter = {
    [1] = {20},
    [11] = {20,10},
    [41] = {3,10,11},
    [90] = {3,10,11},
    [92] = {3,10,11},
    [151] = {3,10,11},
    [171] = {20,21},
    [211] = {3,10,11},
    [390] = {3,10,11},
    [410] = {3,10,11},
    [538] = {22},
    [750] = {22},
    [1040] = {20,21},
    },
}
--【改動任何內容都請單獨改動每個分支下的配置檔案條目，禁止偷懶直接將整個檔案從一個分支複製到另外一個分支！】
--【配置表下按類別拆分，新內容如有必要則按格式重建一個配置表單獨對應！】

--女僕管家相關配置
 GameConfig.Servant = {
  max_favorability = 100,   --好感度上限
  pos_range = 1,    --僕人距離玩家範圍
  description = {
	{id = 5673, name = "的專屬執事"},
	{id = 5672, name = "的專屬女僕"},
	{id = 4860, name = "的專屬女僕"},
	{id = 4861, name = "的專屬女僕"},
	{id = 4862, name = "的專屬執事"},
	{id = 4863, name = "的專屬執事"},
	{id = 4893, name = "的專屬執事"},
	{id = 4894, name = "的專屬女僕"},
  },
  reward = {
    {value = 20, rewardid = 9100001},   --好感度獎勵ID
    {value = 40, rewardid = 9100002},
    {value = 60, rewardid = 9100003},
	{value = 80, rewardid = 9100004},
	{value = 100, rewardid = 9100005},
    },
--女僕今日推薦標籤頁分類
  ServantRecommendPageType={
	[0] = "All",
	[1] = "活動",
	[2] = "升級",
	[3] = "賺錢",
	[4] = "收集",
	[5] = "社交",
  },
--女僕遮蔽項
  Filter = {11,12,20,30},
--表示召喚出女僕之後每隔120s，好感度加2
  interval_time = 120,
  add_favorability = 2,
--執事動作id
  ActionAnimeList = { 1,9,76,77,78,200 },
--執事表情id
  ExpressionList = {1,2,3,4,5,6,7,8,9,10,11,12,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45},
--停留女僕界面好感度獎勵
  stay_favorability = 5,
--停留獎勵次數上限
  stay_num = 2,
--停留時間
  stay_time = 120,
--撫摸消失時間
  disappear_time = 150,
--成長計劃和EP計劃的寶箱獎勵
  growth_reward = {
	--成長計劃成長值獎勵
	[1] = {
		{value = 30, rewardid = 9210001},
		{value = 60, rewardid = 9210002},
		{value = 100, rewardid = 9210003},
	},
	[2] = {
		{value = 30, rewardid = 9210004},
		{value = 60, rewardid = 9210005},
		{value = 100, rewardid = 9210006},
	},
	[3] = {
		{value = 30, rewardid = 9210007},
		{value = 60, rewardid = 9210008},
		{value = 100, rewardid = 9210009},
	},
	[4] = {
		{value = 30, rewardid = 9210010},
		{value = 60, rewardid = 9210011},
		{value = 100, rewardid = 9210012},
	},
	[5] = {
		{value = 30, rewardid = 9210013},
		{value = 60, rewardid = 9210014},
		{value = 100, rewardid = 9210015},
	},
	[6] = {
		{value = 30, rewardid = 9210016},
		{value = 60, rewardid = 9210017},
		{value = 100, rewardid = 9210018},
	},
	--EP計劃成長值獎勵
	[101] = {
		{value = 30, rewardid = 9210019},
		{value = 60, rewardid = 9210020},
		{value = 100, rewardid = 9210021},
	},
	[102] = {
		{value = 30, rewardid = 9210022},
		{value = 60, rewardid = 9210023},
		{value = 100, rewardid = 9210024},
	},
	[103] = {
		{value = 30, rewardid = 9210025},
		{value = 60, rewardid = 9210026},
		{value = 100, rewardid = 9210027},
	},
	[104] = {
		{value = 30, rewardid = 9210028},
		{value = 60, rewardid = 9210029},
		{value = 100, rewardid = 9210030},
	},
  },
	add_favo = 5,                       --女僕停留2分鐘撫摸增加好感度
        cemetery_raid = 71037,              --毀滅之夜副本勝利id
        space_raid = 71020,                 --時空夢魘副本勝利id
        terrorist_raid = 63210,             --恐怖反斗城副本勝利id
}


--【改動任何內容都請單獨改動每個分支下的配置檔案條目，禁止偷懶直接將整個檔案從一個分支複製到另外一個分支！】
--【配置表下按類別拆分，新內容如有必要則按格式重建一個配置表單獨對應！】

--包包上限
 GameConfig.StoreMaxCount= {
   max = 100,
 }

--副本中凈化怪物時的掉落處理
GameConfig.ScenePurifyItem = {
 disappeartime = 1800,
 dropInterval = 200,
 purifyrange = 5,
 gainInterval = 240,
 maxPurify = 160,
}

--怪物相框呈現
GameConfig.MonsterHeadFrame={
  MonsterHeadFrame =1,
  MiniHeadFrame =7,
  MvpHeadFrame =6,
}

GameConfig.NpcAI = {
  PickupRange = 10,
  PickupMaxItem = 20,
  TeamHelpRange = 7,
  TeamHelpHp = 90,
  TeamAttack = {range=6,responseTime=1,emoji=7},
}

--------------角色六維權值條件------------
GameConfig.RoleAttrShow= {
  {BaseLv={0,30},Attr=70},
  {BaseLv={30,65},Attr=105},
  {BaseLv={65,100},Attr=140},
  {BaseLv={100,200},Attr=240},
  }

--------------獲得獎勵的表情隨機---------------------

GameConfig.RandomExpressionAfterAward= {
  [1] = 2,
  [2] = 5,
  [3] = 7,
  [4] = 9,
  [5] = 11,
  [6] = 17,
  [7] = 20,
  [8] = 27,
  [9] = 29,
}

--任務相關表格
GameConfig.QuestTableList = {
  {key = "Table_Quest", value = Table_Quest},
  {key = "Table_Quest_2", value = Table_Quest_2},
  {key = "Table_Quest_3", value = Table_Quest_3},
  {key = "Table_Quest_4", value = Table_Quest_4},
  {key = "Table_Quest_5", value = Table_Quest_5},
  {key = "Table_Quest_6", value = Table_Quest_6},
  {key = "Table_Quest_7", value = Table_Quest_7},
  {key = "Table_Quest_8", value = Table_Quest_8},
  {key = "Table_Quest_9", value = Table_Quest_9},
  {key = "Table_Quest_61", value = Table_Quest_61},
}

--被鎖定 降低flee & def
GameConfig.LockEffect = {
  ------判定循環時間
  interval = 5,
  ------判定循環範圍
  range = 2.5,
  ------閃避上下限數量
  fleeminnum = 2,
  fleemaxnum = 7,
  ------最多閃避降低百分比
  fleemaxper = 0.5,
  ------防禦上下限數量
  defminnum = 2,
  defmaxnum = 7,
  ------最多防禦降低百分比
  defmaxper = 0.05,

  ------自動反擊時間
  autohittime = 5,

  chainAtkLmt_time = 5,
}

GameConfig.EffectPath = {
  leavescene = { effect = "Skill/Teleport", sound = "Common/Teleport" },
  enterscene = { effect = "Common/15EnemyBirth", sound = "Common/EnterScene"},
  TeleportSkill={effect = "Skill/Teleport"},
  BuffImmune={effect="Common/immunity",effectpos=1},   ----異常狀態免疫特效
  BuffResist={effect="Skill/Parry",effectpos=2},
}

--地圖區域名字
GameConfig.MapArea = {
  [1] = {id = 1, name = "普隆德拉區域"},
  [2] = {id = 2, name = "吉芬區域"},
  [3] = {id = 3, name = "夢羅克區域"},
  [4] = {id = 4, name = "斐揚區域"},
  [5] = {id = 5, name = "古城區域"},
  [6] = {id = 6, name = "艾爾帕蘭區域"}
}

--對對方使用道具距離限制
GameConfig.UseItemRange = {
  [10] = {10001,10009},  ------10M
}

--聊天相關配置
GameConfig.ChatVoice = {
  AutoPlay = {2,4,8}
--自動播放的預設頻道，隊伍、好友私聊、聊天室
}

--充氣娃娃
GameConfig.ToyDoll = {
  Body = {{1, 8}, {11, 16}, {19, 24}, {27, 32}, {35, 40}},
  Head = {{45001,45016}, {45018,45031}, {45033,45034}, {45036,45038}, {45040,45058}},
  Hair = {{1, 20}, {998,999}},
  HairColor = {{1, 8}},
  time = 150,

  birth_emoji = {odds=100, value={2,27}},  -----出生時表情
  birth_dialog = {odds=100, value={1312203}}, -----出生時對話
  disp_emoji = {odds=100, value={1,18,24}},   -----消亡時表情
  disp_dialog = {odds=100, value={1312204}},  -----消亡時對話
  normal_emoji = {odds=80, value={4,25,26}},  -----平時表情
  normal_dialog = {odds=60, value={1312207,1312208,1312209}}, -----平時對話
  attack_emoji = {odds=80, value={20,23,30}},  -----主人攻擊時表情
  attack_dialog = {odds=60, value={1312205,1312206}}, -----主人攻擊時對話
  emoji_interval = 6,    ------------------------表情間隔時間
  dialog_interval = 10,   ------------------------對話間隔時間
}

--二人世界
GameConfig.ItemImage = {
  range = 6,
  npcid = 1524,    --愛心特效
  lovenpcid = 0,  --裝飾NPC
}

--北森尋寶
GameConfig.Treasure = {
  gold_tree_max = 4,
  gold_tree_refreshtime = 1200,
  magic_tree_max = 3,
  magic_tree_refreshtime = 3600,
  high_tree_max = 2,
  high_tree_refreshtime = 5400,

  shake_action_npc = 1001,
  shake_action_monster = 2001,
  dis_time = 600,
  known_buff = 6013,
}

--幽靈相機
GameConfig.Camera = {
  summon = {
    {id = 10019, search=3, disappeartime = 300, dis = 2, odds = 50},
    {id = 10072, search=3, disappeartime = 300, dis = 2, odds = 50},
    {id = 110008, search=3, disappeartime = 300, dis = 2, odds = 1, day_maxcnt = 1},
    interval = 3,
  },
}

--登錄伺服器是自動嘗試重連時的次數和延遲秒數
GameConfig.ReconnectConfig = {
  ReconnectTimes = 4,
  ReconnectTimeDelta = 2
}

--友情之證獎勵
GameConfig.FriendShip = {
  Reward = {
    Friend = {
      MaxLimitCount = 500,  --每週上限
      Itemid = 147,         --itemid
      SealCount = 5,        --封印獎勵個數
      DojoCount = 5,        --道場獎勵個數
      TowerCount_Mini = 2,  --無限塔mini獎勵個數
      TowerCount_Mvp = 5,   --無限塔MVP獎勵個數
      LaboratoryCount = 5,  --研究所獎勵個數
      GuildRaid = 2,        --工會副本獎勵個數
	PveCard = 5,		--神諭副本獎勵個數
    },
    Guild = {
      MaxLimitCount = 500,  --每週上限
      Itemid = 140,         --itemid
      SealCount = 5,        --封印獎勵個數
      DojoCount = 5,        --道場獎勵個數
      TowerCount_Mini = 2,  --無限塔mini獎勵個數
      TowerCount_Mvp = 5,   --無限塔mvp獎勵個數
      LaboratoryCount = 5,  --研究所獎勵個數
      GuildRaid = 2,        --工會副本獎勵個數
	PveCard = 5,		--神諭副本獎勵個數
    }
  }
}

--道具獲取上限對應提示
GameConfig.GetLimitMsg = {
     [1] = 64,
     [7] = 63,
 }

--半週年慶典
GameConfig.AuguryActivity = {        -------占卜額外獎勵
  ActivityID = 14,
  MailID = 10006,
  }
GameConfig.GuildQuestActivity = {    -------公會任務
  ActivityID = 15,
  RewardTimes = 2,
  }
 GameConfig.GuildDonateActivity = {       -------公會捐贈
  ActivityID = 16,
  RewardTimes = 2,
  }
GameConfig.GuildFubenActivity = {        -------公會副本
  ActivityID = 17,
  RewardTimes = 2,
  }

-- GameConfig.FunctionSwitch = {
--   FreeFreyja = 0,    -------免費傳送
--   FreePackage = 0,   -------免費打開倉庫
--   }

GameConfig.MontchCardActivity = {
  ActivityID = 18,
  MontchCardReward = {
  [1]={
      CostCard=1,   --啟用月卡數
      RewardItemId = 710044, --獎勵物品
      Count= 1,  --獎勵物品個數
  },
  [2]={
      CostCard=3,   --啟用月卡數
      RewardItemId = 710044, --獎勵物品
      Count= 2,  --獎勵物品個數
  },
  [3]={
      CostCard=5,   --啟用月卡數
      RewardItemId = 710044, --獎勵物品
      Count= 3,  --獎勵物品個數
  },
  }
}

--------------場景互動--------------------
GameConfig.SceneInteraction={
purify =101
}

--個人相簿
GameConfig.Photo = {
   DefaultSize = 20, -- 預設大小
   SkillIncreaseSize = {
      [50041001] = 15, -- [攝影大師技能id] = 增加大小
      [50041002] = 15,
   },
}

--隨機NPC問答獎勵配置，reward_count表示每次發放獎勵次數--
GameConfig.QA = {
  reward_count = 20,
  reward_map = {
    {level = 60, rewardid=3038},               --[1,60] 級的 rewardid
    {level = 120, rewardid=3039}              --[61,120] 級的rewardid
  }
}


--角色改名冷卻時間，單位秒
GameConfig.PlayerRename = {
	rename_item = 5526,
	rename_cooldown = 86400,
}
--【改動任何內容都請單獨改動每個分支下的配置檔案條目，禁止偷懶直接將整個檔案從一個分支複製到另外一個分支！】
--【配置表下按類別拆分，新內容如有必要則按格式重建一個配置表單獨對應！】

--巔峰碎片兌換限制
GameConfig.Shop={
  forever_limit_item = {
    [5550] = 999999,
	},
}

--【改動任何內容都請單獨改動每個分支下的配置檔案條目，禁止偷懶直接將整個檔案從一個分支複製到另外一個分支！】
--【配置表下按類別拆分，新內容如有必要則按格式重建一個配置表單獨對應！】

GameConfig.SkillType = {
    Attack={type="Attack",name="主動技能"},
    Buff={type="Buff",name="主動技能"},
    DeBuff={type="DeBuff",name="主動技能"},
    Heal={type="Heal",name="主動技能"},
    Cure={type="Cure",name="主動技能"},
    Passive={type="Passive",name="被動技能"},
    Collect={type="Collect",name="主動技能"},
    Telesport={type="Telesport",name="主動技能"},
    Summon={type="Summon",name="主動技能"},
    Reborn={type="Reborn",name="主動技能"},
    Purify={type="Purify",name="冒險技能",nodrag=1},
    FakeDead={type="FakeDead",name="冒險技能"},
    TrapSkill={type="TrapSkill",name="主動技能"},
    Repair={type="Repair",name="主動技能"},
    BowlingBash={type="BowlingBash",name="主動技能"},
    BeatBack={type="BeatBack",name="主動技能"},
    Barrier={type="Barrier",name="主動技能"},
    TriggerTrap={type="TriggerTrap",name="主動技能"},
    Suicide={type="Suicide",name="主動技能"},
    Function={type="Function",name="主動技能"},
    GroupReborn={type="GroupReborn",name="主動技能"},
    MarkHealSkill={type="MarkHealSkill",name="主動技能"},
    LeadSkill={type="LeadSkill",name="主動技能"},
    TrapNpc={type="TrapNpc",name="主動技能"},
    SwordBreak={type="SwordBreak",name="主動技能"},
    Eat={type="Eat",name="主動技能"},
    ShowSkill={type="ShowSkill",name="主動技能"},
    TouchPet={type="TouchPet",name="主動技能"},
    SummonBeing={type="SummonBeing",name="主動技能"},
    ReviveBeing={type="ReviveBeing",name="主動技能"},
    BeingBuff={type="BeingBuff",name="主動技能"},
    HellPlant={type="HellPlant",name="主動技能"},
    RandomSkill={type="RandomSkill",name="主動技能"},
    UseBeingSkill={type="UseBeingSkill",name="主動技能"},
    StealMoney={type="StealMoney",name="主動技能"},
    Seize={type="Seize",name="主動技能"},
    Control={type="Control",name="主動技能"},
    RemoveTrap={type="RemoveTrap",name="主動技能"},
    PoliAttack={type="PoliAttack",name="主動技能"},
    Blink={type="Blink",name="主動技能"},
    TrapMonster={type="TrapMonster",name="主動技能"},
    CopySkill={type="CopySkill",name="主動技能"},
    FastRestore={type="FastRestore",name="主動技能"},
    SpaceLeap={type="SpaceLeap",name="主動技能"},
    Transport={type="Transport",name="主動技能"},
    GoMap={type="GoMap",name="主動技能"},
    Wedding={type="Wedding",name="主動技能"},
    ClearEffect={type="ClearEffect",name="主動技能"},
    CursedCircle={type="CursedCircle",name="主動技能"},
    RideChange={type="RideChange",name="主動技能"},
    Revive={type="Revive",name="主動技能"},
    ElementTrap={type="ElementTrap",name="主動技能"},
    SummonElement={type="SummonElement",name="主動技能"},
    StopConcert={type="StopConcert",name="主動技能"},
    Solo={type="Solo",name="主動技能"},
    Ensemble={type="Ensemble",name="主動技能"},
}

--配置廣角特寫技能的範圍
--freeViewSkill=自由視角，minViewPortSkill=廣角鏡頭，maxViewPortSkill=特寫鏡頭
GameConfig.PhotographAdSkill = {
    freeViewSkill = 50006001,
    minViewPortSkill = 50007001,
    maxViewPortSkill = 50008001,
    gostSkill = 50003001,
    copSkill = 50012001,
	  cgDisSkill = 50030001,
}

--配置自動鎖敵的冒險技能ID、保護隊友、原地警戒
GameConfig.AutoAimMonster = {SkillId = 50018001, ProtectSkillId = 50025001, UnmovableSkillId = 50026001}
--冒險技能--眨眼
GameConfig.Expression_Blink = {
  needskill = 50015001,
}
-----------------------冒險技能搜索MINI怪搜索MVP怪
GameConfig.Expression_SearchSkill ={
  searchminiskill=50016001,
  searchmvpskill =50017001,
}


GameConfig.SkillAutoQueueID = {50044001,"打開或關閉預備技能功能"}

GameConfig.SkillShort = {Auto = 7}   ---自動技能快捷欄上限設定

-----武僧連擊自動施放
GameConfig.AutoSkillGroup = {
Monk_Combo = {304,305,316,317},
}


--巔峰技能所需要的投入的技能點數
GameConfig.Peak = {
	SkillPointToBreak = 120,
	UnlockExtraSkillPoints = {[1] = 0, [2] = 0, [3] = 30},
	itemaddlevel = {{item = 5550,num = 9, level = 3}},
	Evo2PreSkillPoint = {[4] = 150},      --4轉技能開啟
}

--【改動任何內容都請單獨改動每個分支下的配置檔案條目，禁止偷懶直接將整個檔案從一個分支複製到另外一個分支！】
--【配置表下按類別拆分，新內容如有必要則按格式重建一個配置表單獨對應！】

--裝置ID版本號
GameConfig.DidVersion = 1
--Home鍵判斷斷線重連和結束程序的時間判斷
GameConfig.TimeOfHomeKey = {
TimeWithLogin =43200,
TimeWithoutLogin=30,
}

--設定相關配置
GameConfig.Setting = {
  ScreenCountLow = 5,
  ScreenCountMid = 20,
  ScreenCountHigh = 50,
  GameTimeTip = 600,
  MonthGameTimeTip = 400,
}

--系統
GameConfig.System = {
  timespeed = 4,
  maxbaselevel = 160,
  maxattrpoint = 100,
  musicboxnpc = 1259,
  musicrange = 12,
  music_status_play = 2001,
  music_status_stop = 1001,
  namesize_min = 2,
  namesize_max = 8,
  battleinterval=10,
  barragemap = {2},
  guildname_max = 8,
  guildname_min = 2,
  guildboard_max = 150,
  guildrecruit_max = 75,
  guildjob_min = 1,
  guildjob_max = 5,
  itemshowtime = 3600,
  handrange = 20,
  gomap_buff=102,
  teamname_max = 12,
  teamname_min = 2,
  roomname_max = 12,
  roomname_min = 1,

  max_base_battle_time = 108000,
  max_music_battle_time = 3600,
  music_check_time = 3,
  music_continue_time = 60,
  music_return_time = 600,
  music_buff = 6004,

  newchar_profession = 1,
  newchar_map_id = 2,
  maincity_map_id = 1,
  --------------剛剛切到分線, 不能對boss 和 mini 造成傷害, 不能撿拾boss/nini 掉落
  zone_boss_limit_buff = 104,
  ----------天空球過度時間秒----
  sky_pass_time = 60,
  --打開倉庫的銀幣消耗
  warehouseZeny = 99,
  -- 倉庫免費的活動id
  warehouse_free_activityid = 20,

  -- 郵件超時時間(單位:天)
  sysmail_overtime = 14,
  -- 世界聊天等級限制
  chat_world_reqlv = 10,
  -- 表示主角色未選擇時的確認msgids
  chooseMainRole_ConfirmMsgids = {25414,25415,25416},
  -- 遮蔽同同人社區欄位，0是不遮蔽，1是遮蔽
  ShieldMaskDoujinshi = 0,
}

GameConfig.SystemMenu = {
    Charactor = 1,
    Charactor_profession = 2,
    Charactor_skill = 3,
    Charactor_title = 4,
    Bag = 5,
    Bag_Fashion = 6,
    WorldMap = 7,
}

--彈框型別10的點選時間配置
GameConfig.ItemPopShowTimeLim = 0.5

--公告相關配置
GameConfig.ShowNotice = {
  duration = 15
--公告超過上限的分行停留時間
}

--優化遮蔽相關
 GameConfig.Optimized = {
  Shieldingrange = 7,
}

--點選螢幕的反饋特效以秒為單位來判斷出現的時間
GameConfig.ClickEffectDelay = 0.5

--啟用碼錯誤提示前往鏈接
GameConfig.GetActiveCodeUrl = "https:///127.0.0.1/thread-2922680-1-1.html"

--特效毫秒延遲時間
GameConfig.Delay = {
--看板特效的時間延遲
  wantedquestmsg = 1000,
  card_exchange = 8500,
  lottery = 4000,
  guild_treasure=1500,
}

 -- 省電模式
GameConfig.HandUP ={
	Open = 1,
	--無操作時間多少時間後進入省電模式
	Time = 120,--測試用15秒
	--進入省電模式的的螢幕亮度
	Brightness = 0.1,

	SceneFilter ={24,25,26,27,28},
}

GameConfig.MapTrans = {
	HandRate = 1.2,		--牽手時傳送費用基礎*1.2
}

--安全密碼
GameConfig.Authorize = {
  ResetTime = 604800,--重置需要消耗的時間：7天
  RefineLv = 4,--精煉等級達到4與4級以上時
}

-- 怪物在UI上的縮放比例(依據 monster表中的 shape 欄位)
GameConfig.UIModelScale = {
  S = 0.5,
  M = 0.8,
  L = 1,
}
--坐騎預覽縮放比例
GameConfig.UIMountScale = {
  scale = 0.7,
}
--卡片的道具內typeIcon
GameConfig.CardPosIconConfig = {
  [79] = "93",
  [80] = "97",
  [81] = "63",
  [82] = "76",
  [83] = "64",
  [84] = "77",
  [85] = "78",
  [86] = "79",
  [87] = "92",
  [88] = "94",
  [89] = "95",
}


--【改動任何內容都請單獨改動每個分支下的配置檔案條目，禁止偷懶直接將整個檔案從一個分支複製到另外一個分支！】
--【配置表下按類別拆分，新內容如有必要則按格式重建一個配置表單獨對應！】

--隊伍相關資訊
GameConfig.Team = {
  maxmember = 6,
  maxinvite = 3,
  inviteovertime = 10,
  applyovertime = 600,
  teamname="_的隊伍",
  overtime = 86400,
  filtratelevel={1,20,40,60,80,90,100,110,120,130,140,150},
  defaulttype = 10010,
  defaultminlv = 1,
  defaultmaxlv = 150,
  defaultauto = 2,      -- 0:關閉 1:全部 2:公會好友
  quickentertime = 60,
  pickupmode = 1,        -- 0:自由拾取 1：隨機分配
}

--社交（好友人數）
GameConfig.Social = {
  maxapply = 50,
  maxfriend = 200,
  maxfind = 20,
  maxteam = 20,
  maxblack = 20,
  maxchatwords = 39,
  maxchat = 20,
  BlackListRemoveTime = 7,
}
--【改動任何內容都請單獨改動每個分支下的配置檔案條目，禁止偷懶直接將整個檔案從一個分支複製到另外一個分支！】
--【配置表下按類別拆分，新內容如有必要則按格式重建一個配置表單獨對應！】

-- 組隊競技賽配置：
GameConfig.teamPVP = {
  Countdown = 60,      --倒計時
  Victoryanimation = "victory",    --結算動畫
  PvpDivision = {                --段位分數
    [1] = {0,500},
    [2] = {500,1200},
	[3] = {1200,2000},
    [4] = {2000},
  },
  Maxtime = 10,                   --每週次數
}

--排位競技模式
GameConfig.PvpTeamRaid = {
    APoooCacheSize = 10, -- A池緩衝數量
    MaxTeamMatchTime = 60, -- 不完整隊伍, 最長匹配隊伍的時間（t）
    MaxFireMatchTime = 120, -- 最長匹配對手的時間（t）
    APoolMaxMatchTime = 60, -- 超過此時間 A池進B池（t）
    BPoolMaxMatchTime= 40, -- 超過該時間, 強制匹配B池（t）
    MaxPrepareTime= 60, -- 最長準備時間
    WeekMaxCount= 10, -- 每週最多參戰次數
    RequireLv = 90, -- 需要等級
    MaxRankNum= 200, -- 展示的排名數量
    LeavePunishCD= 20, -- 退隊懲罰CD（t）
    LeavePunishScore= 100, -- 退隊懲罰積分
    SeasonBattleTimes= 6, -- 每個賽季比賽次數
    FinalBeginRewardTime= 60*60*24*3, -- 最後一次比賽開始后, 再經過多長時間下發獎勵
    MatchScoreGruop={{0,200},{201,400},{401,600},{601,800},{801,1000},{1001,1200},{1201,1400},{1401,1600},{1601,1800},{1801,2000},{2001,2200},{2201,2400},{2401,2600},{2601,2800},{2801,3000},{3001,3200},{3201,3400},{3401,3600},{3601,3800},{3801,4000},{4001,99999}}, --匹配池積分分組
    -- 段位與分數關係, 高段位數字小, 1:傳說
    Rank2Score = {
        [1] = {min=2000, max=100000,winreward={{itemid=156,count=400}},losereward={{itemid=156,count=80}}},
        [2] = {min=1200,max=2000,winreward={{itemid=156,count=300}},losereward={{itemid=156,count=70}}},
        [3] = {min=500,max=1200,winreward={{itemid=156,count=200}},losereward={{itemid=156,count=60}}},
        [4] = {min=1,max=500,winreward={{itemid=156,count=150}},losereward={{itemid=156,count=50}}},
    },
	UserRewardMail = 12119,
	-- 強制拉回範圍
	PrepareLimitArea ={
	[1] = {pos = {0.33,1.9,-41.94},radius = 11},
	[2] = {pos = {0,8.87,43.42},radius =11},
	},
	--法球位置
	ElementBornPosition = {
	  [1] = {-32.18,9.4,14,37},
	  [2] = {32.29,9.36,14.42},
	  [3] = {-32.26,9.42,-9.67},
	  [4] = {32.22,9.46,-9.62},
	},
    -- 排名對應的獎勵
    RewardInfo = {
      {NeedRank = 20, Mail = 12116},
      {NeedRank = 50, Mail = 12117},
	  {NeedRank = 100, Mail = 12118},
    },
	-- 總表現分,排名獲得額外積分
    AllScore2ExtraAdd = {5,4,3,2,1},
    -- 擊殺
    KillScore2ExtraAdd = {3,2,1},
    -- 治療
    HealScore2ExtraAdd = {3,2,1},
	TeamColorInfo = {
    [1] = { name = "紅方", },
    [2] = { name = "藍方", },
    },
    WarnScore = 3500,
	SelectEffectDialogId = 300822,
	ActivityID = 516,
    RaidIDs={7028}, -- 所有隨機的副本
    Time = 900,  -- 持續時長
    ElementCollectSkillID = 10153001, --採集法球技能
    BuffCollectSkillID = 10154001,  --採集buff npc 技能
    BallValueInterval = 2,  -- 持球加分間隔
    BallDelayValueTime = 2, -- 持球后, 延遲加分的時間
    WinScore = 4000,  -- 勝利所需積分
    PrepareTime = 30,  -- 副本準備時間
    MagicCD = 15,  -- 法術組合CD
    KillScore = 5,  -- 擊殺得分
    SummonBallTime = 30,  -- 開戰後召喚法球時間
    PickBuffScore = 200,  -- 拾取buff加分
    BebinBuffTime = 60,  -- 開戰後, 第一次重新整理buff的時間
    RefreshBuffInterval = 30,  -- 重新整理buff間隔
    BuffNpcUniqueID = 9,  -- 重新整理buff npc對應的uniqueid
	BuffNpcClearTime = 30, --中央法球存活時間
    -- buffnpc 對應的buff效果
    BuffEffect={
      [9309] = {{selfbuff=210020, time=10},{teambuff=210020,time=10},name="真實視界"}, --npcid -> buff效果, self是隻給自己新增, team 給隊伍新增
      [9310] = {{selfbuff=210030, time=10},name="傷害增強"},
	  [9311] = {{selfbuff=210040, time=10},name="加速"},
    },
    -- 持球buff
    HoldBallBuff = {210010,210011,210110,210111,210112,210113},
    -- 法球unique id
    BallUniqueID = {1,2,3,4},
    -- 持球分數
    BallScore = {
      [1] = 10,
      [2] = 20,
	  [3] = 25,
	  [4] = 30,
    },
    -- 魔法組合
    ElementCombine = {
      [12] = {BuffIDs={210080},name="風暴障壁（風+地）",icon="ui_teampvp_skill6"},
      [13] = {BuffIDs={210070},name="靜電磁場（風+水）",icon="ui_teampvp_skill5"},
      [14] = {BuffIDs={210100},name="靈魂枷鎖（風+火）",icon="ui_teampvp_skill3"},
	  [23] = {BuffIDs={210090},name="強凍結界（地+水）",icon="ui_teampvp_skill4"},
	  [24] = {BuffIDs={210060},name="枯萎術（地+火）",icon="ui_teampvp_skill2"},
	  [34] = {BuffIDs={210050},name="法力損毀（水+火）",icon="ui_teampvp_skill1"},
    },
    -- 元素球
    ElementNpcsID = {
      [1] = {npcid = 9307, buffid=210123,name="風元素",icon="ui_teampvp_skillg_JM",mapicon="map_teampvp_g"},  --風
      [2] = {npcid = 9306, buffid=210122,name="地元素",icon="ui_teampvp_skilly_JM",mapicon="map_teampvp_y"},  --地
	  [3] = {npcid = 9304, buffid=210120,name="水元素",icon="ui_teampvp_skillb_JM",mapicon="map_teampvp_b"},  --水
	  [4] = {npcid = 9305, buffid=210121,name="火元素",icon="ui_teampvp_skillr_JM",mapicon="map_teampvp_r"},  --火
    },
}

-- 休閑模式配置
GameConfig.PvpTeamRaid_Relax = {
    APoooCacheSize = 10, -- A池緩衝數量
    MaxTeamMatchTime = 60, -- 不完整隊伍, 最長匹配隊伍的時間（t）
    MaxFireMatchTime = 120, -- 最長匹配對手的時間（t）
    APoolMaxMatchTime = 60, -- 超過此時間 A池進B池（t）
    BPoolMaxMatchTime= 40, -- 超過該時間, 強制匹配B池（t）
    MaxPrepareTime= 60, -- 最長準備時間
    RequireLv = 90, -- 需要等級
	SelectEffectDialogId = 300822,
	ActivityID = 516,
    RaidIDs={7028}, -- 所有隨機的副本
	MatchScoreGruop={0,99999},
	RaidMaps={{id = 7028, Name = "魔力地牢"}},
    Time = 600,  -- 持續時長
    ElementCollectSkillID = 111, --採集法球技能
    BuffCollectSkillID = 222,  --採集buff npc 技能
    BallValueInterval = 2,  -- 持球加分間隔
    BallDelayValueTime = 2, -- 持球后, 延遲加分的時間
    WinScore = 4000,  -- 勝利所需積分
    PrepareTime = 30,  -- 副本準備時間
    MagicCD = 15,  -- 法術組合CD
    KillScore = 5,  -- 擊殺得分
    SummonBallTime = 30,  -- 開戰後召喚法球時間
    PickBuffScore = 200,  -- 拾取buff加分
    BebinBuffTime = 60,  -- 開戰後, 第一次重新整理buff的時間
    RefreshBuffInterval = 30,  -- 重新整理buff間隔
    BuffNpcUniqueID = 9,  -- 重新整理buff npc對應的uniqueid
	BuffNpcClearTime = 30, --中央法球存活時間
    -- buffnpc 對應的buff效果
    BuffEffect={
      [9309] = {{selfbuff=210020, time=10},{teambuff=210020,time=10},name="真實視界"}, --npcid -> buff效果, self是隻給自己新增, team 給隊伍新增
      [9310] = {{selfbuff=210030, time=10},name="傷害增強"},
	  [9311] = {{selfbuff=210040, time=10},name="加速"},
    },
	TeamColorInfo = {
    [1] = { name = "紅方", },
    [2] = { name = "藍方", },
    },
    WarnScore = 3500,
    -- 持球buff
    HoldBallBuff = {210010,210011,210110,210111,210112,210113},
    -- 法球unique id
    BallUniqueID = {1,2,3,4},
    -- 持球分數
    BallScore = {
      [1] = 10,
      [2] = 20,
	  [3] = 25,
	  [4] = 30,
    },
    -- 強制拉回範圍
	PrepareLimitArea ={
	[1] = {pos = {0.33,1.9,-41.94},radius = 11},
	[2] = {pos = {0,8.87,43.42},radius =11},
	},
	-- 法球位置
	ElementBornPosition = {
	  [1] = {-32.18,9.4,14,37},
	  [2] = {32.29,9.36,14.42},
	  [3] = {-32.26,9.42,-9.67},
	  [4] = {32.22,9.46,-9.62},
	},
    -- 魔法組合
    ElementCombine = {
      [12] = {BuffIDs={210080},name="風暴障壁（風+地）",icon="ui_teampvp_skill6"},
      [13] = {BuffIDs={210070},name="靜電磁場（風+水）",icon="ui_teampvp_skill5"},
      [14] = {BuffIDs={210100},name="靈魂枷鎖（風+火）",icon="ui_teampvp_skill3"},
	  [23] = {BuffIDs={210090},name="強凍結界（地+水）",icon="ui_teampvp_skill4"},
	  [24] = {BuffIDs={210060},name="枯萎術（地+火）",icon="ui_teampvp_skill2"},
	  [34] = {BuffIDs={210050},name="法力損毀（水+火）",icon="ui_teampvp_skill1"},
    },
    -- 元素球
    ElementNpcsID = {
      [1] = {npcid = 9307, buffid=210123,name="風元素",icon="ui_teampvp_skillg_JM",mapicon="map_teampvp_g"},  --風
      [2] = {npcid = 9306, buffid=210122,name="地元素",icon="ui_teampvp_skilly_JM",mapicon="map_teampvp_y"},  --地
	  [3] = {npcid = 9304, buffid=210120,name="水元素",icon="ui_teampvp_skillb_JM",mapicon="map_teampvp_b"},  --水
	  [4] = {npcid = 9305, buffid=210121,name="火元素",icon="ui_teampvp_skillr_JM",mapicon="map_teampvp_r"},  --火
    },
 }
--【改動任何內容都請單獨改動每個分支下的配置檔案條目，禁止偷懶直接將整個檔案從一個分支複製到另外一個分支！】
--【配置表下按類別拆分，新內容如有必要則按格式重建一個配置表單獨對應！】

--時裝Tips功能
GameConfig.Fashionitmction = {
        [800] = {Dressed = {57,58},UnDressed = {4,53,58},Gray = {4,53},},
        [810] = {Dressed = {57,59},UnDressed = {4,59,53,58},Gray = {4,53},},
}

--道具按鈕功能配置
-- showtype表明裝備之後是否顯示該功能 (1:顯示在主揹包, 2:顯示在身上的揹包 4:顯示在個人倉庫, 8:顯示在通用倉庫, 16:顯示在臨時揹包, 32:顯示在手推車揹包)
-- 需要在多處顯示累加就可以了 例如：需要顯示在高高和身上 包包是1 身上是2 那就是填 1+2 3
-- childFunction 按鈕點選出來之後的自按鈕 childFunction_Tip 子界面按鈕Tip
GameConfig.ItemFunction = {
    [1]={name="使用",type="Apply",showtype = 1},
    [2]={name="使用箭矢",type="Active",showtype = 1},
    [4]={name="交易所",type="Pitch",showtype = 1},
    [5]={name="裝備",type="DepositFashion",showtype = 1},
    [6]={name="裝備",type="Dress",showtype = 1},
    [7]={name="卸下",type="GetoutFashion",showtype = 2},
    [8]={name="卸下",type="Discharge",showtype = 2},
    [9]={name="製作",type="MakePic",showtype = 1},
    [10]={name="合成",type="Combine",showtype = 1},
    [11]={name="插卡",type="Inlay",showtype = 3},
    [12]={name="鏈接",type="Link",showtype = 3},
    [13]={name="獲取途徑",type="Access",showtype = 3},
    [14]={name="培養",type="Train",showtype = 3},
    [15]={name="登錄手冊",type="Adventure",showtype = 1},
    [30]={name="存入",type="DepositRepository",showtype = 4},
    [31]={name="取出",type="WthdrawnRepository",showtype = 4},
    [32]={name="存入",type="PersonalDepositRepository",showtype = 8},
    [33]={name="取出",type="PersonalWthdrawnRepository",showtype = 8},
    [34]={name="取出",type="PickUpFromTempBag",showtype = 16},
    [35]={name="接取任務",type="GetTask",showtype=1},
    [36]={name="打開手推車",type="OpenBarrowBag",showtype=2},
    -- 存入手推車揹包
    [37]={name="存入",type="PutInBarrow",showtype = 1},
    -- 從手推車揹包取出
    [38]={name="取出",type="PutBackBarrow",showtype = 32},

    [40]={name="放置料理",type="PutFood",showtype = 1, childFunction = {41,42,43,47}, childFunction_Tip = "請選擇可食用人群"},
    [41]={name="公開所有人",type="PutFood_Public",showtype = 1},
    [42]={name="小隊私有",type="PutFood_Team",showtype = 1},
    [43]={name="自己享用",type="PutFood_Self",showtype = 1},
	[44]={name="打開",type="Open_Letter",showtype = 1},
	[45]={name="孵化",type="Hatch",showtype = 1},
	[46]={name="前往使用",type="GotoUse",showtype = 1},
	[47]={name="寵物享用",type="PutFood_Pet",showtype = 1},

	[50]={name="合成",type="CombineTip",showtype = 1, childFunction = {52,51}, childFunction_Tip = "請選擇合成方式"},
	[51]={name="合成%s個",type="CombineMultiple",showtype = 1},
	[52]={name="合成1個",type="Combine",showtype = 1},
	[53] = {name="打開",type = "Open_MarriageManual",showtype = 1},
	[54] = {name="贈送",type = "Send_WeddingDress",showtype = 1},
    [55] = {name="檢視",type = "Open_MarriageCertificate",showtype = 1},
	[56] = {name="點單",type = "OpenRegistTicket",showtype = 1},
    [57] = {name="解鎖",type = "UnlockPetWork",showtype = 1},
    [58]={name="鑲嵌",type="Dress",showtype = 1},
}

--技能等級限制裝備條件
GameConfig.EquipedLimitBySkill = {
  -- 手推車樣式2
  [25301] = {263 ,5},
  [25302] = {263 ,5},
  --- 騎龍
  [25114] = {1260 ,1},
  [25116] = {1260 ,1},
  [25117] = {1260 ,1},
  [25118] = {1260 ,1},
  [25122] = {1260 ,1},
}

GameConfig.EquipEffect = {
        Atk="物理攻擊",
        Def="物理防禦",
        MAtk="魔法攻擊",
        MDef="魔法防禦",
        MaxHp="最大生命值",
        MaxHpPer="最大生命值%",
        Str="力量",
        Int="智力",
        Vit="體質",
        Agi="敏捷",
        Dex="靈巧",
        Luk="幸運",
        AtkPer="物攻百分比",
        DefPer="物防百分比",
        MAtkPer="魔攻百分比",
        MDefPer="魔防百分比",
        Hit="命中",
        Flee="閃避",
        Cri="暴擊",
        CriRes="暴擊防護",
        AtkSpd="攻擊速度",
        MoveSpd="移動速度",
        CastSpd="吟唱速度",
        Refine="精煉物攻",
        MRefine="精煉魔攻",
        DamIncrease="物傷加成",
        MDamIncrease="魔傷加成",
        DamReduc="物傷減免",
        MDamReduc="魔傷減免",
        RefineDamReduc="精煉物免",
        RefineMDamReduc="精煉魔免",
}

--人物面板屬性一覽
GameConfig.BaseAttrConfig={
    "Hp",
    "Sp",
    "Atk",
    "Def",
    "MAtk",
    "MDef",
    "Hit",
    "Flee",
    "Cri",
    "CriDamPer",
    "CriRes",
    "CriDefPer",
    "AtkSpd",
    "MoveSpd",
    "RestoreSpd",
    "SpRestoreSpd",
    "CastSpd",
    "BeHealEncPer",
    "Refine",
    "MRefine",
    "DamIncrease",
    "MDamIncrease",
    "DamReduc",
    "MDamReduc",
    "RefineDamReduc",
    "RefineMDamReduc",
    "DamSpike",
    "MDamSpike",
    "IgnoreDef",
    "IgnoreMDef",
    "DamRebound",
    "MDamRebound",
    "NormalAtkDam",
    "NormalAtkRes",
    "SkillDam",
    "SkillRes"
}

GameConfig.InfoPageConfigs =
  {
    "Hp",
    "Sp",
	"SaveHp",
	"SaveHpDes",
	"SaveSp",
	"SaveSpDes",
    "Atk",
    "Def",
    "MAtk",
    "MDef",
	"Satiety",
	"SlimHeight",
	"SlimWeight",
  }

GameConfig.ClassInitialAttr = {
   "Str",
   "Agi",
   "Vit",
   "Int",
   "Dex",
   "Luk",
}

GameConfig.PropIcon = {
  Atk = 103,
  Def = 101,
  MAtk = 102,
  MDef = 100,
  MaxHp = 104,
}

-- 物品快捷欄提示配置
-- HpPct hp低於比例
-- SpPct sp低於比例
-- Hp 的提示道具
-- Sp 的提示道具
GameConfig.QuickItemTip = {
  Level = 15,
  HpPct = 25,
  SpPct = 15,
  HpItemIds = {12001},
  SpItemIds = {12024},
}

-- 道具提示框獲取途徑展示面板id 和隱藏面板id
GameConfig.ItemTipGetPathShow = {
  HideViews = {41,51,92,93,390,410,151,135,370,141,201,101},
}

--給道具進行指定的功能按鈕配置
GameConfig.SpecialItemFunction = {
  [5001] = {10},[5002] = {10},[5003] = {10},[5004] = {10},[5029] = {10},
  [5030] = {10},[5100] = {10},[5101] = {10},[5102] = {10},[5103] = {10},
  [5001] = {50},[5002] = {50},[5003] = {50},[5004] = {50},[5029] = {50},
  [5030] = {50},[5100] = {50},[5101] = {50},[5102] = {50},[5103] = {50},
  [51081] = {6,8},[51082] = {6,8},
}

--處於以下幾種狀態時，無法使用道具（眩暈，冰凍，石化，睡眠，恐懼）
GameConfig.ItemsNoUseWhenRoleStates = {
  [4] = {40,41,90},
  [5] = {40,41,90},
  [6] = {40,41,90},
  [7] = {40,41,90},
  [8] = {40,41,90},
}

GameConfig.ItemQualityDesc={
    [1] = "D級珍藏品",
    [2] = "C級珍藏品",
	[3] = "B級珍藏品",
	[4] = "A級珍藏品",
	[5] = "S級珍藏品",
}

--情書
--情書
GameConfig.LoveLetter = {
  StarId = 710046,  --普通情書
  ChristmasId = 700115,  --聖誕情書
  letter_christmas_reward = 3728,  --聖誕情書贈送后獲得的道具
  SpringId = 700118,  --新年情書
  letter_spring_reward = 3861,  --新年情書贈送后獲得的道具
  letter_wedding_clother = 6075,  --婚紗贈語
}

--情書道具
GameConfig.Item_LoveLetter = {
  [700117] = 57,
}

--tips中3D道具展示辨識
GameConfig.ManualShowItemType = {
  81,82,83,84,85,86,87,170,180,190,200,210,220,230,240,250,260,270,280,290,501,800,801,810,820,830,840,850
}
--【改動任何內容都請單獨改動每個分支下的配置檔案條目，禁止偷懶直接將整個檔案從一個分支複製到另外一個分支！】
--【配置表下按類別拆分，新內容如有必要則按格式重建一個配置表單獨對應！】

--分線
GameConfig.Tutor = {
student_baselv_req = 10,	-- 學生要求base等級
student_menuid =9000,    --解鎖menu后解鎖功能
tutor_baselv_req = 90,	-- 導師要求base等級
student_graduation_baselv_req = 90, --學生畢業要求的等級
apply_overtime = 3600,	-- 申請列表超時時長(單位:秒)
apply_interval = 10,	-- 申請間隔
apply_same_interval = 60,	-- 相同玩家申請間隔
protecttime = 72,	-- 導師保護時間(單位:小時)
forbidtime = 24,	-- 懲罰時間(單位:小時)
max_student = 3,	-- 學生最大上限
max_recent_student = 30,	-- 最近學生最大上限
student_graduation_time = 3,	-- 學生畢業所需時間(單位:天)
student_graduation_reward = 1214,	-- 學生畢業獎勵
teacher_graduation_reward = 1215, --導師畢業獎勵
student_desc ="[c][383838]成為學生，迅速地瞭解這個世界：[-][/c]\n[c][1f74bf]1.提升升級速度：專屬道具，冒險任務，成長獎勵，獲得大量經驗獎勵。[-][/c]\n[c][1f74bf]2.獲取大量禮物：提升等級，獲得豐富的道具，寵物與裝備獎勵。[-][/c]\n[c][1f74bf]3.達成暖心互動：專屬師生道具，導師協助冒險，讓你不再一個人孤單！[-][/c]",	--學生描述
tutor_desc ="[c][383838]招募學生，他們快速地融入這個世界：[-][/c]\n[c][c89635]1.獲得更多獎勵：協助學生參與冒險，提升等級，答疑解問，獲得導師勳章！[-][/c]\n[c][c89635]2.加速角色養成：導師勳章兌換各種道具，更快獲取公會貢獻，友情之證！[-][/c]\n[c][c89635]3.有愛師生關係：更多互動，帶來更多的邂逅，更熱鬧的世界！[-][/c]",	--導師描述
call_protecttime = 10,	--請求發送招募時間間隔(單位:秒)
max_proficiency = 10000, --冒險熟練度的上限
tutor_menuid = 9001, --成為導師的解鎖Menuid
max_tutor_apply = 100, --導師申請列表內的最大數量
teacher_graduation_mailid = 11002,  --學生畢業時導師收到的郵件
teacher_task_mailid	 = 11000, --學生完成每日冒險任務后導師能夠收到的郵件
teacher_grow_mailid = 11001, --學生每次base等級提升時導師能夠收到的郵件
tutor_apply_times = 60, --通過招募界面發送的尋找導師/學生的間隔
tutor_vip_battletime_per = 3000,  --導師有效戰鬥時長增效百分比（單位:萬分比）
general_countdown = 8,  --導師匹配正常倒計時彈框計時(單位:秒)
blacklist_countdown = 10,  --導師匹配備用倒計時彈框計時(單位:秒)
tutor_vip_max_battletime = 7200,  --導師最大有效戰鬥時長(單位:秒)
}
--【改動任何內容都請單獨改動每個分支下的配置檔案條目，禁止偷懶直接將整個檔案從一個分支複製到另外一個分支！】
--【配置表下按類別拆分，新內容如有必要則按格式重建一個配置表單獨對應！】

--訂婚NPC與狀態
GameConfig.Wedding = {
   MaxFramePhotoCount = 30,  -- 相框最大照片數量
   FramePhotoRefreshTime = 10, -- 照片重新整理間隔
   Courtship_InviteMsgId = 9637,  -- 求婚MsgId
   Courtship_InviteOverTime = 15, -- 求婚邀請框超時時間
   Courtship_CameraId =  11,	-- 求婚相機ID
   Engage_Npc = 0,	--訂婚的npcid
   Engage_Dialog = {		--訂婚npc顯示的對話id
     married = 1,		--已婚
     engaged = 2,		--訂婚了
     single = 3,			--單身
   },

   --訂婚日期命名
   EngageDate = {
    [1] = {name = "晶耀鉆之日", wday = "日", picName = "marry_role01", topColor = "7691e2", bottomColor = "aecaf4"},
    [2] = {name = "歐月泊之日", wday = "一", picName = "marry_role02", topColor = "f0c49d", bottomColor = "fde1aa"},
    [3] = {name = "瑰紅薇之日", wday = "二", picName = "marry_role03", topColor = "a386ec", bottomColor = "dbb0e7"},
    [4] = {name = "海藍寶之日", wday = "三", picName = "marry_role04", topColor = "cbe98c", bottomColor = "ddf3bf"},
    [5] = {name = "蜜琥珀之日", wday = "四", picName = "marry_role05", topColor = "7ce7b1", bottomColor = "b4e6c2"},
    [6] = {name = "貓眼金之日", wday = "五", picName = "marry_role06", topColor = "ff96b6", bottomColor = "ffc5d3"},
    [7] = {name = "墨瑪瑙之日", wday = "六", picName = "marry_role07", topColor = "57d8e7", bottomColor = "bdf0fb"},
   },

   --婚期和禮券
   EngageRefresh = 5*60*60,  --婚期重新整理時間，距離當天凌晨秒數
   ticket_itemid = 6080,         --B格貓的婚慶禮券
   EngageInviteOverTime = 15,    --訂婚邀請確認超時時間
   ManualIntroduce = {
    {title = "皇家馬車巡遊", content = "新人組隊訪問皇家馬車伕后，將坐上華麗的盧恩米德加爾特王國皇家馬車，在普隆德拉繞城巡遊一週，接受全城人民的祝福，這可是非常難得的機會喲~"},
    {title = "親友入場觀禮", content = "新人和親友們在幸福小姐處簽到之後進入普隆德拉大教堂，等待神聖儀式的開始！"},
    {title = "神聖儀式開啟", content = "最重要的神聖儀式，在眾人的見證下，新人在此結為一生的伴侶！"},
	{title = "幸福時刻降臨", content = "新人一同牽手登上幸福過山車，開始甜蜜浪漫的蜜月之旅吧~"},
	{title = "浪漫蜜月之境", content = "【歡迎回來】櫻花之間——只屬於兩個人的溫馨小秘密。記得先去向櫻花小姐還願哦~"},
   },

   --婚禮
   ManualShop = {npcfuncid=930, param=1},  --結婚手冊裝扮商店
   InviteMaxCount = 150, --邀請函發送人數上限
   WeddingPos={pos1={-0.315,1.28,7.712},pos2={0.382,1.311,7.659},dir1=10,dir2=-10}, -- 面向大主教時的站位
   Cememony_Npc = 7074,  --大主教的npcid
   Cememony_Dialog = 57838,  --婚禮對話id
   Cememony_InviteOverTime = 15,  --婚禮開始邀請確認超時時間
   Cememony_InviteMsgId = 9638,  --婚禮開始邀請確認MsgId
   Cememony_Invite_GotoMsgId = 9640,  --婚禮開始前往的MsgId

   --離婚
   Divorce_NpcDistance = 10, --協議離婚和npc距離
   Divorce_OverTime  = 90,   --協議離婚過山車邀請超時時間，秒

   BackSkill_Id = 2001001,   --歡迎回來技能ID
   MissYou_Inviteid = 9647,  --好想你msg
}


--【改動任何內容都請單獨改動每個分支下的配置檔案條目，禁止偷懶直接將整個檔案從一個分支複製到另外一個分支！】
--【配置表下按類別拆分，新內容如有必要則按格式重建一個配置表單獨對應！】

--分線
GameConfig.ZenyShop = {
  Functions = {
    {Tab = 1, Title = 'Zeny打賞'},
    {Tab = 2, Title = '限定特典'},
    {Tab = 3, Title = 'B格貓金幣'},
    {Tab = 4, Title = '金幣商城'},
  }
}
GameConfig.YundingShop = {
  Functions = {
    {Tab = 1, Title = '限購專區'},
    {Tab = 2, Title = '禮包專區'},
    {Tab = 3, Title = '百貨商城'},
    {Tab = 4, Title = '烏咪商城'},
 }
}
GameConfig.ZhuangbeiShop = {
  Functions = {
    {Tab = 1, Title = '禮包專區'},
    --{Tab = 2, Title = '限定特典'},
    --{Tab = 3, Title = 'B格貓金幣'},
    --{Tab = 4, Title = '禮包專區'},
 }
}
GameConfig.BaihuoShop = {
  Functions = {
    {Tab = 1, Title = '百貨商城'},
    --{Tab = 2, Title = '限定特典'},
    --{Tab = 3, Title = 'B格貓金幣'},
    --{Tab = 4, Title = '禮包專區'},
 }
}
--【改動任何內容都請單獨改動每個分支下的配置檔案條目，禁止偷懶直接將整個檔案從一個分支複製到另外一個分支！】
--【配置表下按類別拆分，新內容如有必要則按格式重建一個配置表單獨對應！】

--分線
GameConfig.Zone = {
  free = {min= 0,max=50,cost={{100,99}}},
  busy = {min=51,max=89,cost={{100,99}}},
  verybusy = {min=90,max=100000,cost={{100,99}}},

  user_zone_exchange = {actionquest = 300020100},
  guild_zone_exchange = {cd=120,cost={{5500,20}}},

  delaychange = 3,
  state = 85,
  maxrecent = 4,
  basejumplv = 99,  --切換線路基礎判斷等級
}
--【改動任何內容都請單獨改動每個分支下的配置檔案條目，禁止偷懶直接將整個檔案從一個分支複製到另外一個分支！】
--【配置表下按類別拆分，新內容如有必要則按格式重建一個配置表單獨對應！】

GameConfig.Altman = {
  invite_msgid = 120,   --奧特曼副本進入 接受邀請msgId
  -- 奧特曼副本殺怪等級描述
  kill_rank_desc = {
    [1] = { title = "星雲指揮官", killcount = 120 },
    [2] = { title = "異星監測員", killcount = 90 },
    [3] = { title = "恒星觀察員", killcount = 60 },
    [4] = { title = "行星巡邏員", killcount = 30 },
  },
  --技能對應道具
  item_skill = {
    [710146] = 911001,
    [710147] = 912001,
    [710148] = 913001,
    [710149] = 914001,
    [710150] = 915001,
    [710151] = 916001,
  },
}
--【改動任何內容都請單獨改動每個分支下的配置檔案條目，禁止偷懶直接將整個檔案從一個分支複製到另外一個分支！】
--【配置表下按類別拆分，新內容如有必要則按格式重建一個配置表單獨對應！】

-- 炸雞勇者景點
GameConfig.Scenery = {
 type3_buff_id = 30001360,-- 玩家擁有該buff則表示玩家是一個景點
}

GameConfig.KFCItems = {
  45587,
}

GameConfig.OpenVoice = false  --語音遮蔽配置,true為遮蔽/false為不遮蔽
